Difference between revisions of "Random Events"

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m (I wanted to see if the capsule would still break open if it wasn't placed down and noticed it wasn't on the wiki yet so I tested it for myself and think it should be put into the wiki!)
 
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Random farm events happen overnight when the player sleeps.
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:''See also: [[Secrets]].''
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'''Random Farm Events''' happen overnight when the player sleeps.
  
 
==Farm events==
 
==Farm events==
One farm event is randomly selected each night. An event is always selected (except if there's a wedding), but it might have extra requirements which make it do nothing; in that case it still prevents other events from triggering. The event is chosen in the order listed below.
+
One farm event is randomly selected each night. An event is always selected (except if there's a [[Marriage|wedding]]), but it might have extra requirements that make it do nothing; in that case, it still prevents other events from triggering. The event is chosen in the order listed below.
  
 
===Nothing===
 
===Nothing===
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===Earthquake===
 
===Earthquake===
An earthquake on summer 3 unlocks the [[railroad]] area.
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An earthquake on the 3rd day of [[Summer]] Year 1 unlocks the [[railroad]] area.
  
 
===Bundle completion===
 
===Bundle completion===
 
An event is shown for completing a [[Community Center]] or [[Joja Community Development Form|Joja]] bundle.
 
An event is shown for completing a [[Community Center]] or [[Joja Community Development Form|Joja]] bundle.
 +
 +
===Strong wind storm===
 +
A strong wind storm blows the [[Big Tree]] down and replaces it with the [[Giant Stump]]. The quest has a 10% chance to trigger each night after the [[Greenhouse]] construction. The stump may then be interacted with to begin the [[Quests#The Giant Stump|"The Giant Stump"]] quest.
  
 
===The Crop Fairy===
 
===The Crop Fairy===
Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from [[Wild Seeds]] and not fully-grown. If it's raining or no crop was found, the event does nothing.
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Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from [[Crafting#Seeds|Wild Seeds]] and not fully-grown. If it's raining or no crop was found, the event does nothing.
  
The crop fairy fully grows all crops in 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from [[Wild Seeds]], one of the surrounding crops can be; in that case they'll all produce the same item chosen at random.
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The crop fairy fully grows all crops in a 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from [[Crafting#Seeds|Wild Seeds]], one of the surrounding crops can be; in that case, they'll all produce the same item chosen at random.
  
[[File:fairy.png|thumb|none|The crop fairy visiting at night.]]
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[[File:Fairy.png|thumb|left|The Crop Fairy visiting at night.]]
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{{Clear}}
  
 
===The Witch===
 
===The Witch===
There's a 1% chance of the witch event being chosen. The event randomly chooses one [[coop]] (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), else one [[slime hutch]] (each with a 50% chance if it contains at least one [[slime]] or other NPC, and has no [[Wicked Statue]]). If no building is selected, the event does nothing.
+
There's a 1% chance of the witch event being chosen. The event randomly chooses one [[coop]] (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one [[Slime Hutch]] (each with a 50% chance if it contains at least one [[Slimes|slime]] or other NPC, and has no [[Wicked Statue]]). If one of the following buildings were not selected, the event does nothing.
  
The witch flies over the selected building. If a coop was selected, she leaves a [[Void Egg]] you can incubate into a [[Void Chicken]]; if a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|black slimes]].
+
The witch flies over the selected building.
 +
*If a coop was selected, she leaves a [[Void Egg]] that can be incubated into a [[Void Chicken]].
 +
**If 100% [[Perfection]] has been reached, A gold witch can instead appear and leave a [[Golden Egg]] that can be incubated into a [[Golden Chicken]].
 +
*If a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|black slimes]].
  
In late-game you can visit the [[Witch's Hut]], but the witch is never present.
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In late-game, the [[Witch's Hut]] can be visited, but the witch is never present.
  
 
{|
 
{|
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===Meteorite===
 
===Meteorite===
There's a 1% chance of the meteor event being chosen. The event chooses a random 3x3 area on the farm, and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing.
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[[File:Meteorite 2.png|thumb|right|A meteorite on the Farm.]]
 +
There's a 1% chance of the meteorite event being chosen. The event chooses a random 3x3 area on [[the Farm]] and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing.
 +
 
 +
A unique <samp>Meteorite</samp> sound effect plays and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. This can be counter-productive, especially if the crops being grown are of more value than the loot from the meteorite. In the morning, a message is shown saying "An explosion was heard in the night..."
  
A unique <tt>Meteorite</tt> sound effect plays, and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. In the morning, a message is shown saying "An explosion was heard in the night..."
+
Meteorites don't despawn naturally and require a [[Pickaxes|Gold Pickaxe]] or better to mine. (A Gold Pickaxe requires 7 hits, and an Iridium Pickaxe requires 6 hits.) They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s, and have a 25% chance to drop a [[Prismatic Shard]].
  
