Difference between revisions of "The Beach"

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[[File:Beach_Overview.jpg|thumb|right|400px|Overview of the Beach.]]
 
[[File:Beach_Overview.jpg|thumb|right|400px|Overview of the Beach.]]
'''The Beach''' is located to the south of [[Pelican Town]]. During the [[Summer]] the [[Luau]] and [[Dance of the Moonlight Jellies]] festivals are held on the beach. In [[Winter]], the [[Night Market]] is held from the 15th to the 17th.
+
:''For the beaches of the Fern Islands, see [[Ginger Island]].''
 +
'''The Beach''' is located to the south of [[Pelican Town]]. It is a valuable area for [[fishing]] as it is one of the few sources for saltwater [[fish]]. In addition, many shells and forageable items can be found washed up on the beach, especially during [[#Summer Bonus Foraging|Summer 12-14]].
  
==Main Beach==
+
In [[Summer]], the [[Luau]] and [[Dance of the Moonlight Jellies]] festivals are held on the beach. In [[Winter]], [[SquidFest]] is held on the beach from the 12th to the 13th and the [[Night Market]] is held on the pier from the 15th to the 17th.
Small numbers of [[Foraging#The_Beach|forageables]] can be found lying on the main beach. To the south are the main docks where the [[Fish Shop]] is located. To the east of the main beach entrance is [[Elliott's Cabin]]. At the easternmost edge of the main beach is a small broken bridge, that crosses to the tidal pools.
 
  
 +
==Features==
 
===Elliott's Cabin===
 
===Elliott's Cabin===
[[Elliott's Cabin]] is located north of the Fish Shop. [[Elliott]] spends much of his time inside, and much of the remainder standing in front of the campfire south of his cabin.
+
[[Elliott's Cabin]] is located on the main beach, just east of the entrance. [[Elliott]] spends much of his time inside, standing on the beach in front of his cabin, or on the docks next to the [[Fish Shop]].
  
 
===Fish Shop===
 
===Fish Shop===
The [[Fish Shop]] is located on the main docks and is owned and operated by [[Willy]]. It sells various [[Fishing]] supplies.
+
The [[Fish Shop]] is located on the main docks and is owned and operated by [[Willy]]. It sells various [[fishing]] supplies and fish tanks.
  
==Tidal Pools==
+
===Tide Pools===
This area can only be accessed after the broken bridge is repaired with 300 pieces of [[wood]][[Foraging#The Beach|Forageables]] can also be found here, especially after a storm.  [[Sea Urchin]]s can only be found here.
+
[[File:Warp Totem Beach location.png|thumb|right|200px|Final location when warping to the beach.]]
 +
The tide pools are found at the east end of the beach, and are the primary place to find [[Coral]] and [[Sea Urchin]]s. At the start of the game, the wooden footbridge across the river is broken. Until the bridge is repaired (requiring 300 pieces of [[wood]]) or the [[Carpenter's Shop#Town Shortcuts|second community upgrade]] is purchased, the tide pools are inaccessible.
  
There is a small dock to the south of the tidal pools.
+
On [[Weather#Rain|rainy]] or [[Weather#Storm|stormy]] days, the [[Old Mariner]] stands at the north side of the beach past the tide pools.
  
The [[Old Mariner]] can be found at the northern edge of the tidal pools when it is [[Weather#Rain|raining]] or during [[Weather#Storm|stormy]] weather.  The old mariner does not come during Winter, unless a [[Rain Totem]] is used.
+
===Warping===
 +
The player can warp to the beach using a [[Warp Totem: Beach]] (consumed on use) or a [[Water Obelisk]] (reusable). Both methods warp the player to the same location.
 +
 
 +
===Shortcuts===
 +
After purchasing [[Carpenter's Shop#Town Shortcuts|town shortcuts]], the west side has a shortcut to [[Leah's Cottage]] and the northeast area has a shortcut to the area south of the [[Museum]].
 +
 
 +
==Foraging==
 +
All items collected at the beach provide 7 [[Foraging]] experience points.<ref name="foraging_xp" />
 +
 
