Changes

1.6: max gold loss & item losses
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Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health at night.
 
Players may choose the [[The Farm#Farm Maps|Wilderness Map]], or offer a [[Strange Bun]] to the [[Dark Shrine of Night Terrors]] in the [[Witch's Hut]] to enable [[Monsters]] on [[The Farm]], who will attack and drain the player's health at night.
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Health can be replenished either by consuming [[Cooking|food]], sleeping, using the [[Spa]], or eating [[Stardrop]]s. In a [[multiplayer]] game, health (and [[energy]]) can be replenished by standing in bed without going to sleep for the day.
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Health can be replenished either by consuming [[Cooking|food]], sleeping, or using the [[Spa]]. In a [[multiplayer]] game, health (and [[energy]]) can be replenished by standing in bed without going to sleep for the day.
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Maximum health capacity starts at 100 points. Each increase in [[Combat]] Level adds 5 points to the player's health meter, with the exceptions of levels 5 and 10. Health points are only increased when levelling up to levels 5 or 10 if the Fighter and Defender professions are chosen. Finding [[Secret Notes#Secret Note #10|Secret Note #10]] and then meeting [[Mr. Qi]] at level 100 of the [[Skull Cavern]] will award the player with a cutscene in which Mr. Qi gives the player "Iridium snake milk", which will increase maximum health by 25 points.
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Maximum health capacity starts at 100 points. Each increase in [[Combat]] Level adds 5 points to the player's health meter, with the exceptions of levels 5 and 10. Health points are only increased when levelling up to levels 5 or 10 if the Fighter and Defender professions are chosen. Finding [[Secret Notes#Secret Note #10|Secret Note #10]] and then meeting [[Mr. Qi]] at floor 100 of the [[Skull Cavern]] will award the player with a cutscene in which Mr. Qi gives the player "Iridium snake milk", which will increase maximum health by 25 points.
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The player will pass out when health reaches zero. The only exception is if the the player has a [[Phoenix Ring]] and is using the ring's ability for the first time on that day. One of the villagers will awaken the player. Depending on which one it is, the player may wake up in the entry room of [[The Mines|The Mine]], in the bedroom of the [[Farmhouse]], or in [[Harvey's Clinic]]. If the player passes out inside the [[Skull Cavern]], they will be awakened inside [[Harvey's Clinic]]. Before the player being waken up by a [[Villagers|Villager]], a popup box will show up saying: "...Player?" then after that another popup box shows up saying "Player, wake up!" or "Easy, now... take it slow." if the player wakes up from drained health inside [[Harvey's Clinic]], the message will say Easy, now... take it slow.
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The player will pass out when health reaches zero. The only exception is if the player has a [[Phoenix Ring]] and is using the ring's ability for the first time on that day. One of the villagers will awaken the player. Depending on which one it is, the player may wake up in the entry room of [[The Mines]], in the bedroom of the [[Farmhouse]], or in [[Harvey's Clinic]]. If the player passes out inside the [[Skull Cavern]], they will be awakened inside [[Harvey's Clinic]].
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While passed out, the player will lose [[gold]] and may lose [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|5000}}.
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While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}.
    
==Trivia==
 
==Trivia==
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==History==
 
==History==
{{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at level 100 of the [[Skull Cavern]].}}
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{{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}}
{{History|1.4|Added Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
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{{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
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{{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items.}}
    
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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