Difference between revisions of "Modding:Hat data"

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{{Stub|Needs explanation of ignoreHairstyleOffset}}
 
{{Stub|Needs explanation of ignoreHairstyleOffset}}
  
This page explains how the game stores and parses object data. This is an advanced guide for mod developers.
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This page explains how the game stores and parses hat data. This is an advanced guide for mod developers.
  
 
==Raw data==
 
==Raw data==
Objects are stored in <tt>Content\Data\Hats.xnb</tt>, which can be [[Modding:Creating an XNB mod#unpacking|unpacked using XNB Extract]]. Here's the raw data (as of v1.2) for reference:
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Hat data is stored in <tt>Content\Data\Hats.xnb</tt>, which can be [[Modding:Creating an XNB mod#unpacking|unpacked using XNB Extract]]. Here's the raw data (as of v1.2) for reference:
  
 
<source lang="yaml">
 
<source lang="yaml">

Revision as of 02:09, 20 October 2017

Index

Axe.png
Article Stub

This article is marked as a stub for the following reason:

  • Needs explanation of ignoreHairstyleOffset

This page explains how the game stores and parses hat data. This is an advanced guide for mod developers.

Raw data

Hat data is stored in Content\Data\Hats.xnb, which can be unpacked using XNB Extract. Here's the raw data (as of v1.2) for reference:

    0: "Cowboy Hat/The leather is old and cracked, but surprisingly supple. It smells musty./false/true" #!String
    1: "Bowler Hat/Made from smooth felt./false/true" #!String
    2: "Top Hat/A gentleman's classic./false/true" #!String
    3: "Sombrero/A festively decorated hat made from woven straw./false/true" #!String
    4: "Straw Hat/Light and cool, it's a farmer's delight./false/true" #!String
    5: "Official Cap/Looks like it belonged to a postman or policeman. Either way, it's still very soft and smells okay./false/true" #!String
    6: "Blue Bonnet/Harken back to simpler times with this prairie bonnet./false/true" #!String
    7: "Plum Chapeau/Looks alright./false/true" #!String
    8: "Skeleton Mask/The red eyes are glowing mysteriously./true/true" #!String
    9: "Goblin Mask/Freak out the neighborhood with this creepy mask. Rubber ear joints for effect./true/true" #!String
    10: "Chicken Mask/You'll be sure to get thim grinning with this one./true/true" #!String
    11: "Earmuffs/Keep your ears toasty. Lined with artisanal velvet from Castle Village./true/false" #!String
    12: "Delicate Bow/Little pink jewels glisten as you examine it./true/false" #!String
    13: "Tropiclip/It's shaped like a little palm tree./true/false" #!String
    14: "Butterfly Bow/This one is very soft./true/false" #!String
    15: "Hunter's Cap/The wool lining should stay warm deep into the forest./false/true" #!String
    16: "Trucker Hat/Mesh in the back to keep your head cool./false/true" #!String
    17: "Sailor's Cap/It's fresh and starchy./false/true" #!String
    18: "Good Ol' Cap/A floppy old topper with a creased bill. Looks like it's been through a lot./false/true" #!String
    19: "Fedora/A city-slicker's standard./false/true" #!String
    20: "Cool Cap/It looks really faded, but it used to be a vibrant blue./false/true" #!String
    21: "Lucky Bow/The middle is made of solid gold./true/false" #!String
    22: "Polka Bow/This one's sure to be turn heads./true/false" #!String
    23: "Gnome's Cap/This gnome had a very large head./false/true" #!String
    24: "Eye Patch/You can't tell if it's real or just from a costume shop./true/true" #!String
    25: "Santa Hat/Celebrate the magical season./false/true" #!String
    26: "Tiara/This one has a big amethyst encircled by gold./true/true" #!String
    27: "Hard Hat/Keep your dome in one piece./false/true" #!String
    28: "Sou'wester/The shape helps to keep sailors dry during storms./false/true" #!String
    29: "Daisy/A fresh spring daisy to put in your hair./true/false" #!String
    30: "Watermelon Band/The color scheme was inspired by the beloved summer melon./true/false" #!String
    31: "Mouse Ears/Made from synthetic fibers./true/true" #!String
    32: "Cat Ears/Whiskers included./true/true" #!String
    33: "Cowgal Hat/The band is studded with fake diamonds./false/true" #!String
    34: "Cowpoke Hat/For dairy experts./false/true" #!String
    35: "Archer's Cap/Fashionable whether you're an archer or not./false/true" #!String
    36: "Panda Hat/A lovely panda hat./false/true" #!String

Format

Hats have a hard-coded category of -95 (Hats.cs::Load)

Index Field Example Value
0 Name Trucker Hat
1 Description Mesh in the back to keep your head cool.
2 skipHairDraw false
3 ignoreHairstyleOffset true
4 Name (for language files other than English) Truckerhut

If skipHairDraw is "true", then the game will not change the character's hairstyle when they put on the hat. If set to "false", the player's hairstyle may change when they put on the hat.