Difference between revisions of "The Farm"

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{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
 
{{Quote|You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.}}
Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location you are transported to. Inherited from your [[grandpa|grandfather]] after quitting your job at [[Setting#Joja Corporation|Joja Corporation]], it is your duty to restore the land and make use of it.
+
Upon completing the [[Getting Started|Character Creation]] and the initial dialogue with [[Robin]] at the [[Bus Stop]], this is the location the player is transported to. Inherited from their [[grandpa|grandfather]] after quitting their job at [[Setting#Joja Corporation|Joja Corporation]], it is their duty to restore the land and make use of it.
 
:''See [[Getting Started]] for more information''
 
:''See [[Getting Started]] for more information''
  
 
==Farm Maps==
 
==Farm Maps==
:''Main page: [[Farm Maps]]''
+
{{main article|Farm Maps}}
 
When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific [[skills]].
 
When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific [[skills]].
  
 
The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different [[furniture]] pieces, [[wallpaper]] and [[flooring]] for each map.
 
The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different [[furniture]] pieces, [[wallpaper]] and [[flooring]] for each map.
  
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map - no changes are made to the actual game world outside the player's farm based on map selection.
+
Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map; no changes are made to the actual game world outside the player's farm based on map selection.
  
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
+
After selecting a map it cannot be changed; characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.
 
{| class="wikitable"
 
{| class="wikitable"
 
! Name
 
! Name
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|
 
|
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
 
* The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]].
| [[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
+
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Riverland_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Riverland Farm]]
 
| style="text-align: center;"|[[File:Riverland_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Riverland Farm]]
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* The majority of this map is water. [[Fishing]] is viable on this farm.
 
* The majority of this map is water. [[Fishing]] is viable on this farm.
 
:* Players can catch the same [[fish]] that are found in [[Pelican Town]].
 
:* Players can catch the same [[fish]] that are found in [[Pelican Town]].
* Water significantly decreases the amount of farming area.
+
* Water significantly decreases the overall farming area.
| [[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
+
| [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Forest_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Forest Farm]]
 
| style="text-align: center;"|[[File:Forest_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Forest Farm]]
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* The following items spawn in the west area of the map:
 
* The following items spawn in the west area of the map:
 
:* Renewable [[Large Stump]]s ([[Hardwood]])
 
:* Renewable [[Large Stump]]s ([[Hardwood]])
:* Seasonal [[Foraging|forage]] items ([[Secret Woods]]-specific items)
+
:* Seasonal [[Foraging|forage]] items, except in [[Winter]] (including non-standard item in each season: [[Morel]]s in [[Spring]]; [[Common Mushroom]]s in [[Summer]]; [[Chanterelle]]s, [[Purple Mushroom]]s, and [[Red Mushroom]]s in [[Fall]])
:* Unique [[Weeds]] that always drops [[Mixed Seeds]]
+
* Unique [[Weeds]] that always drops [[Mixed Seeds]].
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
| [[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
+
| [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Hilltop_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Hill-top Farm]]
 
| style="text-align: center;"|[[File:Hilltop_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Hill-top Farm]]
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: ''The type of nodes that spawn is relative to the player's Mining level.''
 
: ''The type of nodes that spawn is relative to the player's Mining level.''
 
* Additional cliffs and a stream decrease the overall farming area.
 
* Additional cliffs and a stream decrease the overall farming area.
| [[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
+
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Wilderness_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Wilderness Farm]]
 
| style="text-align: center;"|[[File:Wilderness_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Wilderness Farm]]
 
|
 
|
* [[Monsters]] spawn at night (scales with the player's Combat level).<br>[[Wilderness Golem]]s are unique to this map.
+
* [[Monsters]] spawn at night (scales with the player's Combat level).<br />[[Wilderness Golem]]s are unique to this map.
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
| [[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
+
| [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|-
 
|-
 
| style="text-align: center;"|[[File:Four_Corners_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Four Corners Farm]]
 
| style="text-align: center;"|[[File:Four_Corners_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Four Corners Farm]]
 
|
 
|
 
* [[Multiplayer]] Focused map
 
* [[Multiplayer]] Focused map
* Has 4 unique areas, forest, standard, lake and hilltop.
+
* Has 4 unique areas, forest, standard, lake and hill-top.
 
