Difference between revisions of "Trees"

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(Undo revision 72072 by Sarysa (talk) You need to provide a code reference, since this has been tested by several users with varying results.)
(Added Woody's Secret effect, added to 1.6 history.)
 
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{{Spoiler}}
 
:''This article is about non-fruit trees. For Fruit Trees, see the [[Fruit Trees]] page.''
 
:''This article is about non-fruit trees. For Fruit Trees, see the [[Fruit Trees]] page.''
  
'''Trees''' that do not yield fruit are of two types: common, and special. Fully grown common trees yield resin, tar, or syrup when tapped with a [[Tapper]], or [[wood]] and [[sap]] when felled by an [[Axes|axe]]. After [[Foraging#Foraging Skill|Foraging Level 1]], felling common trees also produces some of the tree's own seed, which can then be planted on [[The Farm]]. Common trees that grow outside of the farm will grow back without the need to plant a seed, unless you leave the stump.  Special trees have their own unique characteristics.
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'''Trees''' that do not yield fruit are of two types: [[#Common Trees|common]] and [[#Special Trees|special]]. Common trees ([[Maple Tree|Maple]], [[Oak Tree|Oak]], [[Pine Tree|Pine]], and [[Mahogany Tree|Mahogany]]) are valuable natural resources, being the primary source of multiple products: [[Wood]] for construction and crafting, [[Sap]], [[Maple Syrup]], [[Oak Resin]], and [[Pine Tar]].  Special trees have their own unique characteristics.
  
Common Trees can be planted in the [[Greenhouse]].
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==Common Trees==
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===Harvesting===
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A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axes|Axe]]. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref name="treeproducts" />
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* {{name|Wood|12-16|class=inline}}, ''except'' Mahogany trees.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 15-20 pieces). If a player has read [[Woody's Secret]], there is a 5% chance to double the amount of wood dropped (''i.e.,'' 24-32 pieces normally or 30-40 pieces with the profession).
 +
* {{name|Hardwood|10|class=inline}} for Mahogany trees.  For players with the [[Skills#Foraging|Forester]] profession, the amounts are 25% larger (''i.e.,'' 12 or 13 pieces).
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* {{name|Sap|5|class=inline}}
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* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, {{name|Pine Cone|0-2|class=inline}} or {{name|Mahogany Seed|0-1|class=inline}}, depending on tree species.  These are in addition to the 1 possible [[#Growth Cycle|"loose" seed]] that may fall when shaking the tree.  All seeds are only possible if [[Foraging]] skill is at least 1.
 +
* {{name|Hardwood|class=inline}}, if the player has the [[Foraging#Foraging Skill|Lumberjack]] profession.  The amount of wood is random: 50% chance for 0 pieces; 25% 1; 12.5% 2; 6.25% 3; 3.125% 4; etc. (without any fixed maximum number).
 +
* 12 [[Foraging]] experience points.
 +
 
 +
When tapped, a tree cannot be chopped down or shaken for a seed, unless the tapper is first removed. (However, if the tree is moss-covered, you can shake it without removing the tapper by using a scythe or weapon on the tree.)
 +
 
 +
A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axes|Axe]] yields:<ref name="stumpproducts" />
 +
* {{name|Wood|4-9|class=inline}}
 +
** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill.  For [[Skills#Foraging|Foresters]], the total amount is 6-11 wood.
 +
** In multiplayer, the amount is fixed at 4 wood (5 for Foresters)
 +
* {{name|Sap|1|class=inline}}
 +
* 1 [[Foraging]] experience point.
 +
 
 +
At '''stage 4''', tree seedlings can be chopped down with an [[Axes|Axe]].  Products are:<ref name="seedlingproducts" />
 +
* {{name|Wood|4|class=inline}} (5 for [[Skills#Foraging|Forester]]s)
 +
 
 +
At '''stages 2 and 3''', tree seedlings can be removed using an [[Axes|Axe]], [[Hoes|Hoe]], [[Pickaxes|Pickaxe]], [[Scythe]], or [[Weapons|Weapon]]. If an Axe is not used, no products are dropped.<ref name="axeOnSeedling" />
 +
* {{name|Wood|1|class=inline}} may be dropped if an Axe is used.  The percent chance is ten times the player's Foraging level (''i.e.,'' guaranteed at level 10), including [[Buffs]].
 +
 
