Difference between revisions of "Tackle"

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'''Tackle''' can be attached to the [[Iridium Rod]] to make it easier to catch [[fish]]. Most recipes unlock as the player's fishing skill increases. Tackle can also be purchased from [[Fish Shop|Willy's Fish Shop]].
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{{Spoiler}}
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'''Tackle''' can be attached to the [[Iridium Rod]] or [[Advanced Iridium Rod]] to make it easier to catch [[fish]]. Most recipes unlock as the player's [[Fishing#Fishing Skill|fishing level]] increases. Most tackle can also be purchased from the [[Fish Shop]] once they are unlocked. Tackles have a durability bar, which decreases on use. Normally, they wear out and disappear after 20 nibbles by fish (indicated by "HIT" popping up on screen). Tackle does not wear out when catching junk items, specifically when catching [[Green Algae]], [[White Algae]], [[Seaweed]], [[Sea Jelly]], [[River Jelly]], [[Cave Jelly]], or [[Trash]].
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<section begin="tackleuse" />
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Only the [[Iridium Rod]] or [[Advanced Iridium Rod]] can equip tackle. The Iridium Rod can only attach one tackle at a time, while the Advanced Iridium Rod can attach two. To attach tackle, left-click on the tackle, then right-click on the rod. To remove tackle, first right-click to remove any bait, then right-click to remove the tackle. For an Advanced Iridium Rod, the left tackle will be the first one removed.
  
You must have an [[Iridium Rod]] to equip tackle. An Iridium Rod allows both tackle and [[bait]] to be used simultaneously. To attach bait or tackle to an Iridium Rod, left-click on the bait/tackle, then right-click on the Iridium Rod.
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Tackle does not stack in [[inventory]] or [[chest]]s; each tackle takes up one inventory slot.<section end="tackleuse" />
  
Tackles have a durability-bar, which decreases on use. They wear out after 20 uses and need to be replaced.
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==Tackle==
 
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{| class="wikitable sortable roundedborder"
{| class="wikitable sortable" id="roundedborderfull"
 
 
!Image
 
!Image
 
!Name
 
!Name
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|[[Spinner]]
 
|[[Spinner]]
 
|{{Description|Spinner}}
 
|{{Description|Spinner}}
|Reduces maximum delay before a nibble by 3.75 seconds
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|Reduces maximum delay before a nibble by 3.75 seconds.
 +
''Unlocks at Fishing level 6''
 
|data-sort-value="500"|{{price|500}}
 
|data-sort-value="500"|{{price|500}}
 
|{{name|Iron Bar|2}}
 
|{{name|Iron Bar|2}}
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|[[Dressed Spinner]]
 
|[[Dressed Spinner]]
 
|{{Description|Dressed Spinner}}
 
|{{Description|Dressed Spinner}}
|Reduces maximum delay before a nibble by 7.5 seconds
+
|Reduces maximum delay before a nibble by 7.5 seconds.
 +
''Unlocks at Fishing level 8; can be found in fishing treasure chests beginning at Fishing level 6''
 
|data-sort-value="1000"|{{price|1000}}
 
|data-sort-value="1000"|{{price|1000}}
 
|{{name|Iron Bar|2}}{{name|Cloth|1}}
 
|{{name|Iron Bar|2}}{{name|Cloth|1}}
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|[[Trap Bobber]]
 
|[[Trap Bobber]]
 
|{{Description|Trap Bobber}}
 
|{{Description|Trap Bobber}}
|The "catching" bar decreases 66% slower.
+
|The progress bar at the right decreases 33% slower when the fish isn't within the fishing bar.
 +
''Unlocks at Fishing level 6''
 
|data-sort-value="500"|{{price|500}}
 
|data-sort-value="500"|{{price|500}}
 
|{{name|Copper Bar|1}}{{name|Sap|10}}
 
|{{name|Copper Bar|1}}{{name|Sap|10}}
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|[[Cork Bobber]]
 
|[[Cork Bobber]]
 