 +
Festivals effectively hide all forageable items and artifact spots because they use custom versions of the Beach map. This is particularly noticeable during the [[Night Market]]: forageables and artifact spots continue to spawn every night, but all of them appear on the standard (hidden) version of the Beach. Afterwards (on Winter 18th), the accumulated items from all three nights can be collected.
 +
 
 +
===Standard Foraging===
 +
[[File:BeachForageLocations.png|thumb|right|400px|Locations on Beach where forageable items can spawn.]]
 +
The beach is a rich source for forageable items. Not only does it have several extra sources of forageable items, but items also spawn at a relatively fast rate on the Beach. Most of the forageable items are available year-round; [[Rainbow Shell]]s and [[Nautilus Shell]]s are the only season-specific items:<ref name="forage_chance" />
 +
* {{name|Clam|class=inline}} (56% Spring/Fall, 43% Summer, 24% Winter)
 +
* {{name|Mussel|class=inline}} (19% Spring/Fall, 14% Summer, 12% Winter)
 +
* {{name|Oyster|class=inline}} (19% Spring/Fall, 14% Summer, 12% Winter)
 +
* {{name|Cockle|class=inline}} (6% Spring/Fall, 5% Summer, 3% Winter)
 +
* Only in Summer: {{name|Rainbow Shell|class=inline}} (24%)
 +
* Only in Winter: {{name|Nautilus Shell|class=inline}} (48%)
 +
 
 +
Possible locations where these items can spawn are shown in red on the map. The locations include nearly any dry sand west of the broken bridge, plus most dry sand east of the bridge. Because 80% of the possible spawn locations are west of the bridge, items are four times more likely to spawn west of the bridge. The large number of spawnable locations at the beach lead to a high average daily spawn rate of 1.1 per night.<ref name="standard_forage" /> However, at most six items are possible at one time: this limit includes items on both sides of the bridge, but only includes the standard forageable items listed here (not [[Coral]], [[Sea Urchin]]s, or [[Seaweed]]).
 +
 
 +
Even though most of the Beach items are not season-specific, they are still removed before the first day of any season, as well as before Sunday morningThis includes the tidepool items and bonus summer items.<ref name="destroy" />
 +
 
 +
===Tide Pool Foraging===
 +
Several special items appear (normally) only in the tide pool region east of the bridge. These items spawn separately from the standard forage items, and therefore do not count as part of the six item per map limit.
 +
 
 +
{{name|Coral|class=inline}} and {{name|Sea Urchin|class=inline}}s can spawn throughout the tide pool area (shown in blue on the map). There is no hard limit on the number of either item. The average spawn rate for all tide pool items is 1.2 items per night;<ref name="tidepool" /> unlike standard forageables, this rate does not increase on Sunday mornings or the first day of a season. 20% of all tide pool items will be Sea Urchins, and 80% Corals. Some of the Coral and Sea Urchins that spawn can be overlooked, because they may be present in the semi-obscured tiles behind the bush-like sea anemones found by the tide pools.
 +
 
 +
{{name|Seaweed|class=inline}} can also spawn near the tide pools, but only in a narrow strip right by the shore (shown in green on the map). There is a 3% chance per night of Seaweed spawning.
 +
 
 +
===Summer Bonus Foraging===
 +
Extra items are found on the beach on summer 12-14. Some of the bonus items are standard forageables because their spawning rate is slightly higher than usual (1.4/night instead of 1.1/night).<ref name="summer_bonus_std" />
 +
 
 +
More noticeably, extra [[Coral]]s and [[Sea Urchin]]s spawn during these three days, at an average rate of 4/night (20% Sea Urchins, 80% Corals).<ref name="summer_bonus_tide" />  They can appear nearly anywhere on the beach (white areas on map) -- both east and west of the bridge -- except for the piers. This is only the time of year when Corals and Sea Urchins appear at the west end of the beach.
 +
 
 +
During these three days, the ocean is distinctly greener than usual.<ref name="green_ocean" /> However, the map is otherwise unchanged, and therefore any objects previously placed on the beach ([[Crab Pot]]s, [[Chest]]s, [[Trees]], etc.) remain available, unlike during other events on the beach.
 +
 