| [[Multiplayer]]
 
| [[Multiplayer]]
 +
|-
 +
| style="text-align: center;"|[[File:Beach_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Beach Farm]]
 +
|
 +
* Includes good spots for [[fishing]].
 +
* Fish caught on this map will be [[The Beach|Ocean]] Fish.
 +
* Most of the ground is sand, which cannot be watered by [[Crafting#Sprinklers|sprinklers]].
 +
* [[Supply Crate|Supply crates]] occasionally wash up on shore.
 +
* Beach forage can be found on shores.
 +
|class="no-wrap"|[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]<br />[[File:Foraging Skill Icon.png|24px|link=]] [[Foraging]]
 +
|-
 +
| style="text-align: center;"|[[File:Meadowlands_Farm_Map_Icon.png|48px|center|link=]] [[Farm Maps#Map Types|Meadowlands Farm]]
 +
|
 +
* Has a chewy blue grass that [[animals]] love.
 +
* Players start with a [[Coop]] and two [[chicken]]s.
 +
* Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]].
 +
| [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
  
 
==Farmhouse==
 
==Farmhouse==
 
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
 
[[File:House (tier 3).png|thumb|right|180px|A tier 3 House]]
:''Main page: [[Farmhouse]]''
+
{{main article|Farmhouse}}
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times, once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|50000}} and giving 150 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s, it costs {{price|100000}}.  All upgrades takes approximately 2 full days to complete.
+
The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times: once by paying {{price|10000}} and giving 450 [[Wood]] to [[Robin]], and again by paying {{price|65000}} and giving 100 [[Hardwood]] to [[Robin]]. The final upgrade adds a cellar which can age wine and cheese in [[Cask]]s; it costs {{price|100000}}.  All upgrades take approximately 2 full days to complete.
  
 
===Marriage===
 
===Marriage===
:''Main page: [[Marriage]]''
+
{{main article|Marriage}}
Upon completion of the marriage ceremony, the person that you married will have a portion of their room moved into the right side of your house. However, this requires at least a tier 2 farmhouse.
+
Upon completion of the marriage ceremony, the person whom the player marries will have a portion of their room moved into the right side of their house. However, this requires at least a tier 2 farmhouse.
  
 
==Shipping Box==
 
==Shipping Box==
:''Main page: [[Shipping]]''
+
{{main article|Shipping}}
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
 
The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.
 +
 +
==Mailbox==
 +
{{main article|Letters}}
 +
The mailbox is located to the bottom-right corner of the farmhouse. It is used to receive and read incoming [[letters]]. Any unread mail will be indicated by the display of a floating speech bubble containing an envelope icon hovering over the mailbox.
  
 
==Crops==
 
==Crops==
 
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
 
[[File:Scarecrow_Range.png|thumb|right|Visual representation of the protection range of a scarecrow]]
:''Main page: [[Crops]]''
+
{{main article|Crops}}
Seeds for crops can be bought from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
+
Seeds for crops can be purchased from [[Pierre]] in his shop, with his selection correlated to the active season, or obtained from completing [[Community Center]] bundles or [[Museum]] rewards. However, these seeds can only be planted on the farm or in the [[Greenhouse]]. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.
  
 
===Fruit Trees===
 
===Fruit Trees===
:''Main page: [[Fruit Trees]]''
+
{{main article|Fruit Trees}}
Fruit Tree seeds can be bought from [[Pierre]]'s Shop and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter and are immune to 'risks'.
+
Fruit Tree seeds can be purchased from [[Pierre]]'s Shop and occasionally from the [[Traveling Cart]] and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.
  
 
===Crows===
 
===Crows===
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==Buildings==
 
==Buildings==
:''Main page: [[Carpenter's Shop]]''
+
{{main article|Carpenter's Shop}}
 
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
 
Buildings can be purchased from [[Robin]] in the [[Carpenter's Shop]] at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.
  
