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1,996 bytes added ,  16:23, 12 December 2018
break out of table (which is confusing, makes it hard to link to a release, and doesn't have much benefit since each console often has different versions & release notes)
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Stardew Valley was originally released on February 26, 2016 for Windows PC. The game was ported to both PlayStation 4 and Xbox One in mid-December 2016.  On October 5, 2017, it was released for the Nintendo Switch.  It was released for PS Vita in the US on May 22, 2018, and in Europe on May 24, 2018.
+
Stardew Valley was originally released on 26 February 2016 for Windows PC. It was ported to PlayStation 4 and XBox One in mid-December 2016, Switch on 05 October 2017, and PS Via on 22 May 2018 (US) and 24 May 2018 (Europe).
   −
''For a detailed breakdown of changes specific to the computer version of the game see [[Version History]].''
+
''This page is for changes on consoles. For changes on other platforms, see [[Version History|PC version history]] and [[Mobile Version History|mobile version history]].''
<br />''For a detailed breakdown of changes specific to the mobile version of the game see [[Mobile Version History]].''
  −
__NOTOC__
  −
{| class="wikitable" id="cellstretch"
  −
! colspan="3" style="width: 24%;"|Version/Release
  −
! rowspan="2"|Summary of Changes
  −
|-
  −
![[File:PS4 logo.png|50px]]
  −
![[File:Xbox One Logo.png|30px]]
  −
![[File:Nintendo_Switch_Logo.png|30px]]
  −
|- style="vertical-align: top;"
  −
| style="text-align: center;" |TBA
  −
| style="text-align: center;" |TBA
  −
|id="Version 1.3.32" style="text-align: center;" |Version 1.3.32<br />December 12th, 2018
  −
|
  −
===1.3 Changes===
  −
''Equates to {{version|1.3.32|PC version 1.3.32}}''
     −
====[[File:Nintendo_Switch_Logo.png|16px]] Nintendo Switch====
+
{{TOC right|noautonum}}
Update 1.3 was released on Nintendo Switch on December 12th, 2018. There were a few minor adjustments specific to this update to accommodate Switch, otherwise it reflects {{version|1.3.32|PC version 1.3.32}}.
     −
; Changes
+
==[[File:PS4 logo.png|30px]] PlayStation 4==
 +
===1.2===
 +
: Stardew Valley 1.2 on PlayStation 4 was released on 22 June 2017, and reflects {{version|1.2.31|PC version 1.2.31}}.
   −
:* Added [[multiplayer]]. This includes voice chat, text chat, and new [[Cabin]] buildings.
+
:; Changes
:* Added [[Night Market]] event.
  −
:* Added Community Upgrade to [[Carpenter's Shop]].
  −
:* Added buildable shipping bins to Carpenter's Shop.
  −
:* Added [[Abigail]] encounter at level 20 in [[The Mines|the mines]].
  −
:* Added new heart events for [[Jas]], [[Linus]], [[Pam]], [[Vincent]], and [[Willy]].
  −
:* Added new heart events when player has given a [[bouquet]] to all bachelors or bachelorettes.
  −
:* Added rare treasure chest rooms in [[Skull Cavern]].
  −
:* Added new monsters in the [[Skull Cavern]]: [[Carbon Ghost]], [[Iridium Bat]], and [[Iridium Crab]].
  −
:* Added [[Secret Notes]] and related quests.
  −
:* Added new items: [[Auto-Grabber]], [[Cactus Seeds]], [[Garden Pot]], [[Wood Sign]] and [[Stone Sign]], [[Solid Gold Lewis]] statue, [[Pearl]], [[Wedding Ring]], [[Furniture#Night Market Paintings|new paintings]], and decorative items sold at shops and festivals throughout the year.
  −
:* Added [[Bear's Knowledge]], [[Special Charm]], [[Spring Onion Mastery]].
  −
:* Added [[Statue Of Uncertainty]] to change professions.
  −
:* Added different stationery for letters from [[Sandy]] and the [[Wizard]].
  −
:* Added horse [[hats]].
     −
; Balance changes
+
::* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]].
 +
::* When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
 +
::* When using a controller, pressing the back button will skip events that are skippable.
   −
:* Increased purchase price of wood, stone, ores, and coal in the year 2+. The gold received for selling them is unchanged.
+
:; Bug fixes
:* Reduced price of [[Tub o' Flowers]] from 1000g to 250g, and recipe from 2000g to 1000g.
  −
:* Breaking small tree stumps now provides +1 foraging XP.
  −
:* Once the player reaches the mine bottom...
  −
:** [[Prismatic Shard|prismatic shards]] and [[diamond]]s may rarely drop from any monster;
  −
:** gems and [[Purple Mushroom|purple mushrooms]] may be found when searching trash bins;
  −
:** gems and purple mushrooms may be requested in NPC quests;
  −
:** some monsters will be stronger.
     −
; Other changes
+
::* Wallpapers and floors no longer have a tile placement indicator showing a random object
 +
::* Increased stability of preference-saving code.
 +
::* Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
 +
::* Fixed a couple of rare crashes that could have occurred at any time during the game.
 +
::* Fixed a typo of the word ‘pronounce’ in the marriage event.
 +
::* Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
 +
::* Farming level now affects crop yield prior to level 10.
 +
::* Fixed crashes while loading save files.
 +
::* Fixed crashes while saving due to slay-monster quest.
 +
::* Minor performance improvements on the farm. (Console Specific)
 +
::* Miscellaneous audio fixes. (Console Specific)
 +
::* Removed achievements tab from collection window (Console Specific).
   −
:* Once the player reaches the mine bottom, the [[Dwarf]] will attend weddings.
+
===1.03===
:* [[Golden Pumpkin]] is now a universal love (instead of universal hate).
+
: Stardew Valley 1.03 on PlayStation 4 was [https://community.playstarbound.com/threads/stardew-valley-xbox-one-ps4-known-issues-fixes-patch-1.128148/page-51#post-3105124 released on 31 January 2017].
:* Tweaked several seed packet sprites.
+
 