 +
At '''stage 1''', tree seeds can be removed from the ground using an [[Axes|Axe]], [[Hoes|Hoe]], or [[Pickaxes|Pickaxe]].  The only product is the seed.
 +
 
 +
===Moss===
 +
[[Moss]] is found growing on [[Maple Tree]]s, [[Oak Tree]]s, [[Pine Tree]]s, and two types of [[Green Rain Trees]] during all seasons apart from Winter. Moss is on most trees during the [[Weather#GreenRain|Green Rain]] weather event. Trees do not have to be chopped down to harvest Moss; it can be harvested with one use of any tool. Each tree will drop 1-2 Moss.
  
==Common Trees==
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===Growth Cycle===
Three varieties of common trees grow on [[The Farm]] and within Stardew Valley. Their sap may be used to produce [[Maple Syrup]], [[Pine Tar]], or [[Oak Resin]] via a [[Tapper]], and their [[Wood]] has many uses, including [[Crafting]] and building construction/upgrades.
+
Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref name="fallHazelnut" /> Note that the player must reach [[Foraging#Foraging Skill|Foraging Level 1]] and sleep to view the level-up screen before seeds from chopping down trees will be available. Seeds from shaking trees become available as soon as the player levels up.
 +
 
 +
In addition, mature trees (excluding stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref name="treeDropSeed" />  One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction.  The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
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Planted seeds grow through four stages before reaching maturity.  Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike [[Fruit Trees]]): the land can be fully paved; trees can be planted next to water or other features.  As long as the seed can be placed in the ground, it can grow.  The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
 +
 
 +
With [[Tree Fertilizer]], trees will grow one stage every night, except at stage 4, which takes two days.  In total, a fertilized seed takes five days to reach maturity.  Fertilized seeds and seedlings will grow even in [[Winter]]; otherwise, trees do not grow at all in winter.
  
Trees can be felled by chopping them repeatedly with an [[Axes|axe]]. Trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either directionIf the tree falls into or near water, the items it drops may disappear into the water. Rings like the [[Magnet Ring]] are very useful when chopping trees, as they allow the player to pick up items within a wider radius, reducing the need to cut obstacles to get to the fallen wood. Once cut down, trees don't regrow on [[The Farm|the farm]] even if you leave the stump, however seeds can spawn around stumps.
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Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerablyStatistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
  
Once per day, each tree or seed has a 20% chance of growing if it's not already fully-grown, and the season isn't [[winter]] (or it's in the [[Greenhouse]]). The tree won't reach full growth if there's a fully-grown non-fruit tree within its 3×3 grid, though it'll still grow to the sapling stage (Stage 4). The median growth time to maturity should be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 days.  
+
===Outside the Farm===
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Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Quarry]], [[Bus Stop]] and [[Backwoods]] can all be chopped down, tapped, or shaken for a seed. However, players cannot interact with the trees in [[Pelican Town|Town]].
  
The area around a tree can be paved without ill effectsCommon trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse, or next to tilled soil with crops and still grow to full maturity.
+
Outside the farm, trees never spontaneously spread planted seedsHowever, the player can plant seeds in any tillable ground (as long as the ground is un-tilled), which will go through the standard growth stages.
  
Trees in [[Pelican Town|Town]] cannot be interacted with.  Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Bus Stop]] and [[Backwoods]] can all be chopped down or tapped.  If such trees are chopped down, and the stumps removed, they will respawn as a Stage 3 sapling (20% chance each night) and grow to maturity as normal after thatWhile these trees will not grow to maturity in [[winter]] they will still spawn as a Stage 3 sapling in winter.
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Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter).  After reappearing, it will grow as normal into a mature treeIf the stump is not removed, the tree will not regrow.
  