Tip: It's a good idea to build a [[silo]] before purchasing animals to place in farm buildings, so there is a place to store [[Animals#Food|hay]] for them to eat.
+
Tip: It's a good idea to build a [[silo]] before purchasing animals to place in farm buildings, so there is a place to store [[hay]] for them to eat.
  
 
==Debris==
 
==Debris==
Farm debris is a naturally regenerating element on The Farm. Creating fences and tilling is an effective method of stopping debris from forming in an area again. It is highly recommended that the player does not prevent all debris from forming again. Placing tree seeds in protected areas will cause the tree to not grow in that area.
+
Farm debris is a naturally regenerating element on the Farm. It includes rocks, twigs, and [[weeds]].
 +
====Small Plants====
 +
{| class="wikitable"
 +
|-
 +
! Image !! Name !! Tool Required !! Drops !! Propagation
 +
|-
 +
| [[File:Weeds Composite.png]]
 +
| [[Weeds|Weed]]
 +
| Any
 +
| {{name|Fiber|0-1}} {{name|Mixed Seeds|0-1}}
 +
| Respawns randomly; spreads destructively
 +
|-
 +
|
 +
| [[Grass]]
 +
| [[Scythe]]
 +
| {{name|Hay|0-1}} (only if [[Silo]] exists)
 +
| Respawns randomly; Spreads non-destructively
 +
|}
  
 
====Trees====
 
====Trees====
:''Main page: [[Trees]]''
+
{{main article|Trees}}
 
Apart from [[Fruit Trees]], there are 3 types of [[Trees|common trees]] that grow in Stardew Valley: [[Maple Tree]]s, [[Oak Tree]]s, and [[Pine Tree]]s.
 
Apart from [[Fruit Trees]], there are 3 types of [[Trees|common trees]] that grow in Stardew Valley: [[Maple Tree]]s, [[Oak Tree]]s, and [[Pine Tree]]s.
 
{| class="wikitable"
 
{| class="wikitable"
Line 109: Line 146:
 
!Tree
 
!Tree
 
!Tool Required
 
!Tool Required
!Seeds
 
 
!Drops
 
!Drops
 +
!Propagation
 
|-
 
|-
|[[Maple Tree]]
+
|Mature [[Maple Tree]]
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Maple Seed}}  
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Maple Seed|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
|[[File:Wood.png|24px]][[Wood]], [[File:Sap.png|24px]][[Sap]], [[File:Maple Seed.png|24px]][[Maple Seed]]
+
|Maple seeds spread non-destructively
 
|-
 
|-
|[[Oak Tree]]
+
|Mature [[Oak Tree]]
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Acorn}}  
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
|[[File:Wood.png|24px]][[Wood]], [[File:Sap.png|24px]][[Sap]], [[File:Acorn.png|24px]][[Acorn]]  
+
|Acorns spread non-destructively
 
|-
 
|-
|[[Pine Tree]]
+
|Mature [[Pine Tree]]
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
|{{name|Pine Cone}}  
+
|{{name|Wood|16-31|class=inline}}, {{name|Sap|6|class=inline}}, {{name|Pine Cone|0-2|class=inline}}, {{name|Hardwood|if [[Foraging#Foraging Skill|Lumberjack]]|class=inline}}
|[[File:Wood.png|24px]][[Wood]], [[File:Sap.png|24px]][[Sap]], [[File:Pine Cone.png|24px]][[Pine Cone]]
+
|Pine cones spread non-destructively
 
|-
 
|-
|[[Trees|Tree Seedling]]
+
|[[Trees|Tree Seedling]] (stage 4)
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
|Any tree seed
+
|{{name|Wood|4-5}}
|[[File:Wood.png|24px]][[Wood]], [[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] Varies between seedling type
+
|Grows to next stage
 +
|-
 +
|[[Trees|Tree Seedling]] (stages 2-3)
 +
|Any
 +
|{{name|Wood|0-1}}
 +
|Grows to next stage
 
|-
 
|-
 
|[[Trees|Fallen Seed]]
 
|[[Trees|Fallen Seed]]
|{{name|Axe|link=Axes{{!}}Axe}}{{name|Pickaxe|link=Pickaxes{{!}}Pickaxe}}
+
|{{name|Axe|link=Axes{{!}}Axe}}{{name|Pickaxe|link=Pickaxes{{!}}Pickaxe}}{{name|Hoe|link=Hoes{{!}}Hoe}}
|Any tree seed
+
|[[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] (1)
|[[File:Acorn.png|24px]][[File:Pine Cone.png|24px]][[File:Maple Seed.png|24px]] Varies between seed type
+
|Grows to stage 2 seedling
 
|}
 
|}
 
Note: Seeds will not drop until [[Skills#Foraging|Foraging Skill]] Level 1 is acquired.  Tree seedlings that have not yet grown beyond their first stage will drop nothing.
 