:* Tweaked Mr. Qi dialogue portrait.
+
:; Changes
:* You can now add Mayor Lewis' shorts to the [[Luau]] soup.
+
 
:* You can now put [[Fire Quartz]] in the [[Furnace]] to produce [[Refined Quartz]].
+
:* Share overlay image in PS4 streams has been removed.
:* You can now refill a Watering Can at the kitchen sink.
+
 
:* Fireplaces are now furniture, so you can move them around and buy different fireplaces.
+
:; Bug fixes
:* Fruit Trees cannot be planted on top of decorations in the [[Greenhouse]] border, or in the corners of the Greenhouse.
+
 
:* Replaced gold display on player menu from "g" to "金" in [[:zh:|Chinese]].
+
:* Fixed potential loss of item in cursor slot when clicking the bundles tab in the pause menu.
:* Several Chinese item name changes.
+
:* Fixed crash when hatching / buying baby blue chickens.
<div style="width: 3em; float: left;">&nbsp;</div>{{Collapse|Items|content=<br />
+
:* Fixed crashes that sometimes occur when clearing quests out of the quest log.
 +
:* Petting a fully-happy animal no longer wraps happiness around to 0.
 +
:* Animals with a deluxe product no longer produce less at higher happiness.
 +
:* Fixed a golden pumpkin duplication exploit.
 +
:* Fixed 'Exit to Title' causing some values and bits of world state to be 'carried over' between games. This affected, among other things, the availability of chests in the mines.
 +
:* Fixed crashes while saving.
 +
:* Possible fix for fertilizer boxes being placed instead of fertilizer.
 +
:* Missing heart characters have been fixed.
 +
 
 +
===1.02===
 +
: Stardew Valley 1.02 on PlayStation 4 was [http://stardewvalley.net/upcoming-xbox-and-ps4-patch/ released on 17 December 2016], and reflects {{version|1.11|PC version 1.11}}. It addressed a few major bugs, and made some console specific controller mapping changes.
 +
 
 +
:; Changes
 +
 
 +
:* Fixed crash sleeping on 3rd or 4th day when playing with OS in non-English languages (German, Portuguese).
 +
:* The L2 and R2 buttons can now be used to switch buildings in carpenter menu.
 +
:* The shipping menu can now be closed by pressing the TOUCH PAD button.
 +
:* The CIRCLE button can now be used to close Grandpa’s letter.
 +
:* CIRCLE button now goes back one page when you’re in a specific bundle of the Junimo menu.
 +
:* CIRCLE button now returns a held item to your inventory in Bundle menu in the Community Center.
 +
:* Made harvesting easier by also checking beneath the player when pressing the CROSS button.
 +
:* SQUARE button can now be held down to auto-repeat while in menus.
 +
:* The TOUCH PAD button can now be used to advance the “Level Up” dialog.
 +
 
 +
:; Bug fixes
 +
 
 +
:* Fixed About button (?) to be unclickable during main menu transitions.
 +
:* Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you.
 +
:* Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28.
 +
:* Moved in some HUD elements that were too close to the edge of the screen.
 +
:* Cursor position will no longer affect item placement if it is currently invisible.
 +
:* We now show the ground placement indicator for seeds, like other objects.
 +
:* Fixed incorrect tool hit location in some situations.
 +
:* Fixed some cases of the game becoming stuck after using “Exit to Title”.
 +
:* Cursor will no longer interact with HUD menus if it is currently invisible.
 +
:* Fixed toolbar becoming stuck partially transparent.
 +
 
 +
===1.0===
 +
: Stardew Valley 1.0 on PlayStation 4 was [http://stardewvalley.net/stardew-valley-console-release-dates/ released on 13 December 2016]. There are a number of changes to make it run and improve handling on this console, but otherwise it reflects {{version|1.11|PC version 1.11}}.
 +
 
 +
:; Changes
 +
 
 +
::* Initial version (see {{version|1.11|PC version 1.11}} and earlier).
 +
::* Adjusted mouse speed/tracking when moving over something clickable.
 +
::* Console-specific controller UI integration (controller maps, controller button hints, and button scheming).
 +
::* Console-specific optimizations.
 +
 
