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* Choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
 
* Choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
 
* It is possible to befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
 
* It is possible to befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
* While NPCs have a breathing animation, the player does not. Instead, the player's eyes blink.
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* While NPCs have a breathing animation, the player does not. Instead, the player's eyes blink.
    
==Exploits==
 
==Exploits==
* '''PC/Mobile only:''' naming the character using an internal [[Modding:Items|object ID number]] in brackets will give the item that corresponds with the number whenever an NPC mentions the character by their name. For example, entering [645][499][163] will give an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)
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* '''PC/Mobile only:''' naming the character using an internal [[Modding:Items|object ID number]] in brackets will give the item that corresponds with the number whenever an NPC mentions the character by their name. For example, entering [645][499][163] will give an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.). A maximum of 3 object ID numbers can be entered at each name change.
    
==See also==
 
==See also==
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