Meteorites don't despawn naturally, and require a [[Pickaxes|Gold Pickaxe]] or better to mine. They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s.
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[[File:OriginalMeteorite.png|thumb|right|The 'original' meteorite]]
 +
[[File:Meteorite 3.png|thumb|left|500px|Message shown in the morning.]]
 +
[[File:Meteorite 4.png|thumb|left|500px|Message shown when using a low-level pickaxe on a meteorite.]]
 +
{{Clear}}
  
{|
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'''Trivia:''' From [[Version History#1.0|v1.0]] to [[Version History#1.04|v1.04]] of the game (''i.e.,'' from February 26, 2016 to March 1, 2016), the meteorite was gray with no spiky projections.
|valign="top"| [[File:meteorite 2.png|thumb|none|A meteorite on the farm.]]
 
|valign="top"| [[File:meteorite 3.png|thumb|500px|none|Message shown in the morning.]]<br />[[File:meteorite 4.png|thumb|500px|none|Message shown when using a low-level pickaxe on a meteorite.]]
 
|}
 
  
 
===Strange Capsule===
 
===Strange Capsule===
After year one, there's a 1% chance of the strange capsule event being chosen. The event only does something if 50 random tiles on your farm are clear and allow item placement. The random tiles may include invalid positions (like the house or ponds), and the event won't run if even one of those tiles can't hold the item, so it's extraordinarily rare for the item to appear.
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After Year 1, there's a 0.8% chance of the strange capsule event being chosen. The event does something only if a randomly chosen tile on the farm is clear and allows item placement. It will emit a small amount of light when placed. In the morning, a message is shown saying "A strange sound was heard in the night..."
  
A unique <tt>UFO</tt> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days.
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A unique <samp>UFO</samp> sound effect plays, and a Strange Capsule appears on a random tile of the farm.<ref name="strangecapsule" /> The strange capsule can be picked up and placed around the farm. It turns into a broken Empty Capsule after about three days (unless it is stored in a chest or inside of the player's inventory), which enables a [[Secrets#Strange Capsule|further Easter egg]]. It can also turn into a broken Empty Capsule if applied with [[Fairy Dust]]. Once this event has happened in a save file, it cannot happen again.
 +
 
 +
The Strange Capsule cannot spawn on the [[Ginger Island]] farm, but the event may still happen while sleeping in the [[Island Farmhouse]]. In this case, the Strange Capsule will appear as usual in a random location on the mainland farm.
  
 
{|
 
{|
| [[File:Strange Capsule.png|thumb|none|The Strange Capsule item when picked up.]]
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| [[File:Strange Capsule.png|thumb|The Strange Capsule item when picked up.]]
| [[File:Empty Capsule.png|thumb|none|The Empty Capsule item after about three days.]]
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| [[File:Empty Capsule.png|thumb|The Empty Capsule item after about three days.]]
 
|}
 
|}
  
 
===Stone Owl===
 
===Stone Owl===
There's a 1% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], so it's extraordinarily rare for the item to appear.
+
[[File:Stone Owl Random.png|thumb|right|The Stone Owl]]
 +
There's a 0.5% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], though unlike the Strange Capsule, more than one Stone Owl can spawn in a save file and the Stone Owl can appear during Year 1.
  
An <tt>owl</tt> sound effect plays, and a unique [[Furniture#Special|Stone Owl]] appears on a random tile of the farm. This owl is unrelated to the [[Stone Owl]] sold at the [[Night Market]].
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An <samp>owl</samp> sound effect plays, and a unique [[Furniture#Special Items|Stone Owl]] appears on a random tile of [[the Farm]]. This owl is unrelated to the [[Stone Owl]] sold at the [[Night Market]].
  
[[File:Stone Owl Random.png|thumb|none|The Stone Owl]]
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The description reads: "It's not clear where this came from, but it looks very fine."
  
 
==Personal events==
 
==Personal events==
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===Child is born or delivered===
 
===Child is born or delivered===
This event is chosen if you agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event.
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:''See also: [[Children]]''
 
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This event is chosen if the player agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day.
The child appears in the farmhouse crib the next day. See [[Children]] for more info.
 
  
 
'''Bug:''' if another event is selected above, the child is never born or delivered.
 
'''Bug:''' if another event is selected above, the child is never born or delivered.
Line 74: Line 87:
 
If married to an NPC:
 
If married to an NPC:
  
: This event has a 5% chance of being chosen if you've been married for at least 7 days, sleeping at home, have at least 10 hearts with your spouse, have the [[Farmhouse|nursery upgrade]], have been married for at least 7 days, aren't already having a child, and have no children or one child at the toddler age.
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: This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the [[Farmhouse|nursery upgrade]], have not [[Carpenter's Shop#House Renovations|removed the crib]], aren't already having a child, and have no children or one child at the toddler age.
  
