Difference between revisions of "Seed Maker"

From Stardew Valley Wiki
Jump to navigation Jump to search
m (Reverted edits by 9000 (talk) to last revision by Margotbean)
Tag: Rollback
 
(42 intermediate revisions by 15 users not shown)
Line 1: Line 1:
 
{{Infobox
 
{{Infobox
|name        = Seed Maker
+
|eng        = Seed Maker
 
|source      = [[Crafting]]
 
|source      = [[Crafting]]
|recipe      = {{name|Farming|Level 9|image=Farming Skill Icon.png}}
+
|recipe      = {{name|Farming Skill Icon|link=Farming|Level 9}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}}
 
|sellprice  = Cannot be sold
 
|sellprice  = Cannot be sold
 
}}
 
}}
The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes 20 in-game minutes to process seeds.
+
The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds. <ref name="processtime"/>
  
A Seed Maker is the reward for completing the {{Bundle|Dye||y}}. The recipe is unlocked through the farming skill.
+
A Seed Maker can be [[Crafting|crafted]] after reaching [[Farming]] Level 9.  One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern.
  
 
==Seeds per Crop==
 
==Seeds per Crop==
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or an [[Ancient Fruit]] seed (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by [[luck]].
+
The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance).
  
The game initializes a pseudo-random number generator with calculated seed:
+
To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.
  
<code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) &times; 77 + (timeOfDay)</code>
+
The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect:
  
This determines the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
+
<code>(# days played) + unique game ID / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
 +
 
 +
As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds. In addition, since timeOfDay is measured in minutes, it's possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed.
  
 
==Seedless Crops==
 
==Seedless Crops==
Line 32: Line 34:
 
*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Tea Leaves|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
 
*{{Name|Wild Plum|class=inline}}
*Any item listed as "Forage" in-game (other than [[Wild Horseradish]], [[Common Mushroom]], and [[Winter Root]])
+
*Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}})
 +
 
 +
==References==
 +
<references>
 +
  <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
 +
</references>
  
 
==History==
 
==History==
{{history|1.3|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
+
{{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}}
{{history|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
+
{{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}}
  
 
{{NavboxEquipment}}
 
{{NavboxEquipment}}

Latest revision as of 00:42, 20 April 2024

Seed Maker
Seed Maker.png
Place crops inside to produce a varying amount of seeds. Doesn't work with fruit tree crops.
Information
Source Crafting
Sell Price Cannot be sold
Crafting
Recipe Source Farming Skill Icon.png Farming (Level 9)
Ingredients Wood.png Wood (25)Gold Bar.png Gold Bar (1)Coal.png Coal (10)

The Seed Maker is a piece of Refining Equipment that produces seeds from a harvested crop or one of four foraged items: Wild Horseradish, Spice Berry, Common Mushroom, or Winter Root. It takes Time Icon.png 20m to process seeds. [1]

A Seed Maker can be crafted after reaching Farming Level 9. One Seed Maker is the reward for completing the Bundle Teal.png Dye Bundle on the Bulletin Board. A Seed Maker may occasionally be found in a treasure room in the Skull Cavern.

Seeds per Crop

The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 Mixed Seeds (1.99% chance), or 1 packet of Ancient Seeds (0.5% chance).

To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle.

The game creates a pseudo-random number to determine the type and number of seeds produced. Note that Luck does not have any effect:

(# days played) + unique game ID / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) × 77 + (timeOfDay) [1]

As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds. In addition, since timeOfDay is measured in minutes, it's possible to produce identical output by placing a second Seed Maker 10 tiles left of the first, and then feeding its input 10 minutes after the first is fed.

Seedless Crops

The Seed Maker does not produce seeds from:

References

  1. 1.0 1.1 See Object::performObjectDropInAction in the game code.

History