Difference between revisions of "Trees"

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:''This article is about non-fruit trees. For Fruit Trees, see the [[Fruit Trees]] page.''
 
:''This article is about non-fruit trees. For Fruit Trees, see the [[Fruit Trees]] page.''
  
'''Trees''' that do not yield fruit are of two types: common and special. Fully grown common trees yield resin, tar, or syrup when tapped with a [[Tapper]], or [[wood]] and [[sap]] when felled by an [[Axes|axe]]. Common trees that grow outside of the farm will grow back without the need to plant a seed, unless you leave the stump.  Special trees have their own unique characteristics.
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'''Trees''' that do not yield fruit are of two types: [[#Common Trees|common]] and [[#Special Trees|special]]. Common trees ([[Maple Tree|Maple]], [[Oak Tree|Oak]], and [[Pine Tree|Pine]]) are valuable natural resources, being the primary source of multiple products: [[Wood]] for construction and crafting, [[Sap]], [[Maple Syrup]], [[Oak Resin]], and [[Pine Tar]].  Special trees have their own unique characteristics.
  
After [[Foraging#Foraging Skill|Foraging Level 1]], felling common trees also produces some of the tree's own seed, which can then be planted. Note that a day must pass and the overnight skill level up notification must appear for this to be the case.
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==Common Trees==
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===Harvesting===
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A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axe]]. When chopped down, trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water.  High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref>Tree::extraWoodCalculator(), Tree::tickUpdate()</ref>
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* {{name|Wood|12-16|class=inline}}.  The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill.  For players with the [[Forester]] profession, the amounts are 25% larger (i.e., 15-20 pieces).
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* {{name|Sap|5|class=inline}}
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* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, or {{name|Pine Cone|0-2|class=inline}}, depending on tree species.  These are in addition to the 1 possible [[#Growth Cycle|"loose" seed]] that may fall when shaking the tree.  All seeds are only possible if [[Foraging]] skill is at least 1.
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* {{name|Hardwood|class=inline}}, if the player has the [[Lumberjack]] profession.  The amount of wood is random: 50% chance for 0 pieces; 25% 1; 12.5% 2; 6.25% 3; 3.125% 4; etc. (without any fixed maximum number).
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* 12 [[Foraging]] experience points.
  
==Common Trees==
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When tapped, a tree cannot chopped down or shaken for a seed, unless the tapper is first removed.
Three varieties of common trees grow on [[The Farm]] and within Stardew Valley. They can produce [[Maple Syrup]], [[Pine Tar]], or [[Oak Resin]] via a [[Tapper]]. [[Wood]] has many uses including [[Crafting]] and building construction/upgrades. Dropped tree [[Sap]] can be made into [[Basic Fertilizer]] and is an ingredient in [[Quality Fertilizer]].
 
  
'''Chopping'''
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A '''stump''' is left behind after a mature tree is chopped down.  Removing the stump with an [[Axe]] yields:<ref>Tree::extraWoodCalculator(), Tree::performTreeFall()</ref>
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* {{name|Wood|4-9|class=inline}}
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** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill.  For [[Forester]]s, the total amount is 6-11 wood.
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** In multiplayer, the amount is fixed at 4 wood (5 for [[Forester]]s)
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* {{name|Sap|1|class=inline}}
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* 1 [[Foraging]] experience point.
  
Trees can be felled by chopping them repeatedly with an [[Axes|axe]]. Trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction.  When chopped from above or below, the tree may fall in either direction.  If the tree falls into or near water, the items it drops may disappear into the water. Rings like the [[Magnet Ring]] are very useful when chopping trees, as they allow the player to pick up items within a wider radius, reducing the need to cut obstacles to get to the fallen wood. Once cut down, trees don't regrow on [[The Farm|the farm]] even if you leave the stump, however seeds can spawn around stumps.
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At '''stage 4''', tree seedlings can be chopped down with an [[Axe]]. Products are:<ref>Tree::performBushDestroy()</ref>
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* {{name|Wood|4|class=inline}} (5 for [[Forester]]s)
  
'''Placement'''
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At '''stages 2 and 3''', tree seedlings can be removed using an [[Axe]], [[Hoe]], [[Pickaxe]], [[Scythe]], or [[Weapon]]. Normally, no products are dropped.  The only exception is:<ref>Tree::performSproutDestroy()</ref>
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* {{name|Wood|1|class=inline}} may be dropped if an Axe was used.  The percent chance is ten times the player's Foragaging level (i.e., guaranteed at level 10), including [[Buffs]].
  