Note: Seeds will not drop until [[Skills#Foraging|Foraging Skill]] Level 1 is acquired.  Tree seedlings that have not yet grown beyond their first stage will drop nothing.
Line 143: Line 185:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Type
+
!Image
 +
!Name
 
!Tool Required
 
!Tool Required
!Space taken
 
 
!Drops
 
!Drops
 +
!Propagation
 
|-
 
|-
|[[Wood]]
+
|[[File:Springobjects294.png|32px]][[File:Springobjects295.png|32px]]
 +
|Twig
 
|{{name|Axe|link=Axes{{!}}Axe}}
 
|{{name|Axe|link=Axes{{!}}Axe}}
|1x1
 
 
|{{name|Wood|1|size=24}}
 
|{{name|Wood|1|size=24}}
 +
|Spawns randomly; spreads destructively
 
|-
 
|-
|[[Large Stump|Stump]]
+
|[[File:Large Stump.png]]
 +
|[[Large Stump|Large Stump]]
 
|{{name|Copper Axe|link=Axes{{!}}Copper Axe}}
 
|{{name|Copper Axe|link=Axes{{!}}Copper Axe}}
|2x2
+
|{{name|Hardwood|2-3|size=24}}
|{{name|Hardwood|2|size=24}}
+
|Only on [[Farm Maps|Forest Farm]], [[Farm Maps|Four Corners]] and [[Farm Maps|Beach Farm]]
 
|-
 
|-
|[[Large Log|Log]]
+
|[[File:Large Log.png]]
 +
|[[Large Log|Large Log]]
 
|{{name|Steel Axe|link=Axes{{!}}Steel Axe}}
 
|{{name|Steel Axe|link=Axes{{!}}Steel Axe}}
|3x3
+
|{{name|Hardwood|8-10|size=24}}
|{{name|Hardwood|8|size=24}}
+
|Never
 
|}
 
|}
  
 
====Stone====
 
====Stone====
:''Main page: [[Stone]]''
+
{{main article|Stone}}
 
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping stone.
 
The farm's rock debris is not a primary way of farming stone (see [[The Mines]]). Stone debris is split into two types, both dropping stone.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Type
+
!Image
 +
!Name
 
!Tool Required
 
!Tool Required
!Space taken
 
 
!Drops
 
!Drops
 +
!Propagation
 
|-
 
|-
|[[Stone]]
+
|[[File:Stone Index343.png|32px]][[File:Stone Index450.png|32px]]
 +
|Rock
 
|{{name|Pickaxe|link=Pickaxes{{!}}Pickaxe}}
 
|{{name|Pickaxe|link=Pickaxes{{!}}Pickaxe}}
|1x1
 
 
|{{name|Stone|1|size=24}}
 
|{{name|Stone|1|size=24}}
 +
|Spawns randomly; spreads destructively
 
|-
 
|-
 +
|[[File:Farm Boulder.png|64px]]
 
|[[Boulder]]
 
|[[Boulder]]
 
|{{name|Steel Pickaxe|link=Pickaxes{{!}}Steel Pickaxe}}
 
|{{name|Steel Pickaxe|link=Pickaxes{{!}}Steel Pickaxe}}
|2x2
+
|{{name|Stone|15|size=24}}
|{{name|Stone|10-15|size=24}}
+
|Never
 
|}
 
|}
  
 
==Unique Areas==
 
==Unique Areas==
 
<div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;">
 
<div style="margin:5px;margin-top:5px;margin-left:15px;float:right;clear:right;">
{|class=wikitable
+
{|class="wikitable"
 
|[[File:Broken Greenhouse.png|90px]]
 
|[[File:Broken Greenhouse.png|90px]]
 
|[[File:Greenhouse.png|90px]]
 
|[[File:Greenhouse.png|90px]]
Line 195: Line 244:
 
|}  
 
|}  
 
</div>
 
</div>
There are three unique areas on The Farm (not including player placeable buildings, e.g. Barn, The Coop, etc.).  
+
There are three unique areas on The Farm (not including player placeable buildings,''e.g.,'' Barn, The Coop, etc.).  
  