: Your spouse asks if you want to have a child. If you agree, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
+
: The player's spouse asks them if they want a child. If agreed to, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
  
 
If married to another player:
 
If married to another player:
  
: This event has a 5% chance of being chosen if you're sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]] upgrade, and doesn't already have two children.
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: This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]], and doesn't already have two children.
  
 
: One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
 
: One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days.
  
In either case, you can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info.
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In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info.
  
 
===Farm animal birth===
 
===Farm animal birth===
 
:''See also: [[Animals#Animal Births|Animals]]''
 
:''See also: [[Animals#Animal Births|Animals]]''
There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or you disabled pregnancy for that animal), the event does nothing.
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There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', ''e.g.,'' 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (''e.g.,'' it's a baby or pregnancy is disabled for that animal), the event does nothing.
  
The selected farm animal in the barn gives birth. A message is shown asking you to name them.
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The selected farm animal in the barn gives birth. A message is shown asking the player to name them.
  
 
===Wild animal attack===
 
===Wild animal attack===
:''See also: [[Animals#Wild Animal Attacks|Animals]]''
+
:''See also: [[Animals#Wild Animal Attacks|Animals]]''
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  
+
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is closed with some animals outdoors (each with a chance equal to ''1 / number of buildings'', ''e.g.,'' 100% for one building and 50% for two).
 +
 
 +
A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "Something bad happened last night.", but are otherwise unaffected.
  
A unique <tt>dogs</tt> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected.
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[[File:AnimalAttackDialogue.png|thumb|left|150px|Animal info shown after an attack.]]
 +
{{Clear}}
  
[[File:AnimalAttackDialogue.png|thumb|none|150px|Animal info shown after an attack.]]
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==History==
 +
{{History|1.5|Fixed spawn requirements for the random [[#Stone Owl|Stone Owl]] and [[#Strange Capsule|Strange Capsule]] night events, making them much less rare.<ref name="twitter"/> There is a new Strange Capsule secret.}}
 +
{{History|1.5.3|The Strange Capsule now only spawns once per game. Made the Stone Owl rarer and touched up the sprite.}}
 +
{{History|1.6|Added Strong Wind Storm random event. Added a [[Prismatic Shard]] to [[#Meteorite|Meteorite]] drops.}}
 +
{{History|1.6.3|Reduced rate of the [[#Meteorite|Meteorite]] dropping a [[Prismatic Shard]] from 100% to 25%.}}
  
 
==References==
 
==References==
 
<references>
 
<references>
<ref name="strangecapsule">See <tt>SoundInTheNightEvent::SetUp</tt> in the game code.</ref>
+
<ref name="strangecapsule">See <samp>SoundInTheNightEvent::SetUp</samp> in the game code.</ref>
 +
<ref name="twitter">From ConcernedApe on Twitter: "the spawning requirements were changed in 1.5... it used to be essentially impossible for them to spawn because of a mistake in the code"<br />Twitter link: https://twitter.com/ConcernedApe/status/1341861745380356097<br />Archive link: https://archive.ph/3WwWa</ref>
 
</references>
 
</references>
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 +
[[Category:Bugs tested in an unknown version]]
  
 
[[de:Zufällige Ereignisse]]
 
[[de:Zufällige Ereignisse]]

Latest revision as of 18:05, 17 April 2024

See also: Secrets.

Random Farm Events happen overnight when the player sleeps.

Farm events

One farm event is randomly selected each night. An event is always selected (except if there's a wedding), but it might have extra requirements that make it do nothing; in that case, it still prevents other events from triggering. The event is chosen in the order listed below.

Nothing

No event happens on the night before a wedding, or if another event is selected below but does nothing.

Earthquake

An earthquake on the 3rd day of Summer Year 1 unlocks the railroad area.

Bundle completion

An event is shown for completing a Community Center or Joja bundle.

Strong wind storm

A strong wind storm blows the Big Tree down and replaces it with the Giant Stump. The quest has a 10% chance to trigger each night after the Greenhouse construction. The stump may then be interacted with to begin the "The Giant Stump" quest.

The Crop Fairy

Except in winter, there's a 1% chance of the fairy event being chosen. If it's not raining, the event chooses 100 random terrain features; at least one of those must be a crop that's not from Wild Seeds and not fully-grown. If it's raining or no crop was found, the event does nothing.

The crop fairy fully grows all crops in a 5x5 area around the selected crop, so they're ready to harvest. Although the center crop can't be from Wild Seeds, one of the surrounding crops can be; in that case, they'll all produce the same item chosen at random.

The Crop Fairy visiting at night.