 +
==[[File:PS Vita logo.png|49px]] PS Vita==
 +
'''This platform will not receive the [[multiplayer]] update due to platform limitations.'''
 +
 
 +
===1.0===
 +
: Stardew Valley 1.0 on PS Vita was [https://stardewvalley.net/ps-vita-release-date/ released on 22 May 2018 (US) and 24 May 2018 (Europe)]. There are a number of changes to make it run and improve handling on this console, but otherwise it reflects {{version|1.2.33|PC version 1.2.33}}.
 +
 
 +
:; Changes
 +
 
 +
::* Initial version (see {{version|1.2.33|PC version 1.2.33}} and earlier).
 +
::* Console-specific controller UI integration (controller maps, controller button hints, and button scheming).
 +
::* Console-specific optimizations.
 +
 
 +
===1.01===
 +
: Stardew Valley 1.01 on PS Vita was released on 06 June 2018.
 +
 
 +
:; Bug fixes
 +
 
 +
::* Fix crash when earning PS trophies already earned on a linked PS4 save.
 +
 
 +
===1.02===
 +
: Stardew Valley 1.02 on PS Vita was released on 20 June 2018.
 +
 
 +
:; Bug fixes
 +
 
 +
::* Fixed crash which could occur when using the Hoe within the mines.
 +
::* Fixed crash during Shane's two-heart event.
 +
::* Fixed issue causing music to stop (and not resume) when the app is hibernated or a screenshot is taken.
 +
::* Fixed periodic crash which could occur after several hours of gameplay.
 +
 
 +
==[[File:Nintendo Switch Logo.png|16px]] Switch==
 +
===1.3===
 +
: Stardew Valley 1.3 on Switch was released on Nintendo Switch on 12 December 2018. There were a few minor adjustments specific to this update to accommodate Switch, but otherwise it's equivalent to {{version|1.3.32|PC version 1.3.32}}.
 +
 
 +
:; Changes
 +
 
 +
::* Added [[multiplayer]]. This includes voice chat, text chat, and new [[Cabin]] buildings.
 +
::* Added [[Night Market]] event.
 +
::* Added Community Upgrade to [[Carpenter's Shop]].
 +
::* Added buildable shipping bins to Carpenter's Shop.
 +
::* Added [[Abigail]] encounter at level 20 in [[The Mines|the mines]].
 +
::* Added new heart events for [[Jas]], [[Linus]], [[Pam]], [[Vincent]], and [[Willy]].
 +
::* Added new heart events when player has given a [[bouquet]] to all bachelors or bachelorettes.
 +
::* Added rare treasure chest rooms in [[Skull Cavern]].
 +
::* Added new monsters in the [[Skull Cavern]]: [[Carbon Ghost]], [[Iridium Bat]], and [[Iridium Crab]].
 +
::* Added [[Secret Notes]] and related quests.
 +
::* Added new items: [[Auto-Grabber]], [[Cactus Seeds]], [[Garden Pot]], [[Wood Sign]] and [[Stone Sign]], [[Solid Gold Lewis]] statue, [[Pearl]], [[Wedding Ring]], [[Furniture#Night Market Paintings|new paintings]], and decorative items sold at shops and festivals throughout the year.
 +
::* Added [[Bear's Knowledge]], [[Special Charm]], [[Spring Onion Mastery]].
 +
::* Added [[Statue Of Uncertainty]] to change professions.
 +
::* Added different stationery for letters from [[Sandy]] and the [[Wizard]].
 +
::* Added horse [[hats]].
 +
 
 +
:; Balance changes
 +
 
 +
::* Increased purchase price of wood, stone, ores, and coal in the year 2+. The gold received for selling them is unchanged.
 +
::* Reduced price of [[Tub o' Flowers]] from 1000g to 250g, and recipe from 2000g to 1000g.
 +
::* Breaking small tree stumps now provides +1 foraging XP.
 +
::* Once the player reaches the mine bottom...
 +
::** [[Prismatic Shard|prismatic shards]] and [[diamond]]s may rarely drop from any monster;
 +
::** gems and [[Purple Mushroom|purple mushrooms]] may be found when searching trash bins;
 +
::** gems and purple mushrooms may be requested in NPC quests;
 +
::** some monsters will be stronger.
 +
 
 +
:; Other changes
 +
 
 +
::* Once the player reaches the mine bottom, the [[Dwarf]] will attend weddings.
 +
::* [[Golden Pumpkin]] is now a universal love (instead of universal hate).
 +
::* Tweaked several seed packet sprites.
 +
::* Tweaked Mr. Qi dialogue portrait.
 +
::* You can now add Mayor Lewis' shorts to the [[Luau]] soup.
 +
::* You can now put [[Fire Quartz]] in the [[Furnace]] to produce [[Refined Quartz]].
 +
::* You can now refill a Watering Can at the kitchen sink.
 +
::* Fireplaces are now furniture, so you can move them around and buy different fireplaces.
 +
::* Fruit Trees cannot be planted on top of decorations in the [[Greenhouse]] border, or in the corners of the Greenhouse.
 +
::* Replaced gold display on player menu from "g" to "金" in [[:zh:|Chinese]].
 +
::* Several Chinese item name changes.
 +
<div style="width: 6em; float: left;">&nbsp;</div>{{Collapse|Items|content=<br />
 
*[[Angler]] from "安康鱼" to "鮟鱇鱼".
 