 
===Greenhouse===
 
===Greenhouse===
:''Main page: [[Greenhouse]]''
+
{{main article|Greenhouse}}
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the [[Bundles#Pantry|Pantry]] section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill your Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
+
The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the [[Bundles#Pantry|Pantry]] section of the [[Community Center]] will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill the Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.
  
 
===The Cave===
 
===The Cave===
:''Main page: [[The Cave]]''
+
[[File:CaveMushrooms.png|right|120px|thumb|Mushroom boxes]]
[[File:Cave_Mushrooms_rev.png|right|140px|thumb|Mushrooms option]]
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{{main article|The Cave}}
Once your total earnings reaches 25000g, [[Demetrius]] meets with you at your door the next day. He states that he is working on research and asks if you wouldn't mind if he used your cave for more. He gives the player the option to either have fruit bats in their cave, or install 6 1x1 plots for growing various types of mushrooms. Picking fruit bats will cause a random fruit to be placed in the cave, while picking mushrooms will cause 5 different types of mushrooms to grow in the cave.
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Once total earnings reach {{price|25000}}, [[Demetrius]] meets the player at their door the next day. He states that he is working on research and asks if they wouldn't mind if he used their cave. He gives the player the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while the Mushroom Cave has a Dehydrator that drys out mushrooms, and mushroom boxes  that will produce one of five different types of mushrooms on a regular basis.
  
 
===Grandpa's Shrine===
 
===Grandpa's Shrine===
:''See also: [[Grandpa]]''
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{{main article|Grandpa}}
 
{{Quote|Wait for my return at the dawn of the 3rd year.}}
 
{{Quote|Wait for my return at the dawn of the 3rd year.}}
  
Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates your performance.
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Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates the player's performance.
  
After your third year of being on the farm and his intial evaluation, his shrine will still be active.
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After their third year of being on the farm and his initial evaluation, if the player got less than four candles, his shrine will still be active.
 
{{Quote| There's a diamond-shaped slot in the shrine... was that always there?}}
 
{{Quote| There's a diamond-shaped slot in the shrine... was that always there?}}
If you place a [[Diamond]] into your Grandpa's Shrine, he will reappear and re-evaluate your farm the next day. He will apologize for being too harsh and promptly give you a new answer if you made some changes.
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If the player places a [[Diamond]] into Grandpa's Shrine, he will reappear and re-evaluate the farm the next day. He will apologize for being too harsh and promptly give them a new answer if the player made some changes. Interacting with the shrine after this event will produce a [[Statue Of Perfection]], if all four candles are lit.
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After achieving [[Perfection]], a stone carving of a [[Stardrop]] will appear above the shrine.
  
 
==Additional Information==
 
==Additional Information==
 
:[[File:Brown Chicken.png|26px]] ''See: [[Animals]]''
 
:[[File:Brown Chicken.png|26px]] ''See: [[Animals]]''
 
:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]''
 
:[[File:Cheese.png|26px]] ''See: [[Artisan Goods]]''
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==Bugs==
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* There is a uncommon chance that when waking up after sleeping in the bed (2nd upgrade), the sleeping sprite will still be active.
  