Tree seeds can be planted in the hoed spot left from digging up an [[Artifact Spot]], and will act the same as a tree planted on the farm.
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===Lightning===
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Unlike [[Fruit Trees]], which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
  
Once fully grown, each tree has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if it has one.
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===Oak Tree===
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[[Oak Tree]]s grow from {{name|Acorn|class=inline|link=Acorn{{!}}Acorns}}. When [[Tapper|tapped]], they yield {{name|Oak Resin|class=inline}} every 7 days (or 3 days with the [[Heavy Tapper]]).
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{{#lst:Oak Tree|oaktree}}
  
Unlike [[Fruit Trees]] which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
+
Internally, Oak Trees have an ID of 1.
  
 
===Maple Tree===
 
===Maple Tree===
[[Maple Tree]]s grow from [[Maple Seed]]s. When [[Tapper|tapped]], they yield [[Maple Syrup]] every 7-8 days. Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].  
+
[[Maple Tree]]s grow from {{name|Maple Seed|class=inline|link=Maple Seed{{!}}Maple Seeds}}. When [[Tapper|tapped]], they yield {{name|Maple Syrup|class=inline}} every 9 days (or 4 days with the [[Heavy Tapper]]). Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].  
  
 
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
 
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
{| class="wikitable" id="roundedborder" style="text-align:center;"
+
{{#lst:Maple Tree|mapletree}}
|-
 
!colspan="7"|[[Maple Tree]]
 
|-
 
!Seed
 
!Stage 1
 
!Stage 2
 
!Stage 3
 
!Stage 4
 
!Stage 5 - Spring, Summer, Fall, Winter
 
!Tapper Product
 
|-
 
|{{name|Maple Seed}}
 
|[[File:Maple Stage 1.png|center|100px|link=]]
 
|[[File:Maple Stage 2.png|center|100px|link=]]
 
|[[File:Maple Stage 3.png|center|100px|link=]]
 
|[[File:Maple Stage 4.png|center|100px|link=]]
 
|[[File:Maple Stage 5.png|center|300px|link=]]
 
|{{name|Maple Syrup}}
 
|-
 
|}
 
  
===Oak Tree===
+
Internally, Maple Trees have an ID of 2.
[[Oak Tree]]s grow from [[Acorn]]s. When [[Tapper|tapped]], they yield [[Oak Resin]] every 6-7 days.
 
{| class="wikitable" id="roundedborder" style="text-align:center;"
 
|-
 
!colspan="7"|[[Oak Tree]]
 
|-
 
!Seed
 
!Stage 1
 
!Stage 2
 
!Stage 3
 
!Stage 4
 
!Stage 5 - Spring, Summer, Fall, Winter
 
!Tapper Product
 
|-
 
|{{name|Acorn}}
 
|[[File:Oak tree 1.png|center|100px|link=]]
 
|[[File:Oak Stage 2.png|center|100px|link=]]
 
|[[File:Oak Stage 3.png|center|100px|link=]]
 
|[[File:Oak Stage 4.png|center|100px|link=]]
 
|[[File:Oak Stage 5.png|center|300px|link=]]
 
|{{name|Oak Resin}}
 
|-
 
|}
 
  
 
===Pine Tree===
 
===Pine Tree===
[[Pine Tree]]s grow from [[Pine Cone]]s. When [[Tapper|tapped]], they yield [[Pine Tar]] every 4-5 days.
+
[[Pine Tree]]s grow from {{name|Pine Cone|class=inline|link=Pine Cone{{!}}Pine Cones}}. When [[Tapper|tapped]], they yield {{name|Pine Tar|class=inline}} every 5 days (or 2 days with the [[Heavy Tapper]]).
{| class="wikitable" id="roundedborder" style="text-align:center;"
+
{{#lst:Pine Tree|pinetree}}
|-
+
 
!colspan="7"|[[Pine Tree]]
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Internally, Pine Trees have an ID of 3.
|-
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!Seed
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===Mahogany Tree===
!Stage 1
+
[[Mahogany Tree]]s grow from {{name|Mahogany Seed|class=inline|link=Mahogany Seed{{!}}Mahogany Seeds}}. When [[Tapper|tapped]], they yield {{name|Sap|class=inline}} every day, with both normal [[Tapper|Tapper]] and [[Heavy Tapper]].
!Stage 2
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{{#lst:Mahogany Tree|mahoganytree}}
!Stage 3
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!Stage 4
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Internally, Mahogany Trees have an ID of 8.
!Stage 5 - Spring, Summer, Fall, Winter
 