The Witch

There's a 1% chance of the witch event being chosen. The event randomly chooses one coop (each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), or one Slime Hutch (each with a 50% chance if it contains at least one slime or other NPC, and has no Wicked Statue). If one of the following buildings were not selected, the event does nothing.

The witch flies over the selected building.

In late-game, the Witch's Hut can be visited, but the witch is never present.

RandomEventsTheWitchCoop.gif

The witch flying over a coop.

RandomEventsTheWitchSlimeHutch.gif

The witch flying over a slime hutch.

Meteorite

A meteorite on the Farm.

There's a 1% chance of the meteorite event being chosen. The event chooses a random 3x3 area on the Farm and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If no such 2x2 area is found, the event does nothing.

A unique Meteorite sound effect plays and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. This can be counter-productive, especially if the crops being grown are of more value than the loot from the meteorite. In the morning, a message is shown saying "An explosion was heard in the night..."

Meteorites don't despawn naturally and require a Gold Pickaxe or better to mine. (A Gold Pickaxe requires 7 hits, and an Iridium Pickaxe requires 6 hits.) They drop 6 Iridium Ore, 6 Stone, and 2 Geodes, and have a 25% chance to drop a Prismatic Shard.

The 'original' meteorite
Message shown in the morning.
Message shown when using a low-level pickaxe on a meteorite.

Trivia: From v1.0 to v1.04 of the game (i.e., from February 26, 2016 to March 1, 2016), the meteorite was gray with no spiky projections.

Strange Capsule

After Year 1, there's a 0.8% chance of the strange capsule event being chosen. The event does something only if a randomly chosen tile on the farm is clear and allows item placement. It will emit a small amount of light when placed. In the morning, a message is shown saying "A strange sound was heard in the night..."

A unique UFO sound effect plays, and a Strange Capsule appears on a random tile of the farm.[1] The strange capsule can be picked up and placed around the farm. It turns into a broken Empty Capsule after about three days (unless it is stored in a chest or inside of the player's inventory), which enables a further Easter egg. It can also turn into a broken Empty Capsule if applied with Fairy Dust. Once this event has happened in a save file, it cannot happen again.

The Strange Capsule cannot spawn on the Ginger Island farm, but the event may still happen while sleeping in the Island Farmhouse. In this case, the Strange Capsule will appear as usual in a random location on the mainland farm.

The Strange Capsule item when picked up.
The Empty Capsule item after about three days.

Stone Owl

The Stone Owl

There's a 0.5% chance of the stone owl event being chosen. The event checks the same conditions as the strange capsule event, though unlike the Strange Capsule, more than one Stone Owl can spawn in a save file and the Stone Owl can appear during Year 1.

An owl sound effect plays, and a unique Stone Owl appears on a random tile of the Farm. This owl is unrelated to the Stone Owl sold at the Night Market.

The description reads: "It's not clear where this came from, but it looks very fine."

Personal events

If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead.

Child is born or delivered

See also: Children

This event is chosen if the player agreed to have a child 14 days ago in the spouse asks for a child event. The child appears in the farmhouse crib the next day.

Bug: if another event is selected above, the child is never born or delivered.

Spouse asks for a child

If married to an NPC:

This event has a 5% chance of being chosen if the player has been married for at least 7 days, sleeping at home, have at least 10 hearts with their spouse, have the nursery upgrade, have not removed the crib, aren't already having a child, and have no children or one child at the toddler age.
The player's spouse asks them if they want a child. If agreed to, the child is born or delivered after 14 days.

If married to another player:

This event has a 5% chance of being chosen if the player is sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the nursery upgrade, and doesn't already have two children.
One player is randomly chosen to propose having children; if both players accept, the child is born or delivered after 14 days.

In either case, the player can safely decline without repercussions; the event will be rechecked on later nights with the same conditions. See Marriage, Children, and Multiplayer#Marriage for more info.

Farm animal birth

See also: Animals

There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded Barn that isn't full (each with a chance equal to 0.55% * number of animals inside, e.g., 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g., it's a baby or pregnancy is disabled for that animal), the event does nothing.

The selected farm animal in the barn gives birth. A message is shown asking the player to name them.

Wild animal attack

See also: Animals

This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one barn or coop whose door is closed with some animals outdoors (each with a chance equal to 1 / number of buildings, e.g., 100% for one building and 50% for two).

A unique sound of dogs plays, and one animal left outside of the selected building disappears permanently. All other animals show a message indicating "Something bad happened last night.", but are otherwise unaffected.

Animal info shown after an attack.

History

References

  1. See SoundInTheNightEvent::SetUp in the game code.
  2. From ConcernedApe on Twitter: "the spawning requirements were changed in 1.5... it used to be essentially impossible for them to spawn because of a mistake in the code"
    Twitter link: https://twitter.com/ConcernedApe/status/1341861745380356097
    Archive link: https://archive.ph/3WwWa