 +
==Artifact Spots==
 +
[[Artifacts]] that can be found by digging up [[Artifact Spot]]s on the Beach are:
 +
* {{name|Dried Starfish|class=inline}} (8%)
 +
* {{name|Glass Shards|class=inline}} (7%)
 +
* {{name|Trilobite|class=inline}} (1.7% + 2.3-5%<ref name="artifact_extra" />)
 +
* {{name|Anchor|class=inline}} (4%)
 +
* {{name|Nautilus Fossil|class=inline}} (1.7%)
 +
* {{name|Ornamental Fan|class=inline}} (1.6%)
 +
* {{name|Skeletal Hand|class=inline}} (0.6%)
 +
* {{name|Palm Fossil|class=inline}} (0.6%)
 +
* {{name|Strange Doll (green)|class=inline}} (0.06%)
 +
* {{name|Strange Doll (yellow)|class=inline}} (0.06%)
 +
Other possible items are:
 +
* 1-3 {{name|Clay|class=inline}} (14-30%<ref name="artifact_extra"/>)
 +
* {{name|Lost Book|class=inline}} (20% + 3-7%<ref name="artifact_extra" />); once all Lost Books have been found, any potential Lost Book is replaced by {{name|Mixed Seeds|class=inline}}.
 +
* Only in [[Winter]]: {{name|Winter Root|class=inline}} (17%)
 +
* Only in [[Winter]]: {{name|Snow Yam|class=inline}} (11%)
 +
* 1-3 {{name|Stone|class=inline}} (5-10%<ref name="artifact_extra" />)
 +
* 1-3 {{name|Gold Ore|class=inline}} (2.2-4%<ref name="artifact_extra" />)
 +
* 2-5 {{name|Qi Bean|class=inline}}: 6.7-13.4%<ref name="artifact_extra" /> chance, only during the [[Quests#Qi.27s_Crop|Qi's Crop]] quest.
 +
* 2-5 {{name|Bone Fragment|class=inline}}: 5.6-11.2%<ref name="artifact_extra" /> chance, only after completing [[Gunther]]'s Special Order "[[Quests#Fragments_of_the_past|Fragments of the past]]"
 +
* An unseen {{name|Secret Note|class=inline}}: up to 3% chance, only if the player has a [[Magnifying Glass]].
 +
* 1 [[Warp Totem: Farm]], [[Warp Totem: Mountains]], or [[Warp Totem: Beach]]: up to 3% chance, starting Summer of year 1
 +
 
 +
Note that [[Rice Shoot]]s are never found at the Beach (neither in Artifact Spots nor in [[Fishing#Treasure Chests|Fishing Treasure Chests]]).
 +
 
 +
Artifact spots spawn on the beach at an average rate of 0.4 per night, except in winter when the average rate increases to 0.5 per night.<ref name="artifact_spots" />
 +
 
 +
==Villager Paths==
 +
[[File:Pathing-Beach.png|thumb|right|400px|[[Crafting#Crafted goods outside the farm|Villager Paths]] on [[The Beach]]]]
 +
The Beach has many [[villagers]] walking through it, limiting the number of places where items can be [[Crafting#Crafted goods outside the farm|safely placed]].
 +
 
 +
Note: If the player marries [[Emily]], she will visit the beach on Fridays, and will walk through items placed on the west side of the westernmost pier when she leaves.
 +
{{clear}}
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 +
==Fishing==
 +
[[File:BeachDistances.png|thumb|right|400px|[[Fishing#Fishing Zone|Fishing Zone]]s on the Beach]]
 +
All water at the beach is considered to be saltwater, even the section of the river upstream of the bridge (where, in the real world, freshwater fish would be more likely).  Therefore, the same fish are available regardless of where on the beach the player is fishing (with the exceptions of the [[Crimsonfish]], one of the five [[Fish#Legendary Fish|Legendary Fish]], and the [[Son of Crimsonfish]], one of the five [[Fish#Legendary Fish II|Legendary Fish II]], that are only available from the east end of the beach).
 +
 
 +
Visually, the piers seem to provide better access to deep (dark blue) water. However, in terms of fishing mechanics the piers are considered to be land. Therefore, casts made from the end of the pier have no inherent advantage over casts made from the shore. Similarly, the light blue (apparently shallow) water color to the east and west of the beach has no actual gameplay significance.
 +
 