The area around a tree seed can be paved without hindering growth. Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse, or next to tilled soil with crops and still grow to full maturity. Requirements for [[Fruit Trees]] are different.
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At '''stage 1''', tree seeds can be removed from the ground using an [[Axe]], [[Hoe]], or [[Pickaxe]].  The only product is the seed.
  
'''Growth Rate'''
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===Growth Cycle===
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Each day, there is a 5% chance that a mature tree will generate a "loose" seed.  This seed will be dropped if the player shakes the tree.  Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref>Tree::shake(), Tree::dayUpdate()</ref> Note that [[Foraging#Foraging Skill|Foraging Level 1]] must be reached before any tree seeds become available -- including sleeping overnight and receiving the skill level up notification.
  
Each night, trees and seeds have a 20% chance of growing to their next stage until fully-grown. [[Tree Fertilizer]] can be used to speed up this process. Unlike [[Fruit Trees|fruit trees]], common trees of any growth stage do not grow in [[winter]] (unless [[Tree Fertilizer]] is used, or they are grown inside the [[greenhouse]]). Common trees will not reach full growth if there's a fully-grown common tree within its 3×3 grid, though it will still grow to the sapling stage (Stage 4). The median growth time to maturity should be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 days.  
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In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref>Tree::dayUpdate()</ref> One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction. The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
  
'''Outside the Farm'''
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Planted seeds grow through four stages before reaching maturity.  Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike [[Fruit Tree]]s): the land can be fully paved; trees can planted next to water or other features.  As long as the seed can be placed in the ground, it can grow.  The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
  
Trees in [[Pelican Town|Town]] cannot be interacted with.  Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Bus Stop]] and [[Backwoods]] can all be chopped down or tappedIf such trees are chopped down, and the stumps removed, they will respawn as a Stage 3 sapling (20% chance each night) and grow to maturity as normal after thatWhile these trees will not grow to maturity in [[winter]] they will still spawn as a Stage 3 sapling in winter.
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With [[Tree Fertilizer]], trees will grow one stage every night, except at stage 4, which takes two daysIn total, a fertilized seed takes five days to reach maturity.  Fertilized seeds and seedlings will grow even in [[Winter]]; otherwise, trees do not grow at all in winter.
  
Tree seeds can be planted in tillable ground outside the farm. The ground must be un-tilled to plant a seed.
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Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably.  Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
  
'''Seeds'''
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===Outside the Farm===
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Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Bus Stop]] and [[Backwoods]] can all be chopped down, tapped, or shaken for a seed. However, players cannot interact with the trees in [[Pelican Town|Town]].
  
Once fully grown, each tree or stump has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed if it has one. Trees on [[The Farm|the farm]] that are not shaken will drop their seed anywhere within the 8 tiles immediately surrounding the tree (or stump). Fully-grown trees and stumps will not drop seeds if the 8 surrounding tiles are paved. If a tree is [[Tapper|tapped]], shaking it will not be possible, but it will continue to drop seeds. Despite trees not growing in [[winter]], they will still drop seeds.
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Outside the farm, trees never spontaneously spread planted seeds. However, the player can plant seeds in any tillable ground (as long as the ground is un-tilled), which will go through the standard growth stages.
  
'''Lightning'''
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Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter).  After reappearing, it will grow as normal into a mature tree.  If the stump is not removed, the tree will not regrow.
  
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=== Lightning ===
 
Unlike [[Fruit Trees]], which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
 
Unlike [[Fruit Trees]], which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
  
 
===Maple Tree===
 
===Maple Tree===
[[Maple Tree]]s grow from {{name|Maple Seed|class=inline|link=Maple Seed{{!}}Maple Seeds}}. When [[Tapper|tapped]], they yield {{name|Maple Syrup|class=inline}} every 7-8 days. Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].  
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[[Maple Tree]]s grow from {{name|Maple Seed|class=inline|link=Maple Seed{{!}}Maple Seeds}}. When [[Tapper|tapped]], they yield {{name|Maple Syrup|class=inline}} every 9 days. Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].  
  
 
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
 
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
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===Oak Tree===
 
===Oak Tree===
[[Oak Tree]]s grow from {{name|Acorn|class=inline|link=Acorn{{!}}Acorns}}. When [[Tapper|tapped]], they yield {{name|Oak Resin|class=inline}} every 6-7 days.
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[[Oak Tree]]s grow from {{name|Acorn|class=inline|link=Acorn{{!}}Acorns}}. When [[Tapper|tapped]], they yield {{name|Oak Resin|class=inline}} every 7-8 days.
 
