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583 bytes added ,  04:53, 16 March 2023
Add link and explanation for Seed Formula
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The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect:
 
The game creates a pseudo-random number to determine the type and number of seeds produced. Note that [[Luck]] does not have any effect:
   −
<code>(# days played) + (unique game ID) / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
+
<code>(# days played) + [[Random Seed|unique game ID]] / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
 +
 
 +
As a result of the above formula, the resulting seed count roll is "repeatable". Notably, if the player restarts the day, and inputs seeds at the same time (and at the same location), they'll get the same resulting output. Because of this, it is possible for the player to perform a "dry run" of the day, taking notes of when (and which) seed makers produced triple seeds. Then, after restarting the day, the player can guarantee a 3:1 crop to seed conversion ratio. Using this technique, it is possible to acquire hundreds of [[Ancient Seeds]] within the first year.
    
==Seedless Crops==
 
==Seedless Crops==
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