*[[Angler]] from "安康鱼" to "鮟鱇鱼".
 
*[[Burglar's Ring]] from "窃贼戒指" to "潜行者戒指".
 
*[[Burglar's Ring]] from "窃贼戒指" to "潜行者戒指".
Line 82: Line 181:  
*[[Sloth Skeleton]] R from "右树懒骷髅" to "右树懒骨头".
 
*[[Sloth Skeleton]] R from "右树懒骷髅" to "右树懒骨头".
 
*[[Vegetable Medley]] from "混合蔬菜" to "蔬菜杂烩".}}
 
*[[Vegetable Medley]] from "混合蔬菜" to "蔬菜杂烩".}}
:*Several [[:zh:|Chinese]] item description changes:
+
::* Several [[:zh:|Chinese]] item description changes:
<div style="width: 3em; float: left;">&nbsp;</div>{{Collapse|Items Changed|content=
+
<div style="width: 6em; float: left;">&nbsp;</div>{{Collapse|Items Changed|content=
 
[[Bait (item)|Bait]], [[Bean Hotpot]], [[Broken CD]], [[Coffee]], [[Copper Bar]], [[Dwarf Gadget]], [[Fried Egg]], [[Fried Mushroom]], [[Frozen Geode]], [[Geode]]. [[Gold Bar]], [[Iridium Bar]], [[Iridium Ore]], [[Iron Bar]], [[Joja Cola]], [[Large Goat Milk]], [[Legend]], [[Magma Geode]], [[Miner's Treat]], [[Omni Geode]], [[Poppy]], [[Sashimi]], [[Skeletal Tail]], [[Slime Incubator]], [[Slimejack]], [[Small Magnet Ring]], [[Sunflower Seeds]], [[Trap Bobber]], [[Tulip]], [[Vampire Ring]], [[Void Salmon]], [[Wicked Statue]], and [[Worm Bin]].}}
 
[[Bait (item)|Bait]], [[Bean Hotpot]], [[Broken CD]], [[Coffee]], [[Copper Bar]], [[Dwarf Gadget]], [[Fried Egg]], [[Fried Mushroom]], [[Frozen Geode]], [[Geode]]. [[Gold Bar]], [[Iridium Bar]], [[Iridium Ore]], [[Iron Bar]], [[Joja Cola]], [[Large Goat Milk]], [[Legend]], [[Magma Geode]], [[Miner's Treat]], [[Omni Geode]], [[Poppy]], [[Sashimi]], [[Skeletal Tail]], [[Slime Incubator]], [[Slimejack]], [[Small Magnet Ring]], [[Sunflower Seeds]], [[Trap Bobber]], [[Tulip]], [[Vampire Ring]], [[Void Salmon]], [[Wicked Statue]], and [[Worm Bin]].}}
   −
; Bug fixes
+
:; Bug fixes
 +
 
 +
::* Fixed crops harvested with a scythe not giving XP.
 +
::* Fixed bee houses always giving wild honey when used on custom farms.
 +
::* Fixed seeds planted out of season disappearing.
 +
::* Fixed player collapse being cancelled when they open the journal.
 +
::* Fixed animal mood & happiness bugs.
 +
::* Fixed crystalarium item swap exploit.
 +
::* Fixed furniture being usable to complete bundles.
 +
::* Fixed some recipes allowing Milk, but not Large Milk.
 +
::* Fixed crash that occurred after 596 hours of gameplay.
 +
::* Fixed staircase being spawned on mine level 120 when a placed object is destroyed.
 +
::* Several grammar/spelling fixes.
 +
::* Fixed Wheat Seeds and Bok Choy Seeds descriptions in Brazilian-Portugese.
 +
::* Fixed spring sign on bathhouse in Chinese.
 +
::* Fixed a German localisation issue with '%Farm' appearing in text instead of the farm's name.
 +
::* Fixed a Geneva Convention violation (by replacing red crosses in graphics).
 +
::* Fixed the inability to place donated items on the bottom two rows of the museum.
 +
 
 +
===1.2.36===
 +
: Stardew Valley 1.2.36 on Switch was [https://stardewvalley.net/stardew-valley-switch-1-2-36-patch-notes/ released on 29 November 2017].
 +
 
 +
:; Changes
 +
 
 +
::* Players should see a significant improvement on save times! Also, the saving screen is now animated.
 +
::* The [https://www.youtube.com/watch?v=GT0L3RWQNjw new video recording] feature is now supported!
 +
::* When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
 +
 