 
==History==
 
==History==
{{history|1.0|Introduced.}}
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{{History|1.0|Introduced.}}
{{history|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
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{{History|1.1|Added four new farm maps to character creation, each favoring different [[skills]].}}
{{history|1.4|Added new multiplayer focused map, four corners farm.}}
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{{History|1.4|Added new multiplayer focused map: Four Corners Farm.}}
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{{History|1.5|Added Beach Farm. Once unlocked, the Greenhouse can now be moved at Robin’s shop. A stone carving of a Stardrop will now appear above Grandpa's Shrine after achieving Perfection.}}
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{{History|1.6|Added a new farm type: Meadowlands Farm. The farmhouse and pet bowl can now be moved through Robin's menu.}}
  
 
{{NavboxLocations}}
 
{{NavboxLocations}}
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[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[Category:Bugs tested in an unknown version]]
  
 
[[de:Der Hof]]
 
[[de:Der Hof]]

Latest revision as of 22:48, 4 April 2024

The Farm
All Farm Map Icon.png
Maplocation.png
Map.png
“You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.”

Upon completing the Character Creation and the initial dialogue with Robin at the Bus Stop, this is the location the player is transported to. Inherited from their grandfather after quitting their job at Joja Corporation, it is their duty to restore the land and make use of it.

See Getting Started for more information

Farm Maps

Main article: Farm Maps

When creating a new character players can select from a number of different maps for their farm. Each of these maps offer unique benefits, and favor specific skills.

The player's farm house will appear the same from the outside on all maps, but begins with a uniquely styled interior after the maps theme. These house interiors offer different furniture pieces, wallpaper and flooring for each map.

Each map will change how the farm appears on the game map slightly. Most simply change how the farm area appears, but some change areas outside the farm on the map - the Forest farm extends the forest to the west toward the farm and the Riverland map connects to a river which flows south of the desert. These changes are only reflected on the world map; no changes are made to the actual game world outside the player's farm based on map selection.

After selecting a map it cannot be changed; characters are permanently tied to their map type once created. Each map takes up the same area, but there are different amounts of usable, farmable, buildable land on each.

Name Description Associated Skill
Standard Farm Map Icon.png
Standard Farm
Farming Skill Icon.png Farming
Riverland Farm Map Icon.png
Riverland Farm
  • The majority of this map is water. Fishing is viable on this farm.
  • Water significantly decreases the overall farming area.
Fishing Skill Icon.png Fishing
Forest Farm Map Icon.png
Forest Farm
  • Many trees are found all around the map.
  • The following items spawn in the west area of the map:
  • Unique Weeds that always drops Mixed Seeds.
  • Additional cliffs and ponds decrease the overall farming area.
Foraging Skill Icon.png Foraging
Hilltop Farm Map Icon.png
Hill-top Farm
  • A special mining area, in the southwest part of the map, spawns the following items:
The type of nodes that spawn is relative to the player's Mining level.
  • Additional cliffs and a stream decrease the overall farming area.
Mining Skill Icon.png Mining
Wilderness Farm Map Icon.png
Wilderness Farm
  • Monsters spawn at night (scales with the player's Combat level).
    Wilderness Golems are unique to this map.
  • Additional cliffs and ponds decrease the overall farming area.
Combat Skill Icon.png Combat
Four Corners Farm Map Icon.png
Four Corners Farm
  • Multiplayer Focused map
  • Has 4 unique areas, forest, standard, lake and hill-top.
Multiplayer
Beach Farm Map Icon.png
Beach Farm
  • Includes good spots for fishing.
  • Fish caught on this map will be Ocean Fish.
  • Most of the ground is sand, which cannot be watered by sprinklers.
  • Supply crates occasionally wash up on shore.
  • Beach forage can be found on shores.
Fishing Skill Icon.png Fishing
Foraging Skill Icon.png Foraging
Meadowlands Farm Map Icon.png
Meadowlands Farm
Farming Skill Icon.png Farming

Farmhouse

A tier 3 House
Main article: Farmhouse

The Farmhouse is the only form of player housing. By default, the house features a TV, a single bed, a picture, a table and chair, decorative dishes, and a fireplace. The farmhouse can be upgraded 3 times: once by paying data-sort-value="10000">Gold.png10,000g and giving 450 Wood to Robin, and again by paying data-sort-value="65000">Gold.png65,000g and giving 100 Hardwood to Robin. The final upgrade adds a cellar which can age wine and cheese in Casks; it costs data-sort-value="100000">Gold.png100,000g. All upgrades take approximately 2 full days to complete.