|{{Description|Cork Bobber}}
 
|{{Description|Cork Bobber}}
|The actual increase is a flat 24 pixels which is a 25% to 13.6% increase depending on your fishing level (without buffs).
+
|The increase of the bar size is a constant 24 pixels.
 +
''Unlocks at Fishing level 7''
 
|data-sort-value="750"|{{price|750}}
 
|data-sort-value="750"|{{price|750}}
 
|{{name|Wood|10}}{{name|Hardwood|5}}{{name|Slime|10}}
 
|{{name|Wood|10}}{{name|Hardwood|5}}{{name|Slime|10}}
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|[[Lead Bobber]]
 
|[[Lead Bobber]]
 
|{{Description|Lead Bobber}}
 
|{{Description|Lead Bobber}}
|This is perhaps not very helpful as it is fairly easy to prevent the bar from bouncing by clicking to slow it down right before it hits the bottom.
+
|This is perhaps not helpful as it is easy to prevent the bar from bouncing by clicking to slow it down right before it hits the bottom.  
 +
''Unlocks at Fishing level 6''
 
|data-sort-value="200"|{{price|200}}
 
|data-sort-value="200"|{{price|200}}
 
|N/A
 
|N/A
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|[[Treasure Hunter]]
 
|[[Treasure Hunter]]
 
|{{Description|Treasure Hunter}}
 
|{{Description|Treasure Hunter}}
|Increases treasure chance by 33% (20% instead of the base 15%).
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|Increases treasure chance by 5%. While collecting a treasure chest, the progress bar will remain steady if the fish isn't within the fishing bar. If it is, it will still go up like usual.
 +
''Unlocks at Fishing level 7''
 
|data-sort-value="750"|{{price|750}}
 
|data-sort-value="750"|{{price|750}}
 
|{{name|Gold Bar|2}}
 
|{{name|Gold Bar|2}}
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|[[Barbed Hook]]
 
|[[Barbed Hook]]
 
|{{Description|Barbed Hook}}
 
|{{Description|Barbed Hook}}
|Makes your fishing bar 'cling' to the fish, automatically going up or down to try to stay on the middle of the fish. It will only try to move when the bar is actually on the fish. You can still manually control the bar but it's rather difficult, especially with slower fish. The more the fish darts up and down, the easier it is to move the fishing bar manually, and the less effective the Barbed Hook is.
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|Makes the player's fishing bar "cling" to the fish, automatically going up or down to try to stay on the middle of the fish. It will only try to move when the bar is actually on the fish. The player can still manually control the bar but it's rather difficult, especially with slower fish. The more the fish darts up and down, the easier it is to move the fishing bar manually and the less effective the Barbed Hook is.  
 +
''Unlocks at Fishing level 8''
 
|data-sort-value="1000"|{{price|1000}}
 
|data-sort-value="1000"|{{price|1000}}
 
|{{name|Copper Bar|1}}{{name|Iron Bar|1}}{{name|Gold Bar|1}}
 
|{{name|Copper Bar|1}}{{name|Iron Bar|1}}{{name|Gold Bar|1}}
 
|-
 
|-
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|[[File:Curiosity Lure.png|center]]
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|[[Curiosity Lure]]
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|{{Description|Curiosity Lure}}
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|Most useful when trying to catch fish that spawn rarely, such as the [[Ice Pip]], [[Mutant Carp]], and [[Legend]].
 +
''Can be obtained through breaking boxes and barrels in the [[Quarry Mine]], [[Skull Cavern]], or [[Volcano Dungeon]] or dropped from [[Mummy|Mummies]] and special monsters in Skull Cavern''
 +
|N/A
 +
|N/A
 +
|-
 +
|[[File:Quality Bobber.png|center]]
 +
|[[Quality Bobber]]
 +
|{{Description|Quality Bobber}}
 +
|Increases the quality of the fish caught by one level. This is an alternative way to catch iridium quality fish, aside from getting a perfect catch.
 +
''Can be crafted by the recipe received from Willy after completing the [[Quests#Juicy Bugs Wanted|Juicy Bugs Wanted!]] special order''
 +
|N/A
 +
|{{name|Copper Bar|1}}{{name|Sap|20}}{{name|Solar Essence|5}}
 +
|-
 +
|[[File:Sonar Bobber.png|center]]
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|[[Sonar Bobber]]
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|{{Description|Sonar Bobber}}
 +
|Reveals the fish being hooked while the player is hooking the fish.
 +
''Unlocks at Fishing level 6''
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|data-sort-value="500"|{{price|500}}
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|{{name|Iron Bar|1}}{{name|Refined Quartz|2}}
 
