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285 bytes removed ,  06:35, 16 March 2023
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<code>(# days played) + [[Random Seed|unique game ID]] / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
 
<code>(# days played) + [[Random Seed|unique game ID]] / 2 + (X tileLocation of Seed Maker) + (Y tileLocation of Seed Maker) &times; 77 + (timeOfDay)</code> <ref name="processtime"/>
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As a result of the above formula, the resulting seed count roll is "repeatable". Notably, if the player restarts the day, and inputs seeds at the same time (and at the same location), they'll get the same resulting output. Because of this, it is possible for the player to perform a "dry run" of the day, taking notes of when (and which) seed makers produced triple seeds. Then, after restarting the day, the player can guarantee a 3:1 crop to seed conversion ratio. Using this technique, it is possible to acquire hundreds of [[Ancient Seeds]] within the first year.
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As a result of the above formula, Seed Maker output is repeatable, and exploitable. By taking note of seed output at specific times and seed maker locations, the player can restart the day, inputting seeds only at locations and times that produce a desired number and type of seeds.
    
==Seedless Crops==
 
==Seedless Crops==
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