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689 bytes added ,  13:38, 6 September 2021
clarify end of day and how to sleep (down to minute detail, apparently!). Advice on the consequences of the 2am decision (Therefore ...) may possibly be too subjective for mainspace.
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:''See also: [[Days of the Week]]''
 
:''See also: [[Days of the Week]]''
 
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The '''day cycle''' is a period of 20 hours in-game from 6am to 2am in which the [[player]] (farmer) is able to work and perform other activities around the Valley. The player will always wake up at 6am every day, but is able to choose to go to bed whenever they like.
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The '''day cycle''' is a period of 20 hours in-game from 6am to 2am in which the [[player]] (farmer) is able to work and perform other activities around the Valley. The player will always wake up at the same time every day, but they are able to choose to go to bed whenever they like, in order to end the day.
    
==Effects==
 
==Effects==
The main effect of the day cycle for the player themself is sleeping and saving. While they may choose to go to bed at any hour to progress to the next day, as time passes midnight (12:00 am), the player's character will show that they are tired and in need of sleep. The player can use any [[bed]] furniture item to sleep and a dialogue will prompt them to confirm this decision.
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The main effects of the day cycle on the player character are the processes of sleeping and saving that happen overnight. The player may choose to go to bed at any hour in order to sleep and progress time to the morning of the next day. This is done by moving into the area inside of any [[bed]] furniture item, and a dialogue will prompt them to confirm the decision. However as a reminder, as time passes midnight (12:00 am) the player's character will show that they are tired and in need of sleep.
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signalling the end of day. Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am.
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.
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In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy as time passes, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save.
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signalling the start of a new day.
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In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy as time passes, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time and confirms that they want to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save. When in bed, a dialogue will indicate how many other players are also waiting to end the day.
    
===Passing out===
 
===Passing out===
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