!Tapper Product
 
|-
 
|{{name|Pine Cone}}
 
|[[File:Pine Stage 1.png|center|100px|link=]]
 
|[[File:Pine Stage 2.png|center|100px|link=]]
 
|[[File:Pine Stage 3.png|center|100px|link=]]
 
|[[File:Pine Stage 4.png|center|100px|link=]]
 
|[[File:Pine Stage 5.png|center|300px|link=]]
 
|{{name|Pine Tar}}
 
|}
 
  
 
==Special Trees==
 
==Special Trees==
 
Special trees have uncommon properties and yields.
 
Special trees have uncommon properties and yields.
 +
 +
===Palm Tree===
 +
[[Palm Tree]]s are found in [[The Desert|The Calico Desert]] and on [[Ginger Island]].  They do not drop seeds, but may occasionally drop a [[Coconut]] (and can also drop a [[Golden Coconut]] if the tree is on Ginger Island) when chopped down or shaken. They cannot be [[Tapper|tapped]].
 +
{{#lst:Palm Tree|palmtree}}
 +
 +
Internally, Palm Trees have an ID of 6 in the Desert and 9 on Ginger Island.
  
 
===Mushroom Tree===
 
===Mushroom Tree===
[[Mushroom Tree]]s are a rare occurrence on the farm.  Each [[Fall]], there is a chance for a fully grown common tree to change into a Mushroom Tree during the night. Mushroom Trees cannot be planted, but they do spread like other trees, and yield [[Red Mushroom|Red]] or [[Purple Mushroom]]s when chopped down.  They can be [[Tapper|tapped]] and will yield mushrooms over time.
+
[[Mushroom Tree]]s are a rare occurrence on the farm.  Each [[Fall]], there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. A Mushroom Tree can also be grown from a [[Mushroom Tree Seed]]. These seeds do not fall from Mushroom Trees when shaken or chopped - they can only be obtained from [[Qi's Walnut Room]] or from seeds spread from them. They yield [[Red Mushroom|Red]] or [[Purple Mushroom]]s when chopped down.  They can be [[Tapper|tapped]] and will yield {{name|Common Mushroom|class=inline|link=Common Mushroom{{!}}Common}}, {{name|Red Mushroom|class=inline|link=Red Mushroom{{!}}Red}}, and {{name|Purple Mushroom|class=inline|link=Purple Mushroom{{!}}Purple}} mushrooms over time.
 +
 
 +
Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind.  If the stump is left alone, the following Spring, it will regrow.
 +
{{#lst:Mushroom Tree|mushtree}}
 +
 
 +
Internally, Mushroom Trees have an ID of 7.
 +
 
 +
===Mystic Tree===
 +
[[Mystic Tree]]s are not native to the Valley; they grow only if planted by the farmer. Claim [[Mastery Cave#Masteries|Foraging Mastery]] to create [[Mystic Tree Seed]]s, from which they grow. When [[Tapper|tapped]], they yield {{name|Mystic Syrup|class=inline}} every 7 days (or 3 days with the [[Heavy Tapper]]). When chopped with an axe, they yield [[Hardwood]].
 +
{{#lst:Mystic Tree|mystictree}}
 +
 
 +
Internally, Mystic Trees have an ID of 13.
 +
 
 +
===Green Rain Trees===
 +
There are three varieties of [[Green Rain Trees]] found spawning naturally during the [[Weather|Green Rain]] weather event, and by planting [[Mossy Seed]]s. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, [[Wood]], [[Sap]], possible Mossy Seeds, and possible [[Hardwood]] (if the player is a [[Foraging#Foraging Skill|Lumberjack]]).
 +
 
 +
'''Type 1'''
  
