Difference between revisions of "Modding:Index"
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''Looking for something specific? Try [{{fullurl:Special:Search|ns570=1}} searching the <tt>Modding</tt> namespace].'' | ''Looking for something specific? Try [{{fullurl:Special:Search|ns570=1}} searching the <tt>Modding</tt> namespace].'' | ||
− | Some of the known framework mods are listed below. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. | + | Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself. |
+ | |||
+ | '''Content Patcher''' | ||
+ | |||
+ | * Edit or replace literally any game file in the [[Modding:Player Guide/Getting Started#Find your game folder|game's <tt>Content</tt> folder]]. | ||
+ | |||
+ | * Add new files, alter images/data/maps, create entire NPCs | ||
+ | |||
+ | * Make changes dynamic, conditional, seasonal, and/or configurable | ||
+ | |||
{| | {| | ||
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Revision as of 23:52, 29 September 2020
Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
Using mods
Using mods How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list. |
- Get help or ask question
- Join the community
- Using XNB mods (not recommended)
Creating mods
Looking for something specific? Try searching the Modding namespace.
Some of the known framework mods are listed below, along with their capabilities. The framework mods are written in C#, so you can make content packs for them without needing to know coding yourself.
Content Patcher
- Edit or replace literally any game file in the game's Content folder.
- Add new files, alter images/data/maps, create entire NPCs
- Make changes dynamic, conditional, seasonal, and/or configurable
Creating SMAPI mods How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference. |
Creating Content Patcher packs How to create content packs for Content Patcher, including links to more info. |
Translating mods How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.) |
Advanced topics
- SMAPI API reference (also on the sidebar in the "Creating SMAPI mods" guide above)
- Common tasks (SMAPI mods)
- Specific Examples (SMAPI mods)
- Editing XNB files
- IDE reference
- Other:
Migration guides
release | date released |
---|---|
SMAPI 2.0 | October 2017 |
Stardew Valley 1.3 | May 2018 |
Stardew Valley 1.3 (XNB changes) | May 2018 |
Stardew Valley 1.3.36 | March 2019 |
Stardew Valley 1.4 | November 2019 |
SMAPI 3.0 | November 2019 |
Harmony 2.0 | TBD |