 +
[[Fishing#Bubbles|Bubbles]] tend to appear at the Beach more often than other locations because such a large fraction of the map is covered in water.<ref name="bubbles" />  However, they also frequently appear so far offshore that they are unreachable, even with high Fishing skill.
 +
 
 +
{{clear}}
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{{FishLocations Beach}}
  
 
==Notes==
 
==Notes==
*The broken bridge to the eastern section of the beach, is not the [[quarry]] bridge that is repaired by completing the [[Bundles#Crafts Room|Crafts Room bundles]] in the [[Community Center]].
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*The broken bridge to the eastern section of the beach is not the [[quarry]] bridge (which is repaired by completing the [[Bundles#Crafts Room|Crafts Room bundles]] in the [[Community Center]].)
*Although it would logically be salt water and dangerous to many plants, you can fill the watering can from the ocean the same as anywhere else.
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*[[Pans|Panning]] is not possible at the beach except during the [[Night Market]].<ref name="panning" />
*You can catch saltwater fish in the river before it reaches the sea; in reality, this would still be freshwater and so therefore river fish.
 
  
 
==Trivia==
 
==Trivia==
*Occasionally the [[The Merpeople|Sea Monster]] will make an appearance in the ocean waters, under the dock.
+
* On the northwestern side of the beach there is a suspicious looking opening between two trees. However, the path is blocked by a bunch of woodplanks.
*On the northwestern side of the beach there is a suspicious looking opening between two trees. However the path is blocked by a bunch of woodplanks.
+
* Although identified as salt water, and therefore dangerous to many plants, the player can fill the [[Watering Cans|watering can]] from the ocean and use the water on any crops.
*On [[Summer]] 12-14, a larger number of shells can be found.
+
 
 +
==Secrets==
 +
* [[Secrets#Beach Creature|A rare green creature may appear south of the docks]].
 +
 
 +
==References==
 +
<references>
 +
<ref name="forage_chance">For each forage item, the provided percentage is the average percentage of all standard forage items that will be the specified item for that season. The input data is <samp>[[Modding:Location_data|Locations.xnb]]</samp>, which is processed by code in <samp>GameLocation::spawnObjects</samp>.</ref>
 +
<ref name="destroy">See game code in <samp>Beach::DayUpdate</samp>. Note that all extra items are created using <samp>GameLocation::dropObject</samp>, which gives them the <samp>isSpawnedObject</samp> flag, causing them to automatically be destroyed at the end of a week/season.</ref>
 +
<ref name="foraging_xp">Experience is rewarded by <samp>GameLocation::checkAction</samp>, based in part on whether an item <samp>Object.isForage</samp>.  Although shells and fish would not normally qualify as forage items, <samp>Object.isForage</samp> explicitly allows all items found on the beach to be considered forage.</ref>
 +
<ref name="standard_forage">Of the 5200 total tiles at the beach, 647 (12%) are valid spawn locations for standard forage items. 133 of these locations are east of the broken bridge. For more information on forage item spawning, see [[Foraging#Spawning|Foraging]].</ref>
 +
<ref name="tidepool">The game code spawning tide pool items is in <samp>Beach::DayUpdate</samp>. Coral and Sea Urchins are created within a loop that starts with a base 100% chance, then repeats indefinitely, multiplying the chance by 0.5 each time, until one of the tests fail. The actual spawn rate is reduced slightly by valid locations: the code randomly selects any of 300 tiles, but only 212 of the tiles are valid spawning tiles. Seaweed is created within a second loop, where the chance of the first seaweed is 0.025 (0.25*0.1), but multiple loops are also possible. Location selection does not alter the spawning chance, because all 17 possible seaweed tiles are valid spawning tiles.</ref>
 +
<ref name="summer_bonus_std">During summer 12-14, <samp>GameLocation::spawnObjects</samp> is called six times instead of one: <samp>Beach::DayUpdate</samp> calls it five times on top of the standard call made by <samp>GameLocation::DayUpdate</samp>. However, the extra calls to <samp>spawnObjects</samp> are largely ineffective, because the same locations are tested every time -- the random-number seed (based on game ID and days played) is always the same.</ref>
 +
<ref name="summer_bonus_tide">During summer 12-14, the extra Coral and Sea Urchins have 1239 valid spawning tiles out of the 2600 that could be randomly selected.</ref>
 +
<ref name="green_ocean"><samp>Beach::resetSharedState</samp> changes the water color, adding a green overlay, only on Summer 12-14.</ref>
 +
<ref name="artifact_spots">Of the 5200 total tiles at the beach, 777 are valid spawn locations for artifact spots year-round. See [[Artifact Spot]] for more information.</ref>
 +
<ref name="artifact_extra">The chance of finding extra items in Artifact Spots in season-dependent: the chance is 50% smaller in winter. See [[Artifact Spot]] for more information.</ref>
 +
<ref name="bubbles">The raw chance of bubbles forming at the beach is the same as on all other maps, see <samp>GameLocation::performTenMinuteUpdate</samp>, specifically regarding <samp>fishSplashPoint</samp>. However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile.  With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.</ref>
 +
<ref name="panning">The code in <samp>GameLocation::performTenMinuteUpdate</samp> that spawns <samp>orePanPoints</samp> is skipped on the Beach, but the test does not recognize the <samp>BeachNightMarket</samp> map.</ref>
 +
</references>
 +
 