{| class="wikitable" id="roundedborder" style="text-align:center;"
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Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
|-
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{{#lst:Green Rain Trees|greenraintype1}}
!colspan="6"|[[Mushroom Tree]]
 
|-
 
!Stage 1
 
!Stage 2
 
!Stage 3
 
!Stage 4
 
!Stage 5
 
!Tapper Product
 
|-
 
|[[File:MushroomTree_stage_1.png|center|100px|link=]]
 
|[[File:MushroomTree Stage 2.png|center|100px|link=]]
 
|[[File:MushroomTree Stage 3.png|center|100px|link=]]
 
|[[File:MushroomTree Stage 4.png|center|100px|link=]]
 
|[[File:Big Mushroom.png|100px|link=]]
 
|style="text-align: left;"|{{name|Common Mushroom}}{{name|Red Mushroom}}{{name|Purple Mushroom}}
 
|}
 
  
===Palm Tree===
+
'''Type 2'''
[[Palm Tree]]s are found only in [[The Desert|The Calico Desert]].  They do not drop seeds, but may occasionally drop a [[Coconut]] when chopped down or shaken. They cannot be [[Tapper|tapped]].
+
 
{| class="wikitable" id="roundedborder" style="text-align:center;"
+
Some appear with moss, while others do not. They cannot be [[Tapper|tapped]].
|-
+
{{#lst:Green Rain Trees|greenraintype2}}
!colspan="3"|[[Palm Tree]]
+
 
|-
+
'''Type 3'''
!Stage 1
+
 
!Stage 2
+
When chopped down with an axe, they drop [[Fiddlehead Fern]]s. When [[Tapper|tapped]], they yield {{name|Fiddlehead Fern|1|class=inline}} every 2 days (or 1 day with the [[Heavy Tapper]]).
!Stage 3
+
{{#lst:Green Rain Trees|greenraintype3}}
|-
 
|[[File:Palm Stage 1.png|center|100px|link=]]
 
|[[File:Palm Stage 2.png|center|100px|link=]]
 
|[[File:Palm Stage 3.png|center|100px|link=]]
 
|}
 
  
==Bugs==
+
==References==
*Normally a Maple, Oak, or Pine Tree can be planted only on [[The Farm]], or in select spots of tillable soil outside the farm. However, an [[Acorn]], [[Maple Seed]], or [[Pine Cone]] can be planted in the tilled tile left by digging up an [[Artifact Spot]], no matter where it occurs.
+
<references>
*As soon as you level up in [[Foraging]] Skill, all common trees stop dropping seeds when shaken or chopped down, and their seeds disappear when harvesting them with a tool. This lasts the rest of the day, but is fixed after sleeping and waking up the next day.
+
    <ref name="treeproducts">See <samp>Tree::extraWoodCalculator</samp> and <samp>Tree::tickUpdate</samp> in the game code.</ref>
 +
    <ref name="stumpproducts">See <samp>Tree::extraWoodCalculator</samp> and <samp>Tree::performTreeFall</samp> in the game code.</ref>
 +
    <ref name="seedlingproducts">See <samp>Tree::performBushDestroy</samp> in the game code.</ref>
 +
    <ref name="axeOnSeedling">See <samp>Tree::performSproutDestroy</samp> in the game code.</ref>
 +
    <ref name="fallHazelnut">See <samp>Tree::shake</samp> and <samp>Tree::dayUpdate</samp> in the game code.</ref>
 +
    <ref name="treeDropSeed">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 +
</references>
  
==Trivia==
+
==History==
[[Watering Cans|Watering]] a Stage 2 or 3 tree makes the same sound as striking it with a [[Scythe]].
+
{{History|1.1|You can no longer tap a stump, and trees no longer say "Wrong Season" message.}}
 +
{{History|1.3.27|Breaking small tree stumps now provides +1 Foraging XP.}}
 +
{{History|1.4|Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered.  Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day.  Planting tree seeds outside the farm no longer requires the spot to be tilled.  (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).}}
 +
{{History|1.5|Added Mahogany Tree.}}
 +
{{History|1.6|Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees. Reading [[Woody's Secret]] has a chance to double wood output from trees.}}
  
 
{{NavboxTree}}
 
{{NavboxTree}}
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[[de:Bäume]]
 
[[de:Bäume]]
 
[[es:Árboles]]
 
[[es:Árboles]]
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[[fr:Arbres]]
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[[it:Alberi]]
 
[[ja:樹木]]
 
[[ja:樹木]]
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[[ko:나무들]]
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[[hu:Fák]]
 
[[pt:Árvores]]
 
[[pt:Árvores]]
 
[[ru:Деревья]]
 
[[ru:Деревья]]
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[[tr:Ağaçlar]]
 
[[zh:树]]
 
[[zh:树]]

Latest revision as of 14:49, 15 April 2024

Rotten Plant.png  Warning: Spoilers  Rotten Plant 2.png

This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section.

