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| '''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]]. | | '''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]]. |
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− | Health can only be replenished by either consuming [[food]], sleeping ,using the [[Spa]] or eating Stardrops but not to natural regeneration. Maximum health capacity is increased by 5 for each level gained in [[Combat]] skill. | + | Health can only be replenished by either consuming [[food]], sleeping ,using the [[Spa]] or eating Stardrops, but not to natural regeneration. Maximum health capacity is increased by 5 for each level gained in the player's [[Combat]] skill. |
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− | Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Linus]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. Unconscious player inside the Skull Dungeon will be only awoke inside the hospital. User will lose their money items, and current progress. | + | Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Linus]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. Unconscious player inside the Skull Dungeon will be only awake inside the hospital. The player will lose their money, items, and current progress. |
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− | If player is unconscious inside the Cave, checkpoints may be lost and make player to reactivate them. | + | If the player is knocked unconscious inside the [[mines]], checkpoint elevators may be lost and the player will be made to reactivate them. |
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| Note: Items that have been lost are non-retrievable. It is a good point that player should keep their valuables at the chest. | | Note: Items that have been lost are non-retrievable. It is a good point that player should keep their valuables at the chest. |
− | Note: Money that have been lost or charged is fined by their current money. Up to 5000g (based from game version 1.06) can be lost during the unconsciousness. | + | Note: Money that has been lost or charged is fined by their current money. Up to 5000g (based from game version 1.06) can be lost during the unconsciousness. |
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| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |