Difference between revisions of "Weather"

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[[File:Weather Report Fern Islands.png|The Fern Islands weather report|right|thumb]]
 
[[File:Weather Report Fern Islands.png|The Fern Islands weather report|right|thumb]]
The weather on [[Ginger Island|Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report.
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The weather on [[Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report.
  
 
Daily weather affects the types of [[fish]] that can be caught, as well as [[Villagers|villager]] dialogues and behavior.
 
Daily weather affects the types of [[fish]] that can be caught, as well as [[Villagers|villager]] dialogues and behavior.
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|[[File:StatusWedding.png|center]]
 
|[[File:StatusWedding.png|center]]
 
|style="text-align: center;"|N/A
 
|style="text-align: center;"|N/A
|''(This image will appear instead of the weather icon on your wedding day)''
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|''(This image will appear instead of the weather icon on a player's wedding day)''
 
|}
 
|}
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 +
==Weather Chances==
 +
 +
The chance that a particular day will be be sunny/rainy/stormy/etc. depends on a number of different factors. See [[Modding:Weather data]].
 +
 +
Ginger Island only has two types of weather: sun and rain. The chance for rain is 24% (0% on first visit).<ref name="islandweather" />
  
 
==Notes==
 
==Notes==
  
 
===Storm===
 
===Storm===
 
 
*It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days.  
 
*It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days.  
 
*During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree.
 
*During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree.
 +
**If lightning hits a tile with a crafted [[Crafting#Decor|flooring or path]] on it, the flooring or path will be displaced but not permanently destroyed.
 
*There is a chance for a lightning strike to occur every 10 minutes.
 
*There is a chance for a lightning strike to occur every 10 minutes.
 
*Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>.  
 
*Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>.  
 
*If [[Lightning Rod]]s are placed anywhere on the farm<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1pi16f /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref> they have a good chance to intercept lightning strikes, as long as they are not already processing a strike into a [[Battery Pack]].
 
*If [[Lightning Rod]]s are placed anywhere on the farm<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1pi16f /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref> they have a good chance to intercept lightning strikes, as long as they are not already processing a strike into a [[Battery Pack]].
 
* Using a [[Rain Totem]] never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise it will only cause rain.
 
* Using a [[Rain Totem]] never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise it will only cause rain.
 +
* It is always stormy on Summer 13 and 26, every year.
  
 
===Snow===
 
===Snow===
 
 
*[[Winter Seeds]] need to be watered even if it is snowing.
 
*[[Winter Seeds]] need to be watered even if it is snowing.
*Snow transparency can be changed in the [[Options#Graphics|Options Menu]].  Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.'', decrease opacity).
+
*Snow transparency can be changed in the [[Options#Graphics|Options Menu]].  Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.,'' decrease opacity).
  
 
===Other===
 
===Other===
  
*On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized.
+
*On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions.
*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 can also not be changed by a Rain Totem.)
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*The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 also cannot be changed by a Rain Totem.)
 
*The weather will always be "clear and sunny" for [[Festivals]].
 
*The weather will always be "clear and sunny" for [[Festivals]].
*It will never rain in [[Winter]] unless you use a [[Rain Totem]].
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*It will never rain in [[Winter]] unless a [[Rain Totem]] is used.
*If there is a [[Festival]] on your [[marriage|wedding]] day, the heart icon will not display.
+
*If there is a [[Festivals|Festival]] on a player's [[marriage|wedding]] day, the heart icon will not display.
*For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger.
+
*For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger.
  
 
==Bugs==
 
==Bugs==
*The TV will not necessarily be accurate for Spring 2/4 or Summer 13/26.   
+
*The TV will not necessarily be accurate for Spring 2 or 4, or Summer 13 or 26.   
*The TV will predict stormy weather on Summer 25th, but not the 26th. If you do not check the TV forecast on the 25th, it may not be stormy. (See [[Modding:Weather data]] for more information.)
+
*The TV will predict stormy weather on Summer 25th, but not the 26th. If the player does not check the TV forecast on the 25th, it may not be stormy. (See [[Modding:Weather data]] for more information.)
  