 +
==History==
 +
{{History|1.4|Added spawning of forageable [[Seaweed]]. Can no longer place items at the Beach during the [[Night Market]].}}
 +
{{History|1.5|New Shortcuts Community Upgrade allows access to the tide pool area without repairing the bridge.}}
  
 
{{NavboxLocations}}
 
{{NavboxLocations}}
 
 
[[Category:Beach Locations]]
 
[[Category:Beach Locations]]
  

Latest revision as of 08:50, 22 March 2024

Overview of the Beach.
For the beaches of the Fern Islands, see Ginger Island.

The Beach is located to the south of Pelican Town. It is a valuable area for fishing as it is one of the few sources for saltwater fish. In addition, many shells and forageable items can be found washed up on the beach, especially during Summer 12-14.

In Summer, the Luau and Dance of the Moonlight Jellies festivals are held on the beach. In Winter, SquidFest is held on the beach from the 12th to the 13th and the Night Market is held on the pier from the 15th to the 17th.

Features

Elliott's Cabin

Elliott's Cabin is located on the main beach, just east of the entrance. Elliott spends much of his time inside, standing on the beach in front of his cabin, or on the docks next to the Fish Shop.

Fish Shop

The Fish Shop is located on the main docks and is owned and operated by Willy. It sells various fishing supplies and fish tanks.

Tide Pools

Final location when warping to the beach.

The tide pools are found at the east end of the beach, and are the primary place to find Coral and Sea Urchins. At the start of the game, the wooden footbridge across the river is broken. Until the bridge is repaired (requiring 300 pieces of wood) or the second community upgrade is purchased, the tide pools are inaccessible.

On rainy or stormy days, the Old Mariner stands at the north side of the beach past the tide pools.

Warping

The player can warp to the beach using a Warp Totem: Beach (consumed on use) or a Water Obelisk (reusable). Both methods warp the player to the same location.

Shortcuts

After purchasing town shortcuts, the west side has a shortcut to Leah's Cottage and the northeast area has a shortcut to the area south of the Museum.

Foraging

All items collected at the beach provide 7 Foraging experience points.[1]

Festivals effectively hide all forageable items and artifact spots because they use custom versions of the Beach map. This is particularly noticeable during the Night Market: forageables and artifact spots continue to spawn every night, but all of them appear on the standard (hidden) version of the Beach. Afterwards (on Winter 18th), the accumulated items from all three nights can be collected.

Standard Foraging

Locations on Beach where forageable items can spawn.

The beach is a rich source for forageable items. Not only does it have several extra sources of forageable items, but items also spawn at a relatively fast rate on the Beach. Most of the forageable items are available year-round; Rainbow Shells and Nautilus Shells are the only season-specific items:[2]

  • Clam.png Clam (56% Spring/Fall, 43% Summer, 24% Winter)
  • Mussel.png Mussel (19% Spring/Fall, 14% Summer, 12% Winter)
  • Oyster.png Oyster (19% Spring/Fall, 14% Summer, 12% Winter)
  • Cockle.png Cockle (6% Spring/Fall, 5% Summer, 3% Winter)
  • Only in Summer: Rainbow Shell.png Rainbow Shell (24%)
  • Only in Winter: Nautilus Shell.png Nautilus Shell (48%)

Possible locations where these items can spawn are shown in red on the map. The locations include nearly any dry sand west of the broken bridge, plus most dry sand east of the bridge. Because 80% of the possible spawn locations are west of the bridge, items are four times more likely to spawn west of the bridge. The large number of spawnable locations at the beach lead to a high average daily spawn rate of 1.1 per night.[3] However, at most six items are possible at one time: this limit includes items on both sides of the bridge, but only includes the standard forageable items listed here (not Coral, Sea Urchins, or Seaweed).