This article is about non-fruit trees. For Fruit Trees, see the Fruit Trees page.

Trees that do not yield fruit are of two types: common and special. Common trees (Maple, Oak, Pine, and Mahogany) are valuable natural resources, being the primary source of multiple products: Wood for construction and crafting, Sap, Maple Syrup, Oak Resin, and Pine Tar. Special trees have their own unique characteristics.

Common Trees

Harvesting

A mature tree (stage 5) can be shaken for a seed (see Growth Cycle), tapped for syrup, or felled by chopping it repeatedly with an Axe. When chopped down, trees always fall left or right away from the player (if applicable) and produce wood or seeds in the direction of the fall. When chopped from above or below, the player should try to stand off-center on the tile to clearly ensure the direction. If the tree is adjacent to a wall, hug the wall to ensure it falls into playing space. If the tree falls into or near water, the items it drops may disappear into the water. High Magnetism is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:[1]

  • Wood.png Wood (12-16), except Mahogany trees. The possible 4 bonus pieces of wood are randomly added, based on Luck and Foraging skill. For players with the Forester profession, the amounts are 25% larger (i.e., 15-20 pieces). If a player has read Woody's Secret, there is a 5% chance to double the amount of wood dropped (i.e., 24-32 pieces normally or 30-40 pieces with the profession).
  • Hardwood.png Hardwood (10) for Mahogany trees. For players with the Forester profession, the amounts are 25% larger (i.e., 12 or 13 pieces).
  • Sap.png Sap (5)
  • Maple Seed.png Maple Seed (0-2), Acorn.png Acorn (0-2), Pine Cone.png Pine Cone (0-2) or Mahogany Seed.png Mahogany Seed (0-1), depending on tree species. These are in addition to the 1 possible "loose" seed that may fall when shaking the tree. All seeds are only possible if Foraging skill is at least 1.
  • Hardwood.png Hardwood, if the player has the Lumberjack profession. The amount of wood is random: 50% chance for 0 pieces; 25% 1; 12.5% 2; 6.25% 3; 3.125% 4; etc. (without any fixed maximum number).
  • 12 Foraging experience points.

When tapped, a tree cannot be chopped down or shaken for a seed, unless the tapper is first removed. (However, if the tree is moss-covered, you can shake it without removing the tapper by using a scythe or weapon on the tree.)

A stump is left behind after a mature tree is chopped down. Removing the stump with an Axe yields:[2]

  • Wood.png Wood (4-9)
    • In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on Luck and Foraging skill. For Foresters, the total amount is 6-11 wood.
    • In multiplayer, the amount is fixed at 4 wood (5 for Foresters)
  • Sap.png Sap (1)
  • 1 Foraging experience point.

At stage 4, tree seedlings can be chopped down with an Axe. Products are:[3]

At stages 2 and 3, tree seedlings can be removed using an Axe, Hoe, Pickaxe, Scythe, or Weapon. If an Axe is not used, no products are dropped.[4]

  • Wood.png Wood (1) may be dropped if an Axe is used. The percent chance is ten times the player's Foraging level (i.e., guaranteed at level 10), including Buffs.

At stage 1, tree seeds can be removed from the ground using an Axe, Hoe, or Pickaxe. The only product is the seed.

Moss

Moss is found growing on Maple Trees, Oak Trees, Pine Trees, and two types of Green Rain Trees during all seasons apart from Winter. Moss is on most trees during the Green Rain weather event. Trees do not have to be chopped down to harvest Moss; it can be harvested with one use of any tool. Each tree will drop 1-2 Moss.