 
==Trivia==
 
==Trivia==
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==References==
 
==References==
<references/>
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<references>
 +
<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 +
</references>
  
 
==History==
 
==History==
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[[es:Clima]]
 
[[es:Clima]]
 
[[fr:Météo]]
 
[[fr:Météo]]
[[it:Clima]]
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[[it:Meteo]]
 
[[ja:天気]]
 
[[ja:天気]]
 
[[ko:날씨]]
 
[[ko:날씨]]

Revision as of 08:11, 8 April 2023

The Weather Channel
“Welcome to KOZU 5... your number one source for weather, news, and entertainment. And now, the weather forecast for tomorrow...”

Weather changes daily and with the seasons. The weather for the next day can be checked by viewing the TV screen and selecting "Weather Report."

The Fern Islands weather report

The weather on Ginger Island is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report.

Daily weather affects the types of fish that can be caught, as well as villager dialogues and behavior.

Weather Types

Weather Icon TV Image Description
Sun
StatusSun.png
SunAnimated.gif
It's going to be clear and sunny all day.

It's going to be a beautiful, sunny day tomorrow!

Rain
StatusRain.png
RainAnimated.gif
It's going to rain all day tomorrow.
Wind (Spring)
StatusWindSpring.png
SpringWindAnimated.gif
Partially cloudy with a light breeze. Expect lots of pollen!
Wind (Fall)
StatusWindFall.png
FallWindAnimated.gif
It's going to be cloudy, with gusts of wind throughout the day.
Storm
StatusStorm.png
StormAnimated.gif
Looks like a storm is approaching. Thunder and lightning is expected.
Snow
StatusSnow.png
SnowAnimated.gif
Expect a few inches of snow tomorrow.

Bundle up, folks. It's going to snow tomorrow!

Festival
StatusFestival.png
FestivalWeatherAnimated.gif
It's going to be clear and sunny tomorrow... perfect weather for the Festival!
Wedding Day
StatusWedding.png
N/A (This image will appear instead of the weather icon on a player's wedding day)

Weather Chances

The chance that a particular day will be be sunny/rainy/stormy/etc. depends on a number of different factors. See Modding:Weather data.

Ginger Island only has two types of weather: sun and rain. The chance for rain is 24% (0% on first visit).[1]

Notes

Storm

  • It always rains on stormy days. Fish that require rain can be caught on stormy days, and the Old Mariner will appear on stormy days.
  • During a storm, lightning strikes can destroy random tiles on the farm. This includes crops and trees. If a Fruit Tree is hit, it will temporarily change into a coal tree.
    • If lightning hits a tile with a crafted flooring or path on it, the flooring or path will be displaced but not permanently destroyed.
  • There is a chance for a lightning strike to occur every 10 minutes.
  • Lightning will not strike Chests placed outside[2].
  • If Lightning Rods are placed anywhere on the farm[3] they have a good chance to intercept lightning strikes, as long as they are not already processing a strike into a Battery Pack.
  • Using a Rain Totem never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise it will only cause rain.
  • It is always stormy on Summer 13 and 26, every year.

Snow

  • Winter Seeds need to be watered even if it is snowing.
  • Snow transparency can be changed in the Options Menu. Sliding the bar to the left will increase snow transparency (i.e., decrease opacity).

Other

  • On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions.
  • The Rain Totem will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 also cannot be changed by a Rain Totem.)
  • The weather will always be "clear and sunny" for Festivals.
  • It will never rain in Winter unless a Rain Totem is used.
  • If there is a Festival on a player's wedding day, the heart icon will not display.
  • For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger.

Bugs

  • The TV will not necessarily be accurate for Spring 2 or 4, or Summer 13 or 26.
  • The TV will predict stormy weather on Summer 25th, but not the 26th. If the player does not check the TV forecast on the 25th, it may not be stormy. (See Modding:Weather data for more information.)

Trivia

  • While winter can't have windy weather without modding, there is still an unseen message for such weather in the weather forecast: "It's going to snow all day. Make sure you bundle up, folks!"

References

History