Even though most of the Beach items are not season-specific, they are still removed before the first day of any season, as well as before Sunday morning. This includes the tidepool items and bonus summer items.[4]

Tide Pool Foraging

Several special items appear (normally) only in the tide pool region east of the bridge. These items spawn separately from the standard forage items, and therefore do not count as part of the six item per map limit.

Coral.png Coral and Sea Urchin.png Sea Urchins can spawn throughout the tide pool area (shown in blue on the map). There is no hard limit on the number of either item. The average spawn rate for all tide pool items is 1.2 items per night;[5] unlike standard forageables, this rate does not increase on Sunday mornings or the first day of a season. 20% of all tide pool items will be Sea Urchins, and 80% Corals. Some of the Coral and Sea Urchins that spawn can be overlooked, because they may be present in the semi-obscured tiles behind the bush-like sea anemones found by the tide pools.

Seaweed.png Seaweed can also spawn near the tide pools, but only in a narrow strip right by the shore (shown in green on the map). There is a 3% chance per night of Seaweed spawning.

Summer Bonus Foraging

Extra items are found on the beach on summer 12-14. Some of the bonus items are standard forageables because their spawning rate is slightly higher than usual (1.4/night instead of 1.1/night).[6]

More noticeably, extra Corals and Sea Urchins spawn during these three days, at an average rate of 4/night (20% Sea Urchins, 80% Corals).[7] They can appear nearly anywhere on the beach (white areas on map) -- both east and west of the bridge -- except for the piers. This is only the time of year when Corals and Sea Urchins appear at the west end of the beach.

During these three days, the ocean is distinctly greener than usual.[8] However, the map is otherwise unchanged, and therefore any objects previously placed on the beach (Crab Pots, Chests, Trees, etc.) remain available, unlike during other events on the beach.

Artifact Spots

Artifacts that can be found by digging up Artifact Spots on the Beach are:

Other possible items are:

Note that Rice Shoots are never found at the Beach (neither in Artifact Spots nor in Fishing Treasure Chests).

Artifact spots spawn on the beach at an average rate of 0.4 per night, except in winter when the average rate increases to 0.5 per night.[10]

Villager Paths

The Beach has many villagers walking through it, limiting the number of places where items can be safely placed.

Note: If the player marries Emily, she will visit the beach on Fridays, and will walk through items placed on the west side of the westernmost pier when she leaves.

Fishing

Fishing Zones on the Beach

All water at the beach is considered to be saltwater, even the section of the river upstream of the bridge (where, in the real world, freshwater fish would be more likely). Therefore, the same fish are available regardless of where on the beach the player is fishing (with the exceptions of the Crimsonfish, one of the five Legendary Fish, and the Son of Crimsonfish, one of the five Legendary Fish II, that are only available from the east end of the beach).

Visually, the piers seem to provide better access to deep (dark blue) water. However, in terms of fishing mechanics the piers are considered to be land. Therefore, casts made from the end of the pier have no inherent advantage over casts made from the shore. Similarly, the light blue (apparently shallow) water color to the east and west of the beach has no actual gameplay significance.

Bubbles tend to appear at the Beach more often than other locations because such a large fraction of the map is covered in water.[11] However, they also frequently appear so far offshore that they are unreachable, even with high Fishing skill.