Growth Cycle

Each day, there is a 5% chance that a mature tree will generate a "loose" seed. This seed will be dropped if the player shakes the tree. Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of Fall, shaking a Maple Tree produces a Hazelnut instead of a Maple Seed.[5] Note that the player must reach Foraging Level 1 and sleep to view the level-up screen before seeds from chopping down trees will be available. Seeds from shaking trees become available as soon as the player levels up.

In addition, mature trees (excluding stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.[6] One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction. The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.

Planted seeds grow through four stages before reaching maturity. Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike Fruit Trees): the land can be fully paved; trees can be planted next to water or other features. As long as the seed can be placed in the ground, it can grow. The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.

With Tree Fertilizer, trees will grow one stage every night, except at stage 4, which takes two days. In total, a fertilized seed takes five days to reach maturity. Fertilized seeds and seedlings will grow even in Winter; otherwise, trees do not grow at all in winter.

Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably. Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.

Outside the Farm

Common trees in Cindersap Forest, The Mountain, Railroad, Quarry, Bus Stop and Backwoods can all be chopped down, tapped, or shaken for a seed. However, players cannot interact with the trees in Town.

Outside the farm, trees never spontaneously spread planted seeds. However, the player can plant seeds in any tillable ground (as long as the ground is un-tilled), which will go through the standard growth stages.

Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter). After reappearing, it will grow as normal into a mature tree. If the stump is not removed, the tree will not regrow.

Lightning

Unlike Fruit Trees, which produce Coal for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.

Oak Tree

Oak Trees grow from Acorn.png Acorns. When tapped, they yield Oak Resin.png Oak Resin every 7 days (or 3 days with the Heavy Tapper).

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Oak Stage 1.png
Oak Stage 2.png
Oak Stage 3.png
Oak Stage 4.png
Oak Stage 5.png
Oak stump Spring.png Oak stump Spring.png Oak stump Spring.png Oak stump Winter.png

Internally, Oak Trees have an ID of 1.

Maple Tree

Maple Trees grow from Maple Seed.png Maple Seeds. When tapped, they yield Maple Syrup.png Maple Syrup every 9 days (or 4 days with the Heavy Tapper). Maple trees have a chance to drop a Hazelnut during the last 2 weeks of Fall.

Maple Syrup is the most profitable of the 3 types of common tree syrup.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Maple Stage 1.png
Maple Stage 2.png
Maple Stage 3.png
Maple Stage 4.png
Maple Stage 5.png
Maple stump Spring.png Maple stump Summer.png Maple stump Fall.png Maple stump Winter.png

Internally, Maple Trees have an ID of 2.

Pine Tree

Pine Trees grow from Pine Cone.png Pine Cones. When tapped, they yield Pine Tar.png Pine Tar every 5 days (or 2 days with the Heavy Tapper).

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Pine Stage 1.png
Pine Stage 2.png
Pine Stage 3.png
Pine Stage 4.png
Pine Stage 5.png
Pine stump Spring.png Pine stump Spring.png Pine stump Fall.png Pine stump Winter.png

Internally, Pine Trees have an ID of 3.

Mahogany Tree

Mahogany Trees grow from Mahogany Seed.png Mahogany Seeds. When tapped, they yield Sap.png Sap every day, with both normal Tapper and Heavy Tapper.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Mahogany Stage 1.png
Mahogany Stage 2.png
Mahogany Stage 3.png
Mahogany Stage 4.png
Mahogany Stage 5.png
Mahogany stump Spring.png Mahogany stump Spring.png Mahogany stump Fall.png Mahogany stump Winter.png

Internally, Mahogany Trees have an ID of 8.

Special Trees

Special trees have uncommon properties and yields.

Palm Tree

Palm Trees are found in The Calico Desert and on Ginger Island. They do not drop seeds, but may occasionally drop a Coconut (and can also drop a Golden Coconut if the tree is on Ginger Island) when chopped down or shaken. They cannot be tapped.

Stage 1 Stage 2 Stage 3 - Desert / Island Stump
Palm Stage 1.png
Palm Stage 2.png
Palm Stage 3.png Palm Tree Island Portrait.png
Palm stump.png

Internally, Palm Trees have an ID of 6 in the Desert and 9 on Ginger Island.

