Difference between revisions of "Modding:Index"

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Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. They are available on Nexus Mods.
 
Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. They are available on Nexus Mods.
  
'''Content Patcher (CP)'''[https://www.nexusmods.com/stardewvalley/mods/1915]
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'''Content Patcher (CP)''' [https://www.nexusmods.com/stardewvalley/mods/1915/ CP Nexus Mods page]
  
 
* Edit or replace literally any game file in the [[Modding:Player Guide/Getting Started#Find your game folder|game's <tt>Content</tt> folder]].
 
* Edit or replace literally any game file in the [[Modding:Player Guide/Getting Started#Find your game folder|game's <tt>Content</tt> folder]].

Revision as of 00:14, 30 September 2020

Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.

Using mods

Using mods
How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list.

Creating mods

Looking for something specific? Try searching the Modding namespace.

Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. They are available on Nexus Mods.

Content Patcher (CP) CP Nexus Mods page

  • Add new files, alter images, data, and maps
  • Send the player basic mail
  • Create entire NPCs
  • Make changes dynamic, conditional, seasonal, and/or configurable

Content Patcher Animations (CP-A)

  • Images patched in with CP can be animated

Json Assets (JA)

  • Create new objects, Big Craftables (placeable, machine-sized), crops, fruit trees, hats, weapons, shirts, pants, and boots
  • Specify crafting, cooking, and tailor recipes for new items
  • Specify gift tastes for new items
  • New item data and images can also be targeted with CP

Custom Furniture (CF)

  • Make new items that behave as furniture (e.g. rotatable, or placeable on walls)

TMXL (and PyTK)

  • Necessary to add new map locations
  • Tons of map features like crop layers and water color
  • Can use high resolution textures anywhere, even unrelated to maps
  • Extreme custom tile actions and Lua scripting

Farm Type Manager (FTM)

  • Spawn stumps, debris, forage, ores, meteors, etc.
  • Spawn monsters and create new monster types based on existing ones

Custom Ore Nodes (CON)

  • Make new types of rocks you can break to get items, either custom or from the base game

Shop Tile Framework (STF)

  • Add to or change what's for sale in base game shops
  • Create new shops with a wide variety of conditions

Mail Framework Mod (MFM)

  • Additional mail features (CP can already do basic mail)
  • Custom backgrounds, repeat mail, wider variety of mail attachments, and the ability add multiple attachments to mail

Train Station

  • Make new locations accessible without patching vanilla maps

Custom Music

  • Replace or add new music tracks and sound effects


Creating SMAPI mods
How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference.
Creating Content Patcher packs
How to create content packs for Content Patcher, including links to more info.
Translating mods
How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.)

Advanced topics

Migration guides

release date released
SMAPI 2.0 October 2017
Stardew Valley 1.3 May 2018
Stardew Valley 1.3 (XNB changes) May 2018
Stardew Valley 1.3.36 March 2019
Stardew Valley 1.4 November 2019
SMAPI 3.0 November 2019
Harmony 2.0 TBD

See also