Time
Spring.png Spring 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1
Sardine.png Sardine
Flounder.png Flounder
Anchovy.png Anchovy
Herring.png Herring
Seaweed.png Seaweed
Halibut.png Halibut
Eel.png Eel Rainy day only
Summer.png Summer 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1
Octopus.png Octopus
Tilapia.png Tilapia
Red Mullet.png Red Mullet
Red Snapper.png Red Snapper Rainy day only
Tuna.png Tuna
Flounder.png Flounder
Seaweed.png Seaweed
Halibut.png Halibut
Pufferfish.png Pufferfish Sunny day only
Super Cucumber.png Super Cucumber
Fall.png Fall 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1
Tilapia.png Tilapia
Red Snapper.png Red Snapper Rainy day only
Sardine.png Sardine
Sea Cucumber.png Sea Cucumber
Anchovy.png Anchovy
Seaweed.png Seaweed
Albacore.png Albacore
Eel.png Eel Rainy day only
Super Cucumber.png Super Cucumber
Winter.png Winter 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 10 11 12 1
Red Mullet.png Red Mullet
Sardine.png Sardine
Sea Cucumber.png Sea Cucumber
Tuna.png Tuna
Herring.png Herring
Red Snapper.png Red Snapper Rainy day only
Seaweed.png Seaweed
Albacore.png Albacore
Halibut.png Halibut
Squid.png Squid

Notes

Trivia

  • On the northwestern side of the beach there is a suspicious looking opening between two trees. However, the path is blocked by a bunch of woodplanks.
  • Although identified as salt water, and therefore dangerous to many plants, the player can fill the watering can from the ocean and use the water on any crops.

Secrets

References

  1. Experience is rewarded by GameLocation::checkAction, based in part on whether an item Object.isForage. Although shells and fish would not normally qualify as forage items, Object.isForage explicitly allows all items found on the beach to be considered forage.
  2. For each forage item, the provided percentage is the average percentage of all standard forage items that will be the specified item for that season. The input data is Locations.xnb, which is processed by code in GameLocation::spawnObjects.
  3. Of the 5200 total tiles at the beach, 647 (12%) are valid spawn locations for standard forage items. 133 of these locations are east of the broken bridge. For more information on forage item spawning, see Foraging.
  4. See game code in Beach::DayUpdate. Note that all extra items are created using GameLocation::dropObject, which gives them the isSpawnedObject flag, causing them to automatically be destroyed at the end of a week/season.
  5. The game code spawning tide pool items is in Beach::DayUpdate. Coral and Sea Urchins are created within a loop that starts with a base 100% chance, then repeats indefinitely, multiplying the chance by 0.5 each time, until one of the tests fail. The actual spawn rate is reduced slightly by valid locations: the code randomly selects any of 300 tiles, but only 212 of the tiles are valid spawning tiles. Seaweed is created within a second loop, where the chance of the first seaweed is 0.025 (0.25*0.1), but multiple loops are also possible. Location selection does not alter the spawning chance, because all 17 possible seaweed tiles are valid spawning tiles.
  6. During summer 12-14, GameLocation::spawnObjects is called six times instead of one: Beach::DayUpdate calls it five times on top of the standard call made by GameLocation::DayUpdate. However, the extra calls to spawnObjects are largely ineffective, because the same locations are tested every time -- the random-number seed (based on game ID and days played) is always the same.
  7. During summer 12-14, the extra Coral and Sea Urchins have 1239 valid spawning tiles out of the 2600 that could be randomly selected.
  8. Beach::resetSharedState changes the water color, adding a green overlay, only on Summer 12-14.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 The chance of finding extra items in Artifact Spots in season-dependent: the chance is 50% smaller in winter. See Artifact Spot for more information.
  10. Of the 5200 total tiles at the beach, 777 are valid spawn locations for artifact spots year-round. See Artifact Spot for more information.
  11. The raw chance of bubbles forming at the beach is the same as on all other maps, see GameLocation::performTenMinuteUpdate, specifically regarding fishSplashPoint. However, the code randomly selects any tile on the map and only creates bubbles if that tile happens to be a "fishable" tile. With 2307 of 5200 (44%) fishable tiles, the Beach has a much higher fraction than other maps.
  12. The code in GameLocation::performTenMinuteUpdate that spawns orePanPoints is skipped on the Beach, but the test does not recognize the BeachNightMarket map.

History

  • 1.4: Added spawning of forageable Seaweed. Can no longer place items at the Beach during the Night Market.
  • 1.5: New Shortcuts Community Upgrade allows access to the tide pool area without repairing the bridge.