Mushroom Tree

Mushroom Trees are a rare occurrence on the farm. Each Fall, there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. A Mushroom Tree can also be grown from a Mushroom Tree Seed. These seeds do not fall from Mushroom Trees when shaken or chopped - they can only be obtained from Qi's Walnut Room or from seeds spread from them. They yield Red or Purple Mushrooms when chopped down. They can be tapped and will yield Common Mushroom.png Common, Red Mushroom.png Red, and Purple Mushroom.png Purple mushrooms over time.

Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind. If the stump is left alone, the following Spring, it will regrow.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stump
MushroomTree Stage 1.png
MushroomTree Stage 2.png
MushroomTree Stage 3.png
MushroomTree Stage 4.png
MushroomTree Stage 5.png Mushroom stump.png

Internally, Mushroom Trees have an ID of 7.

Mystic Tree

Mystic Trees are not native to the Valley; they grow only if planted by the farmer. Claim Foraging Mastery to create Mystic Tree Seeds, from which they grow. When tapped, they yield Mystic Syrup.png Mystic Syrup every 7 days (or 3 days with the Heavy Tapper). When chopped with an axe, they yield Hardwood.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stump
Mystic Tree Stage 1.png
Mystic Tree Stage 2.png
Mystic Tree Stage 3.png
Mystic Tree Stage 4.png
Mystic Tree Stage 5.png
Mystic Tree Stump.png

Internally, Mystic Trees have an ID of 13.

Green Rain Trees

There are three varieties of Green Rain Trees found spawning naturally during the Green Rain weather event, and by planting Mossy Seeds. They may drop a Mossy Seed when shaken. When chopped with an axe, they drop possible Moss, Wood, Sap, possible Mossy Seeds, and possible Hardwood (if the player is a Lumberjack).

Type 1

Some appear with moss, while others do not. They cannot be tapped.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Wild Tree Stage 1.png
Wild Tree Stage 2.png
Wild Tree Stage 3.png
Wild Tree Stage 4.png
Wild Tree Stage 5.png
Wild Tree stump Spring.png Wild Tree stump Spring.png Wild Tree stump Fall.png Wild Tree stump Winter.png

Type 2

Some appear with moss, while others do not. They cannot be tapped.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Lush Wild Tree Stage 1.png
Lush Wild Tree Stage 2.png
Lush Wild Tree Stage 3.png
Lush Wild Tree Stage 4.png
Lush Wild Tree Stage 5.png
Lush Wild Tree stump Spring.png Lush Wild Tree stump Spring.png Lush Wild Tree stump Fall.png Lush Wild Tree stump Winter.png

Type 3

When chopped down with an axe, they drop Fiddlehead Ferns. When tapped, they yield Fiddlehead Fern.png Fiddlehead Fern (1) every 2 days (or 1 day with the Heavy Tapper).

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Fiddlehead Stalk Stage 1.png
Fiddlehead Stalk Stage 2.png
Fiddlehead Stalk Stage 3.png
Fiddlehead Stalk Stage 4.png
Fiddlehead Stalk Stage 5.png
Fiddlehead Stalk stump Spring.png Fiddlehead Stalk stump Spring.png Fiddlehead Stalk stump Fall.png Fiddlehead Stalk stump Winter.png

References

  1. See Tree::extraWoodCalculator and Tree::tickUpdate in the game code.
  2. See Tree::extraWoodCalculator and Tree::performTreeFall in the game code.
  3. See Tree::performBushDestroy in the game code.
  4. See Tree::performSproutDestroy in the game code.
  5. See Tree::shake and Tree::dayUpdate in the game code.
  6. See Tree::dayUpdate in the game code.

History

  • 1.1: You can no longer tap a stump, and trees no longer say "Wrong Season" message.
  • 1.3.27: Breaking small tree stumps now provides +1 Foraging XP.
  • 1.4: Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered. Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occurred during the day. Planting tree seeds outside the farm no longer requires the spot to be tilled. (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).
  • 1.5: Added Mahogany Tree.
  • 1.6: Added Mystic Tree and the Green Rain Trees. Fixed tree stumps dropping seeds like full-grown trees. Reading Woody's Secret has a chance to double wood output from trees.