 +
:; Bug fixes
 +
 
 +
::* The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
 +
::* Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
 +
::* Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
 +
::* Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
 +
::* Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
 +
::* Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
 +
::* Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
 +
::* Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
 +
::* Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
 +
::* Morning music is no longer looped endlessly, and now fades out during the day as it should.
 +
::* Fixed a crash that occurred when opening the journal with no quests.
 +
::* Fixed occasional inability to select certain items in the crafting menu.
 +
::* Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
 +
::* Fixed button controls for the Prairie King minigame shooting in the wrong direction.
 +
::* Fixed occasional left channel audio crackling
 +
::* Fixed lack of vibration in handheld mode
 +
 
 +
===1.2.35===
 +
: Stardew Valley 1.2.35 on Switch was released on 05 October 2017.
 +
 
 +
:; Changes
 +
 
 +
::* Added an extended message on the saving screen warning the player not to turn off the console.
 +
 
 +
===1.2.34===
 +
: Stardew Valley 1.2.34 on Switch was released on 05 October 2017. There were a few minor adjustments specific to the Nintendo switch release of the game, but otherwise it reflects {{version|1.2.31|PC version 1.2.31}}.
 +
 
 +
:; Changes
 +
 
 +
::* Initial version (see {{version|1.2.31|PC version 1.2.31}} and earlier).
 +
::* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]].
 +
::* When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
 +
::* When using a controller, pressing the back button will skip events that are skippable.
   −
:* Fixed crops harvested with a scythe not giving XP.
+
:; Bug fixes (equivalent to PC)
:* Fixed bee houses always giving wild honey when used on custom farms.
  −
:* Fixed seeds planted out of season disappearing.
  −
:* Fixed player collapse being cancelled when they open the journal.
  −
:* Fixed animal mood & happiness bugs.
  −
:* Fixed crystalarium item swap exploit.
  −
:* Fixed furniture being usable to complete bundles.
  −
:* Fixed some recipes allowing Milk, but not Large Milk.
  −
:* Fixed crash that occurred after 596 hours of gameplay.
  −
:* Fixed staircase being spawned on mine level 120 when a placed object is destroyed.
  −
:* Several grammar/spelling fixes.
  −
:* Fixed Wheat Seeds and Bok Choy Seeds descriptions in Brazilian-Portugese.
  −
:* Fixed spring sign on bathhouse in Chinese.
  −
:* Fixed a German localisation issue with '%Farm' appearing in text instead of the farm's name.
  −
:* Fixed a Geneva Convention violation (by replacing red crosses in graphics).
  −
:* Fixed the inability to place donated items on the bottom two rows of the museum.
  −
|- style="vertical-align: top;"
  −
|id="Version 1.2" style="text-align:center;" |Version 1.2<br />June 22nd, 2017
  −
|id="Version 1.2" style="text-align:center;" |Version 1.2<br />June 22nd, 2017
  −
|id="Version 1.2.35" style="text-align: center;" |Version 1.2.36<br />November 29th, 2017
  −
|
     −
===1.2 Changes===
+
::* Wallpapers and floors no longer have a tile placement indicator showing a random object
''Equates to {{version|1.2.31|PC version 1.2.31}}''
+
::* Increased stability of preference-saving code.
 +
::* Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
 +
::* Fixed a couple of rare crashes that could have occurred at any time during the game.
 +
::* Fixed a typo of the word ‘pronounce’ in the marriage event.
 +
::* Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
 +
::* Farming level now affects crop yield prior to level 10.  
 +
::* Fixed crashes while loading save files.
 +
::* Fixed crashes while saving due to slay-monster quest.
 +
::* Minor performance improvements on the farm. (Console Specific)
 +
::* Miscellaneous audio fixes. (Console Specific)
 +
::* Removed achievements tab from collection window (Console Specific).
   −
; Changes
+
:; Bug fixes (specific to Switch)
   −
:* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]].
+
::* Fixed a few instances of cases where altering the zoom level breaks UI layout.
:* When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
+
::* Fixed inability to select any option other than the first during the Solarion Chronicles game in Sebastian's event.
:* When using a controller, pressing the back button will skip events that are skippable.
     −
; Bug fixes
+
==[[File:Xbox One Logo.png|20px]] Xbox One==
 +
===1.2===
 +
: Stardew Valley 1.2 on Xbox One was released on 22 June 2017, and reflects {{version|1.2.31|PC version 1.2.31}}.
   −
:* Wallpapers and floors no longer have a tile placement indicator showing a random object
+
:; Changes
:* Increased stability of preference-saving code.
  −
:* Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
  −
:* Fixed a couple of rare crashes that could have occurred at any time during the game.
  −
:* Fixed a typo of the word ‘pronounce’ in the marriage event.
  −
:* Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
  −
:* Farming level now affects crop yield prior to level 10.
  −
:* Fixed crashes while loading save files.
  −
:* Fixed crashes while saving due to slay-monster quest.
  −
:* Minor performance improvements on the farm. (Console Specific)
  −
:* Miscellaneous audio fixes. (Console Specific)
  −
:* Removed achievements tab from collection window (Console Specific).