|}
 
|}
  
=== Tips ===
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==Stacking==
*If you wait until the last use of a tackle, you can instead sell the tackle for more than most fish are worth individually; durability does not affect the price of the tackle when sold.  
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When using the [[Advanced Iridium Rod]] with two tackles, the tackle effects will always stack if the tackles are different. If the tackles are the same, the tackle effects may stack depending on the tackle. Below is a list of the effects when two of the same tackle is equipped:
 +
 
 +
* 2 [[Spinner]]s: Reduces maximum delay before a nibble by 7.5 seconds, double the amount of time as with 1 Spinner.
 +
* 2 [[Dressed Spinner]]s: Reduces maximum delay before a nibble by 15 seconds, double the amount of time as with 1 Dressed Spinner.
 +
* 2 [[Trap Bobber]]s: The progress bar at the right decreases 50% slower when the fish isn't within the fishing bar, compared to 33% with 1 Trap Bobber.
 +
* 2 [[Cork Bobber]]s: Increase the bar size by 48 pixels, double the amount as with 1 Cork Bobber.
 +
* 2 [[Lead Bobber]]s: Prevents the bar from bouncing even more compared to 1 Lead Bobber.
 +
* 2 [[Treasure Hunter]]s: Along with also preventing the fish from escaping when collecting treasures, treasure chance is increased by 10%, double the chance as with 1 Treasure Hunter.
 +
* 2 [[Barbed Hook]]s: Makes the fishing bar cling to the catch even more compared to 1 Barbed Hook.
 +
* 2 [[Curiosity Lure]]s: Provides no additional benefit compared to using 1 Curiosity Lure.
 +
* 2 [[Quality Bobber]]s: Increases the quality of the fish caught by 2 levels, double the amount of levels as with 1 Quality Bobber.
 +
* 2 [[Sonar Bobber]]s: Provides no additional benefit compared to using 1 Sonar Bobber.
 +
 
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==Profitability==
 +
Unlike most items obtained by [[crafting]] of metals and wood in the game, tackle can be sold (both to [[Willy]] and via the [[Shipping|Shipping Bin]]). Several of these crafting recipes are actually profitable, depending on whether or not the player has the [[Mining#Mining Skill|Blacksmith profession]]:
 +
* {{name|Sonar Bobber|class=inline}} (+{{price|280}} if the player doesn't have the Blacksmith profession, +{{price|220}} with Blacksmith)
 +
* {{name|Trap Bobber|class=inline}} (+{{price|120}} if the player doesn't have the Blacksmith profession, +{{price|90}} with Blacksmith)
 +
* {{name|Barbed Hook|class=inline}} (+{{price|70}} if the player doesn't have the Blacksmith profession, results in a loss with Blacksmith)
 +
* {{name|Spinner|class=inline}} (+{{price|10}} if the player doesn't have the Blacksmith profession, results in a loss with Blacksmith)
 +
* {{name|Cork Bobber|class=inline}} (+{{price|105}}, though pressing [[Slime]] into a [[Slime Egg]] and processing hardwood in the [[Wood Chipper]] results in slightly more profit on average.)
  