{{#lst:Oak Tree|oaktree}}
 
{{#lst:Oak Tree|oaktree}}
  
 
===Pine Tree===
 
===Pine Tree===
[[Pine Tree]]s grow from {{name|Pine Cone|class=inline|link=Pine Cone{{!}}Pine Cones}}. When [[Tapper|tapped]], they yield {{name|Pine Tar|class=inline}} every 4-5 days.
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[[Pine Tree]]s grow from {{name|Pine Cone|class=inline|link=Pine Cone{{!}}Pine Cones}}. When [[Tapper|tapped]], they yield {{name|Pine Tar|class=inline}} every 5-6 days.
 
{{#lst:Pine Tree|pinetree}}
 
{{#lst:Pine Tree|pinetree}}
  
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{{#lst:Palm Tree|palmtree}}
 
{{#lst:Palm Tree|palmtree}}
  
==Bugs==
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==References==
* Chopping a stage 2–3 sapling with an [[Axes|axe]] has a chance to drop one [[wood]], depending on your forage level. This doesn't happen when cutting it with a [[scythe]].
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<references />
  
 
==History==
 
==History==

Revision as of 23:45, 6 April 2020

This article is about non-fruit trees. For Fruit Trees, see the Fruit Trees page.

Trees that do not yield fruit are of two types: common and special. Common trees (Maple, Oak, and Pine) are valuable natural resources, being the primary source of multiple products: Wood for construction and crafting, Sap, Maple Syrup, Oak Resin, and Pine Tar. Special trees have their own unique characteristics.

Common Trees

Harvesting

A mature tree (stage 5) can be shaken for a seed (see Growth Cycle), tapped for syrup, or felled by chopping it repeatedly with an Axe. When chopped down, trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water. High Magnetism is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:[1]

  • Wood.png Wood (12-16). The possible 4 bonus pieces of wood are randomly added, based on Luck and Foraging skill. For players with the Forester profession, the amounts are 25% larger (i.e., 15-20 pieces).
  • Sap.png Sap (5)
  • Maple Seed.png Maple Seed (0-2), Acorn.png Acorn (0-2), or Pine Cone.png Pine Cone (0-2), depending on tree species. These are in addition to the 1 possible "loose" seed that may fall when shaking the tree. All seeds are only possible if Foraging skill is at least 1.
  • Hardwood.png Hardwood, if the player has the Lumberjack profession. The amount of wood is random: 50% chance for 0 pieces; 25% 1; 12.5% 2; 6.25% 3; 3.125% 4; etc. (without any fixed maximum number).
  • 12 Foraging experience points.

When tapped, a tree cannot chopped down or shaken for a seed, unless the tapper is first removed.

A stump is left behind after a mature tree is chopped down. Removing the stump with an Axe yields:[2]

  • Wood.png Wood (4-9)
    • In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on Luck and Foraging skill. For Foresters, the total amount is 6-11 wood.
    • In multiplayer, the amount is fixed at 4 wood (5 for Foresters)
  • Sap.png Sap (1)
  • 1 Foraging experience point.

At stage 4, tree seedlings can be chopped down with an Axe. Products are:[3]

At stages 2 and 3, tree seedlings can be removed using an Axe, Hoe, Pickaxe, Scythe, or Weapon. Normally, no products are dropped. The only exception is:[4]

  • Wood.png Wood (1) may be dropped if an Axe was used. The percent chance is ten times the player's Foragaging level (i.e., guaranteed at level 10), including Buffs.

At stage 1, tree seeds can be removed from the ground using an Axe, Hoe, or Pickaxe. The only product is the seed.

Growth Cycle

Each day, there is a 5% chance that a mature tree will generate a "loose" seed. This seed will be dropped if the player shakes the tree. Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of Fall, shaking a Maple Tree produces a Hazelnut instead of a Maple Seed.[5] Note that Foraging Level 1 must be reached before any tree seeds become available -- including sleeping overnight and receiving the skill level up notification.

In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.[6] One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction. The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.

Planted seeds grow through four stages before reaching maturity. Tree seeds do not require watering, nor do they require the surrounding land to be empty (unlike Fruit Trees): the land can be fully paved; trees can planted next to water or other features. As long as the seed can be placed in the ground, it can grow. The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.

