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| | <code>IsDown()</code> | | | <code>IsDown()</code> |
− | | Get whether any keybind in the list is currently down (i.e. the player pressed or is holding down the keys). | + | | Get whether any keybind in the list is currently down (''i.e.,'' the player pressed or is holding down the keys). |
| |- | | |- |
| | <code>JustPressed()</code> | | | <code>JustPressed()</code> |
− | | Get whether the player just activated the keybind during the current tick (i.e. <code>GetState()</code> returns <samp>Pressed</samp> instead of <samp>Held</samp>). | + | | Get whether the player just activated the keybind during the current tick (''i.e.,'' <code>GetState()</code> returns <samp>Pressed</samp> instead of <samp>Held</samp>). |
| |- | | |- |
| | <code>GetKeybindCurrentlyDown()</code> | | | <code>GetKeybindCurrentlyDown()</code> |
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| This is returned by the <samp>this.Helper.Input.GetCursorPosition()</samp> method and in the event args for some input events. | | This is returned by the <samp>this.Helper.Input.GetCursorPosition()</samp> method and in the event args for some input events. |
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− | '''The pixel positions are ''not'' adjusted for [[Modding:Modder Guide/Game Fundamentals#UI scaling|UI scaling]]''' (i.e. they're non-UI mode). Whether you need UI or non-UI positions depends how you're using them, so you can use <samp>cursorPos.GetScaledAbsolutePixels()</samp> or <samp>cursorPos.GetScaledScreenPixels()</samp> to adjust them automatically for the current mode or <samp>Utility.ModifyCoordinatesForUIScale</samp> to always get UI mode coordinates. | + | '''The pixel positions are ''not'' adjusted for [[Modding:Modder Guide/Game Fundamentals#UI scaling|UI scaling]]''' (''i.e.,'' they're non-UI mode). Whether you need UI or non-UI positions depends how you're using them, so you can use <samp>cursorPos.GetScaledAbsolutePixels()</samp> or <samp>cursorPos.GetScaledScreenPixels()</samp> to adjust them automatically for the current mode or <samp>Utility.ModifyCoordinatesForUIScale</samp> to always get UI mode coordinates. |
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| ==See also== | | ==See also== |
| * [[../Events#Input|Input events]] | | * [[../Events#Input|Input events]] |
| * [[Modding:Player Guide/Key Bindings]] for a list of valid <samp>SButton</samp> values | | * [[Modding:Player Guide/Key Bindings]] for a list of valid <samp>SButton</samp> values |