==Exploit==
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==History==
As of {{version|1.3|v1.3}}, a tackle's durability-bar can be restored to full by removing the tackle from the fishing rod, placing the tackle in inventory, then right-clicking the tackle in inventory.
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{{History|1.4|Tackles can now be attached to [[Tools#Fishing Poles|fishing rods]] directly from [[Fishing#Treasure Chests|treasure chests]]. Reduced sellback price for used tackle, so it can no longer be sold to [[Willy]] for full price. Fixed bug where tackle durability could be restored by right-clicking the tackle in [[inventory]].}}
 +
{{History|1.5|Tackle no longer loses endurance when catching junk. Added [[Curiosity Lure]] and [[Quality Bobber]].}}
 +
{{History|1.6|Added [[Sonar Bobber]]. [[Advanced Iridium Rod]] introduced which allows two tackles to be equipped at once.}}
  
 
{{NavboxEquipment}}
 
{{NavboxEquipment}}

Latest revision as of 05:36, 29 March 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

Tackle can be attached to the Iridium Rod or Advanced Iridium Rod to make it easier to catch fish. Most recipes unlock as the player's fishing level increases. Most tackle can also be purchased from the Fish Shop once they are unlocked. Tackles have a durability bar, which decreases on use. Normally, they wear out and disappear after 20 nibbles by fish (indicated by "HIT" popping up on screen). Tackle does not wear out when catching junk items, specifically when catching Green Algae, White Algae, Seaweed, Sea Jelly, River Jelly, Cave Jelly, or Trash.

Only the Iridium Rod or Advanced Iridium Rod can equip tackle. The Iridium Rod can only attach one tackle at a time, while the Advanced Iridium Rod can attach two. To attach tackle, left-click on the tackle, then right-click on the rod. To remove tackle, first right-click to remove any bait, then right-click to remove the tackle. For an Advanced Iridium Rod, the left tackle will be the first one removed.

Tackle does not stack in inventory or chests; each tackle takes up one inventory slot.

Tackle

Image Name Description Notes Purchase Crafting
Spinner.png
Spinner The shape makes it spin around in the water. Slightly increases the bite-rate when fishing. Reduces maximum delay before a nibble by 3.75 seconds.

Unlocks at Fishing level 6

data-sort-value="500">Gold.png500g Iron Bar.png Iron Bar (2)
Dressed Spinner.png
Dressed Spinner The metal tab and colorful streamers create an enticing spectacle for fish. Increases the bite-rate when fishing. Reduces maximum delay before a nibble by 7.5 seconds.

Unlocks at Fishing level 8; can be found in fishing treasure chests beginning at Fishing level 6

data-sort-value="1000">Gold.png1,000g Iron Bar.png Iron Bar (2)Cloth.png Cloth (1)
Trap Bobber.png
Trap Bobber Causes fish to escape slower when you aren't reeling them in. The progress bar at the right decreases 33% slower when the fish isn't within the fishing bar.

Unlocks at Fishing level 6

data-sort-value="500">Gold.png500g Copper Bar.png Copper Bar (1)Sap.png Sap (10)
Cork Bobber.png
Cork Bobber Slightly increases the size of your "fishing bar". The increase of the bar size is a constant 24 pixels.

Unlocks at Fishing level 7

data-sort-value="750">Gold.png750g Wood.png Wood (10)Hardwood.png Hardwood (5)Slime.png Slime (10)
Lead Bobber.png
Lead Bobber Adds weight to your "fishing bar", preventing it from bouncing along the bottom. This is perhaps not helpful as it is easy to prevent the bar from bouncing by clicking to slow it down right before it hits the bottom.

Unlocks at Fishing level 6

data-sort-value="200">Gold.png200g N/A
Treasure Hunter.png
Treasure Hunter Fish don't escape while collecting treasures. Also slightly increases the chance to find treasures. Increases treasure chance by 5%. While collecting a treasure chest, the progress bar will remain steady if the fish isn't within the fishing bar. If it is, it will still go up like usual.

Unlocks at Fishing level 7

data-sort-value="750">Gold.png750g Gold Bar.png Gold Bar (2)
Barbed Hook.png
Barbed Hook Makes your catch more secure, causing the "fishing bar" to cling to your catch. Works best on slow, weak fish. Makes the player's fishing bar "cling" to the fish, automatically going up or down to try to stay on the middle of the fish. It will only try to move when the bar is actually on the fish. The player can still manually control the bar but it's rather difficult, especially with slower fish. The more the fish darts up and down, the easier it is to move the fishing bar manually and the less effective the Barbed Hook is.

