Modding:Bundles

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Revision as of 19:12, 10 February 2019 by Minervamaga (talk | contribs)
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Index

Source

Bundle data is stored in Content\Data\Bundles.xnb, which can be unpacked using XNB Extract.

Here's the raw data for the bundles as of 1.3.33 for reference (excluding XNB headers):

Code 
    Pantry/0: "Spring Crops/O 465 20/24 1 0 188 1 0 190 1 0 192 1 0/0" #!String
    Pantry/1: "Summer Crops/O 621 1/256 1 0 260 1 0 258 1 0 254 1 0/3" #!String
    Pantry/2: "Fall Crops/BO 10 1/270 1 0 272 1 0 276 1 0 280 1 0/2" #!String
    Pantry/3: "Quality Crops/BO 15 1/24 5 2 254 5 2 276 5 2 270 5 2/6/3" #!String
    Pantry/4: "Animal/BO 16 1/186 1 0 182 1 0 174 1 0 438 1 0 440 1 0 442 1 0 639 1 0 640 1 0 641 1 0 642 1 0 643 1 0/4/5" #!String
    Pantry/5: "Artisan/BO 12 1/432 1 0 428 1 0 426 1 0 424 1 0 340 1 0 344 1 0 613 1 0 634 1 0 635 1 0 636 1 0 637 1 0 638 1 0/1/6" #!String
    Crafts Room/13: "Spring Foraging/O 495 30/16 1 0 18 1 0 20 1 0 22 1 0/0" #!String
    Crafts Room/14: "Summer Foraging/O 496 30/396 1 0 398 1 0 402 1 0/3" #!String
    Crafts Room/15: "Fall Foraging/O 497 30/404 1 0 406 1 0 408 1 0 410 1 0/2" #!String
    Crafts Room/16: "Winter Foraging/O 498 30/412 1 0 414 1 0 416 1 0 418 1 0/6" #!String
    Crafts Room/17: "Construction/BO 114 1/388 99 0 388 99 0 390 99 0 709 10 0/4" #!String
    Crafts Room/19: "Exotic Foraging/O 235 5/88 1 0 90 1 0 78 1 0 420 1 0 422 1 0 724 1 0 725 1 0 726 1 0 257 1 0/1/5" #!String
    Fish Tank/6: "River Fish/O 685 30/145 1 0 143 1 0 706 1 0 699 1 0/6" #!String
    Fish Tank/7: "Lake Fish/O 687 1/136 1 0 142 1 0 700 1 0 698 1 0/0" #!String
    Fish Tank/8: "Ocean Fish/O 690 5/131 1 0 130 1 0 150 1 0 701 1 0/5" #!String
    Fish Tank/9: "Night Fishing/R 516 1/140 1 0 132 1 0 148 1 0/1" #!String
    Fish Tank/10: "Specialty Fish/O 242 5/128 1 0 156 1 0 164 1 0 734 1 0/4" #!String
    Fish Tank/11: "Crab Pot/O 710 3/715 1 0 716 1 0 717 1 0 718 1 0 719 1 0 720 1 0 721 1 0 722 1 0 723 1 0 372 1 0/1/5" #!String
    Boiler Room/20: "Blacksmith's/BO 13 1/334 1 0 335 1 0 336 1 0/2" #!String
    Boiler Room/21: "Geologist's/O 749 5/80 1 0 86 1 0 84 1 0 82 1 0/1" #!String
    Boiler Room/22: "Adventurer's/R 518 1/766 99 0 767 10 0 768 1 0 769 1 0/1/2" #!String
    Vault/23: "2,500g/O 220 3/-1 2500 2500/4" #!String
    Vault/24: "5,000g/O 369 30/-1 5000 5000/2" #!String
    Vault/25: "10,000g/BO 9 1/-1 10000 10000/3" #!String
    Vault/26: "25,000g/BO 21 1/-1 25000 25000/1" #!String
    Bulletin Board/31: "Chef's/O 221 3/724 1 0 259 1 0 430 1 0 376 1 0 228 1 0 194 1 0/4" #!String
    Bulletin Board/32: "Field Research/BO 20 1/422 1 0 392 1 0 702 1 0 536 1 0/5" #!String
    Bulletin Board/33: "Enchanter's/O 336 5/725 1 0 348 1 0 446 1 0 637 1 0/1" #!String
    Bulletin Board/34: "Dye/BO 25 1/420 1 0 397 1 0 421 1 0 444 1 0 62 1 0 266 1 0/6" #!String
    Bulletin Board/35: "Fodder/BO 104 1/262 10 0 178 10 0 613 3 0/3" #!String

Basic format

All bundles share the same format, which cannot be re-ordered. Each field is explained below.

index syntax description
0 <Room ID> The room of the Community Center that the bundle is located in. Possible values are Pantry, Crafts Room, Fish Tank, Boiler Room, Vault, and Bulletin Board.
1 <Sprite Index> The index number for the bundle sprite, pulled from JunimoNote.xnb. Some index numbers will cause a menu crash if used, for unknown reasons. Starts from 0.
2 <Bundle Name> Name to display for the bundle. Can be changed freely.
3 <Type of object> <Object ID> <Number of object given> Reward given for completion of that bundle. Possible object types are O Object, <BO Big Object, or R Ring. IDs may overlap between categories, hence the need for the object type. By default, only multiples of regular objects can be rewarded, not Big Objects or Rings. You also cannot award more than one object per bundle (i.e. give a mayo machine and a cheese press for completing one bundle).
4 <Object ID> <Number needed> <Minimum quality> Objects needed for bundle. May repeat up to twelve entries; any over that will crash the bundle menu. Quality starts at 0 for no quality, up to 3 for iridium quality. Note that not all objects can be iridium quality.
5 <Color Index> Index number of bundle color, as found in JunimoNote.xnb. Starts from 0.
6 <Number of items> Number of items out of possible needed to complete bundle. May not exceed twelve. Higher numbers will cause the deposit spaces to expand out of the background box. If left blank, game will require all possible items for that bundle.
7 <Translated Name> Optional entry. Contains translated name of bundle if playing in language other than English.