Marriage

Main article: Marriage

Upon completion of the marriage ceremony, the person whom the player marries will have a portion of their room moved into the right side of their house. However, this requires at least a tier 2 farmhouse.

Shipping Box

Main article: Shipping

The shipping box is a rectangular wooden box located to the right of the farmhouse. Items with value can be placed inside the box (excluding tools) and will be sold overnight with the total earnings from selling the items displayed once the player goes to bed for the night. The latest item placed in the box can be recovered, but items placed before the latest item may not be recovered. For example, if the player places 10 corn in, it may be recovered before shipping out for the night, however, if the player places an eggplant on top of the corn, only the eggplant may be recovered, but the corn reaches its inevitable fate of being sold.

Mailbox

Main article: Letters

The mailbox is located to the bottom-right corner of the farmhouse. It is used to receive and read incoming letters. Any unread mail will be indicated by the display of a floating speech bubble containing an envelope icon hovering over the mailbox.

Crops

Visual representation of the protection range of a scarecrow
Main article: Crops

Seeds for crops can be purchased from Pierre in his shop, with his selection correlated to the active season, or obtained from completing Community Center bundles or Museum rewards. However, these seeds can only be planted on the farm or in the Greenhouse. In order to begin the process of growing a crop, the player must find a clear 1x1 area to till with a hoe. Once tilled, the seed may be planted and watered. All crops must be watered daily in order to continue growing. Once a crop is fully grown, it may be harvested. Most crops grow once, and the entire plant is harvested, but for crops like berries and corn, these crops only have their edible portions harvested, allowing the crop to grow back faster than when it was planted. However, once the season for the crop ends, it will wither and die immediately.

Fruit Trees

Main article: Fruit Trees

Fruit Tree seeds can be purchased from Pierre's Shop and occasionally from the Traveling Cart and sowed on the farm in the center of a 3x3 square. All fruit trees take approximately 28 days to mature completely, and, depending on the season, will produce 1 fruit per day. Fruit trees do not produce fruit during winter.

Crows

Crows may randomly spawn on the farm each morning there are crops planted. Crows destroy crops by eating them. To avoid this, players may craft Scarecrows and place them within range of growing crops. Collectible Rarecrows can also be used to scare off crows.

Buildings

Main article: Carpenter's Shop

Buildings can be purchased from Robin in the Carpenter's Shop at varying prices. Farm buildings are required to house animals. Both coops and barn buildings have upgrades, and the base building must be purchased before the upgrade. Each of these buildings can be built multiple times to support more animals.

Tip: It's a good idea to build a silo before purchasing animals to place in farm buildings, so there is a place to store hay for them to eat.

Debris

Farm debris is a naturally regenerating element on the Farm. It includes rocks, twigs, and weeds.

Small Plants

Image Name Tool Required Drops Propagation
Weeds Composite.png Weed Any Fiber.png Fiber (0-1) Mixed Seeds.png Mixed Seeds (0-1) Respawns randomly; spreads destructively
Grass Scythe Hay.png Hay (0-1) (only if Silo exists) Respawns randomly; Spreads non-destructively

Trees

Main article: Trees

Apart from Fruit Trees, there are 3 types of common trees that grow in Stardew Valley: Maple Trees, Oak Trees, and Pine Trees.

Tree Tool Required Drops Propagation
Mature Maple Tree Axe.png Axe Wood.png Wood (16-31), Sap.png Sap (6), Maple Seed.png Maple Seed (0-2), Hardwood.png Hardwood (if Lumberjack) Maple seeds spread non-destructively
Mature Oak Tree Axe.png Axe Wood.png Wood (16-31), Sap.png Sap (6), Acorn.png Acorn (0-2), Hardwood.png Hardwood (if Lumberjack) Acorns spread non-destructively
Mature Pine Tree Axe.png Axe Wood.png Wood (16-31), Sap.png Sap (6), Pine Cone.png Pine Cone (0-2), Hardwood.png Hardwood (if Lumberjack) Pine cones spread non-destructively
Tree Seedling (stage 4) Axe.png Axe Wood.png Wood (4-5) Grows to next stage
Tree Seedling (stages 2-3) Any Wood.png Wood (0-1) Grows to next stage
Fallen Seed Axe.png AxePickaxe.png PickaxeHoe.png Hoe Acorn.pngPine Cone.pngMaple Seed.png (1) Grows to stage 2 seedling

Note: Seeds will not drop until Foraging Skill Level 1 is acquired. Tree seedlings that have not yet grown beyond their first stage will drop nothing.

