Skeleton Mage

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Revision as of 22:26, 4 July 2021 by Botautal (talk | contribs) (not sure if speed is correct because it's not directly the dangerous Skeleton)
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Skeleton Mage
Skeleton Mage Dangerous Anim.gif
Information
Spawns In: Dangerous Mines
Floors: 71-79
Killable: Yes
Base HP: 355
Base Damage: 20-25
Base Def: 2
Speed: 2
XP: 8
Variations: Skeleton.png SkeletonSkeleton Dangerous.png Skeleton (dangerous)
Drops: Bone Fragment.png Bone Fragment (50%)Bone Fragment.png Bone Fragment (40%)Bone Fragment.png Bone Fragment (20%)Bone Sword.png Bone Sword (4%)Prehistoric Scapula.png Prehistoric Scapula (0.5%)

If reached bottom of Mines:

Diamond.png Diamond (0.05%)Prismatic Shard.png Prismatic Shard (0.05%)

Skeleton Mages are an enemy found in the Mines after activating the Shrine of Challenge or during the Danger In The Deep quest.

Behavior

Skeleton Mages have two distinct spells that fire from a distance, a white spell that follows a straight line and deals damage to the player, and a blue spell that "trembles", similar to the Shadow Shaman long-distance spell, and causes the Frozen.png Frozen debuff, paralyzing the player for 2 seconds. In addition to casting spells, the Skeleton Mage approaches the player to deal collision damage.

Strategy

The Skeleton Mage raises his hands when he is about to cast a spell; at this point dodge, then approach and attack quickly and back away when he prepares to fire again. If caught by your freezing spell the only thing you can do is attack to try to keep enemies away.

History

  • 1.5: Introduced.