With Tree Fertilizer, trees will grow one stage every night, except at stage 4, which takes two days. In total, a fertilized seed takes five days to reach maturity. Fertilized seeds and seedlings will grow even in Winter; otherwise, trees do not grow at all in winter.

Without fertilizer, seedlings have a 20% chance each night of growing to the next stage, except at stage 4, where seedlings spend twice as long. The median growth time from seed to maturity is 24 days, although individual tree growth times will vary considerably. Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.

Outside the Farm

Common trees in Cindersap Forest, The Mountain, Railroad, Bus Stop and Backwoods can all be chopped down, tapped, or shaken for a seed. However, players cannot interact with the trees in Town.

Outside the farm, trees never spontaneously spread planted seeds. However, the player can plant seeds in any tillable ground (as long as the ground is un-tilled), which will go through the standard growth stages.

Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter). After reappearing, it will grow as normal into a mature tree. If the stump is not removed, the tree will not regrow.

Lightning

Unlike Fruit Trees, which produce Coal for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.

Maple Tree

Maple Trees grow from Maple Seed.png Maple Seeds. When tapped, they yield Maple Syrup.png Maple Syrup every 9 days. Maple trees have a chance to drop a Hazelnut during the last 2 weeks of Fall.

Maple Syrup is the most profitable of the 3 types of common tree syrup.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Maple Stage 1.png
Maple Stage 2.png
Maple Stage 3.png
Maple Stage 4.png
Maple Stage 5.png
Maple stump Spring.png Maple stump Summer.png Maple stump Fall.png Maple stump Winter.png

Oak Tree

Oak Trees grow from Acorn.png Acorns. When tapped, they yield Oak Resin.png Oak Resin every 7-8 days.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Oak Stage 1.png
Oak Stage 2.png
Oak Stage 3.png
Oak Stage 4.png
Oak Stage 5.png
Oak stump Spring.png Oak stump Spring.png Oak stump Spring.png Oak stump Winter.png

Pine Tree

Pine Trees grow from Pine Cone.png Pine Cones. When tapped, they yield Pine Tar.png Pine Tar every 5-6 days.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 - Spring, Summer, Fall, Winter Stump - Spring, Summer, Fall, Winter
Pine Stage 1.png
Pine Stage 2.png
Pine Stage 3.png
Pine Stage 4.png
Pine Stage 5.png
Pine stump Spring.png Pine stump Spring.png Pine stump Fall.png Pine stump Winter.png

Special Trees

Special trees have uncommon properties and yields.

Mushroom Tree

Mushroom Trees are a rare occurrence on the farm. Each Fall, there is a chance for a fully grown untapped common tree (or stump) to change into a Mushroom Tree (or stump) during the night. Mushroom Trees cannot be planted, but they do spread like other trees, and yield Red or Purple Mushrooms when chopped down. They can be tapped and will yield Common Mushroom.png Common, Red Mushroom.png Red, and Purple Mushroom.png Purple mushrooms over time.

Mushroom Trees hit by lightning will be reduced to a stump and leave mushrooms behind, in the same way as common trees leave wood/sap behind. If the stump is left alone, the following Spring, it will regrow.

Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stump
MushroomTree Stage 1.png
MushroomTree Stage 2.png
MushroomTree Stage 3.png
MushroomTree Stage 4.png
MushroomTree Stage 5.png Mushroom stump.png

Palm Tree

Palm Trees are found only in The Calico Desert. They do not drop seeds, but may occasionally drop a Coconut when chopped down or shaken. They cannot be tapped.

Stage 1 Stage 2 Stage 3 - Desert / Island Stump
Palm Stage 1.png
Palm Stage 2.png
Palm Stage 3.png Palm Tree Island Portrait.png
Palm stump.png

References

  1. Tree::extraWoodCalculator(), Tree::tickUpdate()
  2. Tree::extraWoodCalculator(), Tree::performTreeFall()
  3. Tree::performBushDestroy()
  4. Tree::performSproutDestroy()
  5. Tree::shake(), Tree::dayUpdate()
  6. Tree::dayUpdate()

History

  • 1.1: You can no longer tap a stump.
  • 1.3.27: Breaking small tree stumps now provides +1 Foraging XP.
  • 1.4: Fixed bug that caused a stage 2-3 sapling to make a scythe sound when watered. Fixed bug that prevented trees from dropping seeds and seeds disappearing when harvested if a Foraging level up occured during the day. Planting tree seeds outside the farm no longer requires the spot to be tilled. (This also prevents planting in non-tillable areas dug up by Artifact Spots in Winter).