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→‎Medium changes: move consistent display name usage to done
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===Small changes===
 
===Small changes===
* ☐ Change all remaining <code>internal class</code> and <code>private class</code> to <code>public class</code> to simplify mod access.
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''All done!''
    
===Medium changes===
 
===Medium changes===
 
* ☐ Add map property for default warp location (e.g. <samp>Utility.getDefaultWarpLocation</samp>).
 
* ☐ Add map property for default warp location (e.g. <samp>Utility.getDefaultWarpLocation</samp>).
* ☐ Some XNB files have a separate display name field, but only in non-English. Using display names consistently regardless of language would let mods rename things without breaking keys:
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** ☐ <samp>Data\Bundles</samp>
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* ☐ Remove hardcoded logic that ignores display names when playing in English (e.g. for NPC gift taste dialogues); can search <code>LocalizedContentManager.LanguageCode.en</code> to find many of them. That causes a bug where renamed NPCs still show their internal name in some places.
      
===Refactoring===
 
===Refactoring===
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