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| '''This platform will not receive the [[multiplayer]] update due to platform limitations.''' | | '''This platform will not receive the [[multiplayer]] update due to platform limitations.''' |
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− | ===1.0=== | + | ===1.02=== |
− | : Stardew Valley 1.0 on PS Vita was [https://stardewvalley.net/ps-vita-release-date/ released on 22 May 2018 (US) and 24 May 2018 (Europe)]. There are a number of changes to make it run and improve handling on this console, but otherwise it reflects {{version|1.2.33|PC version 1.2.33}}. | + | : Stardew Valley 1.02 on PS Vita was released on 20 June 2018. |
| | | |
− | :; Changes | + | :; Bug fixes |
| | | |
− | ::* Initial version (see {{version|1.2.33|PC version 1.2.33}} and earlier). | + | ::* Fixed crash which could occur when using the Hoe within the mines. |
− | ::* Console-specific controller UI integration (controller maps, controller button hints, and button scheming). | + | ::* Fixed crash during Shane's two-heart event. |
− | ::* Console-specific optimizations. | + | ::* Fixed issue causing music to stop (and not resume) when the app is hibernated or a screenshot is taken. |
| + | ::* Fixed periodic crash which could occur after several hours of gameplay. |
| | | |
| ===1.01=== | | ===1.01=== |
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| ::* Fix crash when earning PS trophies already earned on a linked PS4 save. | | ::* Fix crash when earning PS trophies already earned on a linked PS4 save. |
| | | |
− | ===1.02=== | + | ===1.0=== |
− | : Stardew Valley 1.02 on PS Vita was released on 20 June 2018. | + | : Stardew Valley 1.0 on PS Vita was [https://stardewvalley.net/ps-vita-release-date/ released on 22 May 2018 (US) and 24 May 2018 (Europe)]. There are a number of changes to make it run and improve handling on this console, but otherwise it reflects {{version|1.2.33|PC version 1.2.33}}. |
| | | |
− | :; Bug fixes | + | :; Changes |
| | | |
− | ::* Fixed crash which could occur when using the Hoe within the mines. | + | ::* Initial version (see {{version|1.2.33|PC version 1.2.33}} and earlier). |
− | ::* Fixed crash during Shane's two-heart event. | + | ::* Console-specific controller UI integration (controller maps, controller button hints, and button scheming). |
− | ::* Fixed issue causing music to stop (and not resume) when the app is hibernated or a screenshot is taken.
| + | ::* Console-specific optimizations. |
− | ::* Fixed periodic crash which could occur after several hours of gameplay. | |
| | | |
| ==<span id="Nintendo_Switch">[[File:Nintendo Switch Logo.png|20px]] Switch</span>== | | ==<span id="Nintendo_Switch">[[File:Nintendo Switch Logo.png|20px]] Switch</span>== |