Rabbit
Rabbit.png
These are wooly rabbits! They shed precious wool every few days. Lives in the coop.
Information
Building Deluxe Coop.png Deluxe Coop
Purchase Price data-sort-value="8000 ">Gold.png8,000g
Produce Rabbit's Foot.png Rabbit's FootWool.png Wool

The Rabbit is a farm animal that lives in a Deluxe Coop. Rabbits can be purchased at Marnie's Ranch for data-sort-value="8000">Gold.png8,000g. A rabbit cannot reproduce. A rabbit makes a soft sniffing sound when it is petted.

Produce

Main article: Animals#Produce

Rabbits who eat every day mature after 6 nights have passed. A mature and fed rabbit produces Wool every 4 days, which sells for data-sort-value="340"> 340g. They will drop it on their own so they do not need to be sheared. Once sufficient friendship and happiness are reached, a rabbit may produce a Rabbit's Foot instead of wool, which sells for data-sort-value="565"> 565g.

Wool can be placed in a Loom to produce Cloth, which sells for data-sort-value="470"> 470g.

Image Name Description Sell Price
  Rabbit's Foot Some say it's lucky.
 
565g
 
 
706g
 
 
847g
 
 
1,130g
  Wool Soft, fluffy wool.
 
340g
 
 
425g
 
 
510g
 
 
680g

Selling

Rabbits can be sold. The selling price is dependent on how many hearts the animal has (data-sort-value="10400"> 10,400g max).

To sell a coop or barn animal, right-click the animal after petting. The friendship/mood interface appears. Move the cursor over the gold coin button at the right to see how much the animal can be sold for. Click that button and the confirmation that follows to complete the sale.

Trivia

  • Pigs and rabbits are the only animals in the game for which both male and female animals are possible. However, rabbits are the only livestock animal that cannot reproduce.[1]

References

  1. The gender of animals is set by FarmAnimal::isMale in the game code. The only effect in-game is the pronoun used in some dialogs (e.g., when Marnie says she'll "send little [Name] to his/her new home"); see PurchaseAnimalsMenu::marnieAnimalPurchaseMessage, FarmAnimal::getMoodMessage.