Difference between revisions of "Modding:Index"

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Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself.
 
Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself.
  
'''Content Patcher'''
+
'''Content Patcher (CP)'''
  
 
* Edit or replace literally any game file in the [[Modding:Player Guide/Getting Started#Find your game folder|game's <tt>Content</tt> folder]].
 
* Edit or replace literally any game file in the [[Modding:Player Guide/Getting Started#Find your game folder|game's <tt>Content</tt> folder]].
  
* Add new files, alter images/data/maps, create entire NPCs
+
* Add new files, alter images,data, and maps
 +
 
 +
* Create entire NPCs
  
 
* Make changes dynamic, conditional, seasonal, and/or configurable
 
* Make changes dynamic, conditional, seasonal, and/or configurable
 +
 +
'''Content Patcher Animations (CP-A)'''
 +
 +
* Images patched in with CP can be animated
 +
 +
'''Json Assets (JA)'''
 +
 +
* Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots
 +
* Specify crafting, cooking, and tailor recipes for new items
 +
* Specify gift tastes for new items
 +
* New item data and images can also be targeted with CP
 +
  
 
{|
 
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Revision as of 23:56, 29 September 2020

Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.

Using mods

Using mods
How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list.

Creating mods

Looking for something specific? Try searching the Modding namespace.

Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself.

Content Patcher (CP)

  • Add new files, alter images,data, and maps
  • Create entire NPCs
  • Make changes dynamic, conditional, seasonal, and/or configurable

Content Patcher Animations (CP-A)

  • Images patched in with CP can be animated

Json Assets (JA)

  • Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots
  • Specify crafting, cooking, and tailor recipes for new items
  • Specify gift tastes for new items
  • New item data and images can also be targeted with CP


Creating SMAPI mods
How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
Creating Content Patcher packs
How to create content packs for Content Patcher, including links to more info.
Translating mods
How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.)

Advanced topics

Migration guides

release date released
SMAPI 2.0 October 2017
Stardew Valley 1.3 May 2018
Stardew Valley 1.3 (XNB changes) May 2018
Stardew Valley 1.3.36 March 2019
Stardew Valley 1.4 November 2019
SMAPI 3.0 November 2019
Harmony 2.0 TBD

See also