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:''See also: [[Days of the Week]]''
 
:''See also: [[Days of the Week]]''
 
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The '''day cycle''' is a period of 20 hours in-game from 6am to 2am in which the [[player]] (farmer) is able to work and perform other activities around the Valley. The player will always wake up at the same time every day, but they are able to choose to go to bed whenever they like, in order to end the day.
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The '''day cycle''' is a period of 20 hours in-game from 6am to 2am in which the [[player]] (farmer) is able to work and perform other activities around the Valley. The player will always wake up at the same time every day, but they are able to choose to go to bed whenever they like, which ends the day.
    
==Effects==
 
==Effects==
The main effects of the day cycle on the player character are the processes of sleeping and saving that happen overnight. The player may choose to go to bed at any hour in order to sleep and progress time to the morning of the next day. This is done by moving into the area inside of any [[bed]] furniture item, and a dialogue will prompt them to confirm the decision. However as a reminder, as time passes midnight (12:00 am) the player's character will show that they are tired and in need of sleep.
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The main effects of the day cycle on the player character are the processes of sleeping and saving that happen overnight. The player may choose to go to bed at any hour to sleep and progress time to the morning of the next day. This is done by moving into the area inside of any [[bed]], and a dialogue will prompt them to confirm the decision. However as a reminder, as time passes midnight (12:00 am) the player's character will show that they are tired and in need of sleep.
    
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.
 
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signalling the start of a new day.
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day.
    
In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy as time passes, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time and confirms that they want to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save. When in bed, a dialogue will indicate how many other players are also waiting to end the day.
 
In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy as time passes, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time and confirms that they want to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save. When in bed, a dialogue will indicate how many other players are also waiting to end the day.
    
===Passing out===
 
===Passing out===
The player can stay awake until 2am, after which their character will pass out. This means the player is unable to be active after 2am, even if they have energy remaining. If the character passes out ''outside'' their [[Farmhouse]], they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's money, up to a maximum of {{price|1000}} will be lost (the details of this transaction will generally appear as a letter in the player's mailbox, although Linus does not count the money lost). There is no penalty for falling asleep while inside a player Farmhouse or [[Cabin]]. In a multiplayer game, any player that passes out will be announced in chat, even if they are inside the farmhouse.
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The player can stay awake until 2am, after which their character will pass out. This means the player is unable to be active after 2am, even if they have energy remaining. If the character passes out ''outside'' their [[Farmhouse]], they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's money, up to a maximum of {{price|1000}}, will be lost (the details of this transaction will appear as a letter in the player's mailbox, although Linus does not count the money lost). There is no penalty for falling asleep while inside a player Farmhouse or [[Cabin]]. In a multiplayer game, any player that passes out will be announced in chat, even if they are inside the farmhouse.
    
===Villagers and locations===
 
===Villagers and locations===
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===Fishing===
 
===Fishing===
Certain fish only appear at certain times of the day. For example, it is considered nighttime after 6pm, which makes it possible to catch some nighttime [[fish]]. However as an aside, it does not become dark until around 8pm, depending on the [[Seasons|season]]. Other specific fish might only be active at certain hours during the daytime, such as a period during the morning or afternoon.
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Certain [[fish]] only appear at certain times of the day. For example, it is considered nighttime after 6pm, which makes it possible to catch some nighttime fish. However as an aside, it does not become dark until around 8pm, depending on the [[Seasons|season]]. Other specific fish might only be active at certain hours during the daytime, such as a period during the morning or afternoon.
    
===Animals===
 
===Animals===
 
[[Animal]] livestock ([[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s) will leave their buildings at the start of the day if it is possible to do so (the [[weather]] is sunny and the building's animal door is left open). This allows them to eat [[grass]]. In the evening they will return to the building to sleep.
 
[[Animal]] livestock ([[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s) will leave their buildings at the start of the day if it is possible to do so (the [[weather]] is sunny and the building's animal door is left open). This allows them to eat [[grass]]. In the evening they will return to the building to sleep.
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These animals will attempt to go inside their [[coop]] or [[barn]] at 5pm on their own, and will start going to sleep at 7pm, and will stop moving around the building by themselves at 8pm. After that time they will settle down and stay in one place. You normally cannot interact with animals while they are asleep, making it impossible to raise their heart level.  The heart level of cows and goats, however, is increased through successful milking, which can be done any time, including while they are sleeping. The advantage of milking after 8pm is that animals never walk away and out of range.
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These animals will attempt to go inside their [[coop]] or [[barn]] at 5pm on their own, and will start going to sleep at 7pm, and will stop moving around the building by themselves at 8pm. After that time they will settle down and stay in one place. They normally cannot be interacted with animals while they are asleep, making it impossible to raise their heart level.  The heart level of cows and goats, however, is increased through successful milking, which can be done any time, including while they are sleeping. The advantage of milking after 8pm is that animals never walk away and out of range.
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[farm]] area, and the animals will be automatically moved inside. You can also exit the barn and re-enter; the animals will change position randomly.
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[farm]] area, and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
    
==Game clock==
 
==Game clock==
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