Wood

Apart from trees, wooden debris is split into three types, two of which produce Hardwood.

Image Name Tool Required Drops Propagation
Springobjects294.pngSpringobjects295.png Twig Axe.png Axe Wood.png Wood (1) Spawns randomly; spreads destructively
Large Stump.png Large Stump Copper Axe.png Copper Axe Hardwood.png Hardwood (2-3) Only on Forest Farm, Four Corners and Beach Farm
Large Log.png Large Log Steel Axe.png Steel Axe Hardwood.png Hardwood (8-10) Never

Stone

Main article: Stone

The farm's rock debris is not a primary way of farming stone (see The Mines). Stone debris is split into two types, both dropping stone.

Image Name Tool Required Drops Propagation
Stone Index343.pngStone Index450.png Rock Pickaxe.png Pickaxe Stone.png Stone (1) Spawns randomly; spreads destructively
Farm Boulder.png Boulder Steel Pickaxe.png Steel Pickaxe Stone.png Stone (15) Never

Unique Areas

Broken Greenhouse.png Greenhouse.png
Initial Repaired

There are three unique areas on The Farm (not including player placeable buildings,e.g., Barn, The Coop, etc.).

Greenhouse

Main article: Greenhouse

The Greenhouse in the beginning is unusable, as the player seems to assume it was destroyed by a storm. Completing the Pantry section of the Community Center will cause the greenhouse to be restored, and be of use to the player. It features a 12x10 plot for crops, and a water trough to refill the Watering can. Any seeds from any season may be planted here, even during the winter, giving the player a large advantage. Buildings may not be placed in the greenhouse.

The Cave

Mushroom boxes
Main article: The Cave

Once total earnings reach data-sort-value="25000">Gold.png25,000g, Demetrius meets the player at their door the next day. He states that he is working on research and asks if they wouldn't mind if he used their cave. He gives the player the option to either have fruit bats in the cave, or to install 6 mushroom boxes. Fruit bats will leave random fruit in the cave overnight, while the Mushroom Cave has a Dehydrator that drys out mushrooms, and mushroom boxes that will produce one of five different types of mushrooms on a regular basis.

Grandpa's Shrine

Main article: Grandpa
“Wait for my return at the dawn of the 3rd year.”

Grandpa's Shrine is a landmark located in the northwestern corner of the farm. Upon encountering the shrine, a note is present that reads "Wait for my return at the dawn of the 3rd year". Upon reaching the dawn of the 3rd year, a manifestation of grandpa appears and evaluates the player's performance.

After their third year of being on the farm and his initial evaluation, if the player got less than four candles, his shrine will still be active.

“ There's a diamond-shaped slot in the shrine... was that always there?”

If the player places a Diamond into Grandpa's Shrine, he will reappear and re-evaluate the farm the next day. He will apologize for being too harsh and promptly give them a new answer if the player made some changes. Interacting with the shrine after this event will produce a Statue Of Perfection, if all four candles are lit.

After achieving Perfection, a stone carving of a Stardrop will appear above the shrine.

Additional Information

Brown Chicken.png See: Animals
Cheese.png See: Artisan Goods

Bugs

  • There is a uncommon chance that when waking up after sleeping in the bed (2nd upgrade), the sleeping sprite will still be active.

History

  • 1.0: Introduced.
  • 1.1: Added four new farm maps to character creation, each favoring different skills.
  • 1.4: Added new multiplayer focused map: Four Corners Farm.
  • 1.5: Added Beach Farm. Once unlocked, the Greenhouse can now be moved at Robin’s shop. A stone carving of a Stardrop will now appear above Grandpa's Shrine after achieving Perfection.
  • 1.6: Added a new farm type: Meadowlands Farm. The farmhouse and pet bowl can now be moved through Robin's menu.