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| Upgrading the Coop requires two days. During this time, the coop can be used as normal. Robin can be found inside the Coop for purposes such as [[Friendship|dialogue or gifting]]. | | Upgrading the Coop requires two days. During this time, the coop can be used as normal. Robin can be found inside the Coop for purposes such as [[Friendship|dialogue or gifting]]. |
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− | The total cost of a Deluxe Coop, built from scratch, is {{price|34000}}, {{name|Wood|1200|class=inline}} and {{name|Stone|450|class=inline}} (Or, if all wood and stone are bought from Robin during year 1, {{price|55000}}, and {{price|139000}} if bought in year 2+.) | + | The total cost of a Deluxe Coop, built from scratch, is {{price|34000}}, {{name|Wood|1200|class=inline}} and {{name|Stone|450|class=inline}} (Or, if all wood and stone are bought from Robin during Year 1, {{price|55000}}, and {{price|139000}} if bought in Year 2+.) |
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− | If the player chooses the Meadowlands [[Farm Map]], there will be a coop built on their farm to start. | + | If the player chooses the [[Farm Maps#Meadowlands|Meadowlands Farm Map]], there will be a coop built on their farm to start. |
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| ==Features== | | ==Features== |
− | The coop can house [[chicken]]s, [[duck]]s, [[rabbit]]s, and [[dinosaur]]s. Once you have unlocked an animal by building the coop needed to house it, that animal can be placed in any other non-upgraded coops you have built as well. | + | The coop can house [[chicken]]s, [[duck]]s, [[rabbit]]s, and [[dinosaur]]s. Once you have unlocked an animal by building the coop needed to house it, that animal can be placed in any other non-upgraded coops you have built as well. |
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| The Deluxe Coop features an Autofeed System; [[hay]] from your [[silo]]s will be automatically distributed. (You can still let the animals feed on [[grass]] outside, and the hay will not be eaten.) | | The Deluxe Coop features an Autofeed System; [[hay]] from your [[silo]]s will be automatically distributed. (You can still let the animals feed on [[grass]] outside, and the hay will not be eaten.) |
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− | Coop Animals may be stuck outside at night if the coop doors are closed. The conditions for this are not clear (see [[Animals#Animals Trapped Outside|Animals trapped outside]]). If an animal is stuck outside the coop at night, the next day their mood will be "grumpy." Animals stuck outside are also subject to [[Animals#Wild Animal Attacks|Wild Animal Attacks]]. | + | Coop Animals may be stuck outside at night if the coop doors are closed. The conditions for this are not clear (see [[Animals#Animals Trapped Outside|Animals trapped outside]]). If an animal is stuck outside the coop at night, the next day their mood will be "grumpy". Animals stuck outside are also subject to [[Animals#Wild Animal Attacks|Wild Animal Attacks]]. |
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− | The Coop can also be used in a manner similar to the [[Shed]] for storing [[Chest|Chests]], [[Crafting#Artisan Equipment|Artisan Equipment]], [[Furniture]], etc.. The animals are undisturbed by the clutter, even if their paths are blocked. However, excessive obstructions may prevent the spawning of [[:Category:Animal Products|coop animal products]]. | + | The Coop can also be used in a manner similar to the [[Shed]] for storing [[Chest|Chests]], [[Crafting#Artisan Equipment|Artisan Equipment]], [[Furniture]], etc. The animals are undisturbed by the clutter, even if their paths are blocked. However, excessive obstructions may prevent the spawning of [[:Category:Animal Products|coop animal products]]. |
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| <gallery> | | <gallery> |