* ☐ Some XNB files have a separate display name field, but only in non-English. Using display names consistently regardless of language would let mods rename things without breaking keys:
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** ☐ <samp>Data\Bundles</samp>
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* ☐ Remove hardcoded logic that ignores display names when playing in English (e.g. for NPC gift taste dialogues); can search <code>LocalizedContentManager.LanguageCode.en</code> to find many of them. That causes a bug where renamed NPCs still show their internal name in some places.