Unlocks at Fishing level 8

data-sort-value="1000">Gold.png1,000g Copper Bar.png Copper Bar (1)Iron Bar.png Iron Bar (1)Gold Bar.png Gold Bar (1)
Curiosity Lure.png
Curiosity Lure Increases your chance to catch rare fish. Most useful when trying to catch fish that spawn rarely, such as the Ice Pip, Mutant Carp, and Legend.

Can be obtained through breaking boxes and barrels in the Quarry Mine, Skull Cavern, or Volcano Dungeon or dropped from Mummies and special monsters in Skull Cavern

N/A N/A
Quality Bobber.png
Quality Bobber Boosts the quality of fish that you catch. Increases the quality of the fish caught by one level. This is an alternative way to catch iridium quality fish, aside from getting a perfect catch.

Can be crafted by the recipe received from Willy after completing the Juicy Bugs Wanted! special order

N/A Copper Bar.png Copper Bar (1)Sap.png Sap (20)Solar Essence.png Solar Essence (5)
Sonar Bobber.png
Sonar Bobber Shows what fish is on the line before it's caught. Reveals the fish being hooked while the player is hooking the fish.

Unlocks at Fishing level 6

data-sort-value="500">Gold.png500g Iron Bar.png Iron Bar (1)Refined Quartz.png Refined Quartz (2)

Stacking

When using the Advanced Iridium Rod with two tackles, the tackle effects will always stack if the tackles are different. If the tackles are the same, the tackle effects may stack depending on the tackle. Below is a list of the effects when two of the same tackle is equipped:

  • 2 Spinners: Reduces maximum delay before a nibble by 7.5 seconds, double the amount of time as with 1 Spinner.
  • 2 Dressed Spinners: Reduces maximum delay before a nibble by 15 seconds, double the amount of time as with 1 Dressed Spinner.
  • 2 Trap Bobbers: The progress bar at the right decreases 50% slower when the fish isn't within the fishing bar, compared to 33% with 1 Trap Bobber.
  • 2 Cork Bobbers: Increase the bar size by 48 pixels, double the amount as with 1 Cork Bobber.
  • 2 Lead Bobbers: Prevents the bar from bouncing even more compared to 1 Lead Bobber.
  • 2 Treasure Hunters: Along with also preventing the fish from escaping when collecting treasures, treasure chance is increased by 10%, double the chance as with 1 Treasure Hunter.
  • 2 Barbed Hooks: Makes the fishing bar cling to the catch even more compared to 1 Barbed Hook.
  • 2 Curiosity Lures: Provides no additional benefit compared to using 1 Curiosity Lure.
  • 2 Quality Bobbers: Increases the quality of the fish caught by 2 levels, double the amount of levels as with 1 Quality Bobber.
  • 2 Sonar Bobbers: Provides no additional benefit compared to using 1 Sonar Bobber.

Profitability

Unlike most items obtained by crafting of metals and wood in the game, tackle can be sold (both to Willy and via the Shipping Bin). Several of these crafting recipes are actually profitable, depending on whether or not the player has the Blacksmith profession:

  • Sonar Bobber.png Sonar Bobber (+data-sort-value="280">Gold.png280g if the player doesn't have the Blacksmith profession, +data-sort-value="220">Gold.png220g with Blacksmith)
  • Trap Bobber.png Trap Bobber (+data-sort-value="120">Gold.png120g if the player doesn't have the Blacksmith profession, +data-sort-value="90">Gold.png90g with Blacksmith)
  • Barbed Hook.png Barbed Hook (+data-sort-value="70">Gold.png70g if the player doesn't have the Blacksmith profession, results in a loss with Blacksmith)
  • Spinner.png Spinner (+data-sort-value="10">Gold.png10g if the player doesn't have the Blacksmith profession, results in a loss with Blacksmith)
  • Cork Bobber.png Cork Bobber (+data-sort-value="105">Gold.png105g, though pressing Slime into a Slime Egg and processing hardwood in the Wood Chipper results in slightly more profit on average.)

History