     −
====[[File:Nintendo_Switch_Logo.png|16px]] Nintendo Switch Changes====
+
::* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]].
There were a few minor adjustments specific to the Nintendo switch release of the game. Otherwise it reflects {{version|1.2.31|PC version 1.2.31}} as well.
+
::* When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
 +
::* When using a controller, pressing the back button will skip events that are skippable.
   −
=====1.2.36 Changes (Switch Bugfixes)=====
+
:; Bug fixes
''November 29th, 2017''<ref name="ref1" />
  −
:* Players should see a significant improvement on save times! Also, the saving screen is now animated.
  −
:* The [https://www.youtube.com/watch?v=GT0L3RWQNjw new video recording] feature is now supported!
  −
:* When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
  −
:* The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
  −
:* Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
  −
:* Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
  −
:* Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
  −
:* Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
  −
:* Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
  −
:* Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
  −
:* Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
  −
:* Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
  −
:* Morning music is no longer looped endlessly, and now fades out during the day as it should.
  −
:* Fixed a crash that occurred when opening the journal with no quests.
  −
:* Fixed occasional inability to select certain items in the crafting menu.
  −
:* Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
  −
:* Fixed button controls for the Prairie King minigame shooting in the wrong direction.
  −
:* Fixed occasional left channel audio crackling
  −
:* Fixed lack of vibration in handheld mode
     −
=====1.2.35 Changes (Day One Patch)=====
+
::* Wallpapers and floors no longer have a tile placement indicator showing a random object
''October 5th, 2017''
+
::* Increased stability of preference-saving code.
:* Included an extended message on the saving screen warning the player not to turn off the console.
+
::* Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
 +
::* Fixed a couple of rare crashes that could have occurred at any time during the game.
 +
::* Fixed a typo of the word ‘pronounce’ in the marriage event.
 +
::* Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
 +
::* Farming level now affects crop yield prior to level 10.
 +
::* Fixed crashes while loading save files.
 +
::* Fixed crashes while saving due to slay-monster quest.
 +
::* Minor performance improvements on the farm. (Console Specific)
 +
::* Miscellaneous audio fixes. (Console Specific)
 +
::* Removed achievements tab from collection window (Console Specific).
   −
=====1.2.34 Changes=====
+
===1.14===
''October 5th, 2017''
+
: Stardew Valley 1.14 on Xbox One was [https://community.playstarbound.com/threads/stardew-valley-xbox-one-ps4-known-issues-fixes-patch-1.128148/page-51#post-3105124 released on 31 January 2017], and reflects {{version|1.2.31|PC version 1.2.31}}.
:* Fixed a few instances of cases where altering the zoom level breaks UI layout.
  −
:* Fixed inability to select any option other than the first during the Solarion Chronicles game in Sebastian's event.
  −
|- style="vertical-align: top;"
  −
|id="Version 1.03" style="text-align:center;" |Version 1.03<br />January 31st, 2017<ref name="ref2" />
  −
|id="Version 1.14" style="text-align:center;" |Version 1.14<br />January 31st, 2017<ref name="ref2" />
  −
|
  −
|
     −
===1.03 Changes (PlayStation 4)===
+
:; Bug fixes
''Equates to {{version|1.11|PC version 1.11}}''
  −
*Fixed potential loss of item in cursor slot when clicking the bundles tab in the pause menu.
  −
*Fixed crash when hatching / buying baby blue chickens.
  −
*Fixed crashes that sometimes occur when clearing quests out of the quest log.
  −
*Petting a fully-happy animal no longer wraps happiness around to 0.
  −
*Animals with a deluxe product no longer produce less at higher happiness.
  −
*Fixed a golden pumpkin duplication exploit.
  −
*Fixed 'Exit to Title' causing some values and bits of world state to be 'carried over' between games. This affected, among other things, the availability of chests in the mines.
  −
*Fixed crashes while saving.
  −
*Possible fix for fertilizer boxes being placed instead of fertilizer.
  −
*Missing heart characters have been fixed.
  −
*Share overlay image in PS4 streams has been removed.
     −
===1.14 Changes (Xbox One)===
+
::* Fixed potential loss of item in cursor slot when clicking the bundles tab in the pause menu.
''Equates to {{version|1.11|PC version 1.11}}''
+
::* Fixed crash when hatching / buying baby blue chickens.
*Fixed potential loss of item in cursor slot when clicking the bundles tab in the pause menu.
+
::* Fixed crashes that sometimes occur when clearing quests out of the quest log.
*Fixed crash when hatching / buying baby blue chickens.
+
::* Petting a fully-happy animal no longer wraps happiness around to 0.
*Fixed crashes that sometimes occur when clearing quests out of the quest log.
+
::* Animals with a deluxe product no longer produce less at higher happiness.
*Petting a fully-happy animal no longer wraps happiness around to 0.
+
::* Fixed a golden pumpkin duplication exploit.
*Animals with a deluxe product no longer produce less at higher happiness.
+
::* Fixed 'Exit to Title' causing some values and bits of world state to be 'carried over' between games. This affected, among other things, the availability of chests in the mines.
*Fixed a golden pumpkin duplication exploit.
+
::* Fixed crashes while saving.
*Fixed 'Exit to Title' causing some values and bits of world state to be 'carried over' between games. This affected, among other things, the availability of chests in the mines.
+
::* Possible fix for fertilizer boxes being placed instead of fertilizer.
*Fixed crashes while saving.
+
::* Missing heart characters have been fixed.
*Possible fix for fertilizer boxes being placed instead of fertilizer.
+
::* The bug that causes crashes while looking for save files has been fixed.
*Missing heart characters have been fixed.
+
::* Most saves that couldn't be loaded before should now load. In some cases there may be lingering minor graphical issues in save files that *previously couldn't be loaded.
*The bug that causes crashes while looking for save files has been fixed.
+
::* The following issues are also fixed by the above, but may continue to affect save files they're already present in:
*Most saves that couldn't be loaded before should now load. In some cases there may be lingering minor graphical issues in save files that *previously couldn't be loaded.
+
::** Crash when speaking to Gunther.
*The following issues are also fixed by the above, but may continue to affect save files they're already present in:
+
::** Incorrect item / object graphics.
**Crash when speaking to Gunther.
+
::** Objects that should be interactive not being interactive.
**Incorrect item / object graphics.
+
::** Crashes when walking into specific parts of the farm.
**Objects that should be interactive not being interactive.
+
::** Crashes while harvesting specific crop tiles.
**Crashes when walking into specific parts of the farm.
+
::** Crashes while hovering over specific items in your inventory.
**Crashes while harvesting specific crop tiles.
+
::** Crashes while shipping specific items.
**Crashes while hovering over specific items in your inventory.
  −
**Crashes while shipping specific items.
  −
|-
  −
|id="Version 1.02" style="text-align:center; vertical-align: top;" |Version 1.02<br />December 17th, 2016<ref name="ref3" />
  −
|id="Version 1.13" style="text-align:center; vertical-align: top;" |Version 1.13<br />December 20th, 2016<ref name="ref3" />
  −
|
  −
|
  −
===1.02 Changes (PlayStation 4)===
  −
''Equates to {{version|1.11|PC version 1.11}}''
     −
A bugfix patch was released for PlayStation 4 on December 17th, 2016, and Xbox One on December 20th, 2016. It addressed a few major bugs, and made some console specific controller mapping changes.
+
===1.13===
 +
: Stardew Valley 1.13 on Xbox One was [http://stardewvalley.net/upcoming-xbox-and-ps4-patch/ released on 20 December 2016], and reflects {{version|1.11|PC version 1.11}}. It addressed a few major bugs, and made some console specific controller mapping changes.
   −
* Fixed About button (?) to be unclickable during main menu transitions.
+
:; Changes
* Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you.
  −
* Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28.
  −
* Moved in some HUD elements that were too close to the edge of the screen.
  −
* Cursor position will no longer affect item placement if it is currently invisible.
  −
* We now show the ground placement indicator for seeds, like other objects.
  −
* Fixed incorrect tool hit location in some situations.
  −
* Fixed some cases of the game becoming stuck after using “Exit to Title”.
  −
* Cursor will no longer interact with HUD menus if it is currently invisible.
  −
* Fixed toolbar becoming stuck partially transparent.
  −
* Fixed crash sleeping on 3rd or 4th day when playing with OS in non-English languages (German, Portuguese).
  −
* The L2 and R2 buttons can now be used to switch buildings in carpenter menu.
  −
* The shipping menu can now be closed by pressing the TOUCH PAD button.
  −
* The CIRCLE button can now be used to close Grandpa’s letter.
  −
* CIRCLE button now goes back one page when you’re in a specific bundle of the Junimo menu.
  −
* CIRCLE button now returns a held item to your inventory in Bundle menu in the Community Center.
  −
* Made harvesting easier by also checking beneath the player when pressing the CROSS button.
  −
* SQUARE button can now be held down to auto-repeat while in menus.
  −
* The TOUCH PAD button can now be used to advance the “Level Up” dialog.
     −
===1.13 Changes (Xbox One)===
+
::* The LT and RT buttons can now be used to switch buildings in carpenter menu.
''Equates to {{version|1.11|PC version 1.11}}''
+
::* The shipping menu can now be closed by pressing the VIEW button.
* Fixed About button (?) to be unclickable during main menu transitions.
+
::* The B button can now be used to close Grandpa’s letter.
* Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you.
+
::* B button now goes back one page when you’re in a specific bundle of the Junimo menu.
* Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28.
+
::* B button now returns a held item to your inventory in Bundle menu in the Community Center.
* Moved in some HUD elements that were too close to the edge of the screen.
+
::* Made harvesting easier by also checking beneath the player when pressing the A button.
* Cursor position will no longer affect item placement if it is currently invisible.
+
::* X button can now be held down to auto-repeat while in menus.
* We now show the ground placement indicator for seeds, like other objects.
+
::* The VIEW button can now be used to advance the “Level Up” dialog.
* Fixed incorrect tool hit location in some situations.
  −
* Fixed some cases of the game becoming stuck after using “Exit to Title”.
  −
* Cursor will no longer interact with HUD menus if it is currently invisible.
  −
* Fixed toolbar becoming stuck partially transparent.
  −
* The LT and RT buttons can now be used to switch buildings in carpenter menu.
  −
* The shipping menu can now be closed by pressing the VIEW button.
  −
* The B button can now be used to close Grandpa’s letter.
  −
* B button now goes back one page when you’re in a specific bundle of the Junimo menu.
  −
* B button now returns a held item to your inventory in Bundle menu in the Community Center.
  −
* Made harvesting easier by also checking beneath the player when pressing the A button.
  −
* X button can now be held down to auto-repeat while in menus.
  −
* The VIEW button can now be used to advance the “Level Up” dialog.
  −
|-
  −
|id="Version 1.0" style="text-align:center; vertical-align: top;" |Version 1.0<br />December 13th, 2016<ref name="ref4" />
  −
|id="Version 1.12" style="text-align:center; vertical-align: top;" |Version 1.12<br />December 14th, 2016<ref name="ref4" />
  −
|
  −
|
  −
===1.0 Changes===
  −
''Equates to {{version|1.11|PC version 1.11}}''
     −
The initial console release for both Xbox and PS4 has the same game content as {{version|1.11|PC version 1.11}}. There were a number of changes made to the game to make it run/control for these specific consoles - but no content changes from the current [[Version History|PC release]].
+
:; Bug fixes
*Adjusted mouse speed/tracking when moving over something clickable
  −
*Console specific controller UI integration
  −
**Controller maps
  −
**Controller button hints
  −
**Console specific button scheming
  −
*Console specific optimizations
  −
|}
  −
==PS Vita Changes==
  −
The Playstation Vita version of the game was released on May 22nd, 2018 and in PS Europe on May 24, 2018. It was announced that this version will not receive the [[multiplayer]] update due to platform limitations.
  −
{| class="wikitable" id="cellstretch"
  −
! style="width: 24%;"|[[File:PS_Vita_logo.png|49px]] Version
  −
! Summary of Changes
  −
|-
  −
|-style="vertical-align: top;"
  −
|id="Version 1.2" style="text-align: center;" |Version 1.0<br />'''PS US:''' May 22, 2018<br />'''PS Europe:''' May 24, 2018<ref name="ref5" />
  −
|
  −
===1.0 Changes===
  −
''Equates to {{version|1.2.33|PC version 1.2.33}}''
     −
The initial console release for PS Vita has the same game content as {{version|1.2.33|PC version 1.2.33}}. There were a number of changes made to the game to make it run/control for PS Vita - but no content changes from the current [[Version History|PC release]].
+
::* Fixed About button (?) to be unclickable during main menu transitions.
*Console specific controller UI integration
+
::* Fixed crash when sleeping if you built a Junimo Hut and the Witch visits you.
**Controller maps
+
::* Fixed a crash when sleeping that would prevent a player from advancing past year 1, day 28.
**Controller button hints
+
::* Moved in some HUD elements that were too close to the edge of the screen.
**Console specific button scheming
+
::* Cursor position will no longer affect item placement if it is currently invisible.
*Console specific optimizations
+
::* We now show the ground placement indicator for seeds, like other objects.
 +
::* Fixed incorrect tool hit location in some situations.
 +
::* Fixed some cases of the game becoming stuck after using “Exit to Title”.
 +
::* Cursor will no longer interact with HUD menus if it is currently invisible.
 +
::* Fixed toolbar becoming stuck partially transparent.
   −
====1.01 Changes (Bugfix Patch)====
+
===1.12===
''June 6th, 2018''
+
: Stardew Valley 1.12 on Xbox One was [http://stardewvalley.net/stardew-valley-console-release-dates/ released on 14 December 2016]. There are a number of changes to make it run and improve handling on this console, but otherwise it reflects {{version|1.11|PC version 1.11}}.
*Bugfix update to resolve crashing which was triggered when earning PS trophies already earned on a linked PS4 save.
     −
====1.02 Changes (Bugfix Patch)====
+
:; Changes
''June 20th, 2018''
  −
* Fixed crash which could occur when using the Hoe within the mines.
  −
* Fixed crash during Shane's two-heart event.
  −
* Fixed issue causing music to stop (and not resume) when the app is hibernated or a screenshot is taken.
  −
* Fixed periodic crash which could occur after several hours of gameplay.
  −
|}
     −
==References==
+
::* Initial version (see {{version|1.11|PC version 1.11}} and earlier).
<references>
+
::* Adjusted mouse speed/tracking when moving over something clickable.
<ref name="ref1">https://stardewvalley.net/stardew-valley-switch-1-2-36-patch-notes/</ref>
+
::* Console-specific controller UI integration (controller maps, controller button hints, and button scheming).
<ref name="ref2">http://community.playstarbound.com/threads/stardew-valley-xbox-one-ps4-known-issues-fixes-patch-1.128148/page-51#post-3105124</ref>
+
::* Console-specific optimizations.
<ref name="ref3">http://stardewvalley.net/upcoming-xbox-and-ps4-patch/</ref>
  −
<ref name="ref4">http://stardewvalley.net/stardew-valley-console-release-dates/</ref>
  −
<ref name="ref5">https://stardewvalley.net/ps-vita-release-date/</ref>
  −
</references>
      
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[[Category:Content]]
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