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{{Spoiler}}
 
[[File:Fortune Teller.png|Fortune Teller|right|thumb]]
 
[[File:Fortune Teller.png|Fortune Teller|right|thumb]]
'''Luck''' [[File:Luck.png|24px]] is a statistic that affects many different aspects of the game, such as the drop rates of [[Minerals#Geodes|geodes]] and chance of getting treasure from [[Fishing]]. There are several sources of luck: daily luck determined by the game, [[buffs]] gained from eating certain [[Cooking|food]] and drink, a [[Special Charm]] which gives a small permanent luck boost, and the [[Lucky Ring]].
+
'''Luck''' [[File:Luck.png|24px]] is a statistic that affects many different aspects of the game, such as the chance of finding [[Minerals#Geodes|geodes]] and chance of getting treasure from [[Fishing]]. There are several sources of luck: daily luck determined by the game, [[buffs]] gained from eating certain [[Cooking|food and drink]], a [[Special Charm]] which gives a small permanent luck boost, and the [[Lucky Ring]].
    
==Daily Luck==
 
==Daily Luck==
The base value for daily luck is a randomly generated number from -0.1 to 0.1.<ref name="luck" /> The value is increased by 0.025 with the [[Special Charm]]. Daily luck does not change if the day is restarted, but it can change by replaying the previous day.
+
The base value for daily luck is a randomly generated number from -0.1 (unlucky) to 0.1 (lucky).<ref name="luck" /> The value is increased by 0.025 with the [[Special Charm]]. The value is used in numerous ways; though it looks like a percentage equal to 10%, it is in fact treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
   −
Daily luck can be checked by right-clicking on the [[Television]] and selecting "Fortune Teller." The Fortune Teller will give an indication of the daily luck stat modifier. Luck is not affected by viewing the Fortune Teller Television Program (''i.e.,'' the luck value is not neutral if the player does not view the program, the luck value remains constant regardless.)
+
Daily luck can be checked by right-clicking on the [[Television]] and selecting "Fortune Teller." The Fortune Teller will give an indication of the daily luck stat modifier. Luck is determined at the start of the day and is not affected by choosing to view the Fortune Teller Television Program. Daily luck does not change if the day is restarted, but it can change by replaying the previous day.
    
Before revealing the luck message, one of the following messages is shown randomly (the first two being gender-specific). They do not affect the luck in any way.
 
Before revealing the luck message, one of the following messages is shown randomly (the first two being gender-specific). They do not affect the luck in any way.
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!Stat Bonus <ref name="tvluck" />
 
!Stat Bonus <ref name="tvluck" />
 
|-
 
|-
|The spirits are very happy today! They will do their best to shower everyone with good fortune.
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| rowspan=2 | The spirits are very happy today! They will do their best to shower everyone with good fortune.
 +
|[[File:LuckStarMax.gif]]
 +
|{{name|Luck|+0.1 or +0.125 with Special Charm}}
 +
|-
 
|[[File:LuckStar.gif]]
 
|[[File:LuckStar.gif]]
|{{name|Luck|> +0.07}}
+
|{{name|Luck|> +0.07 and < 0.1 (or 0.125 with Special Charm)}}
 
|-
 
|-
 
|The spirits are in good humor today. I think you'll have a little extra luck.
 
|The spirits are in good humor today. I think you'll have a little extra luck.
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|{{name|Luck|≥ -0.07 and < -0.02}}
 
|{{name|Luck|≥ -0.07 and < -0.02}}
 
|-
 
|-
|The spirits are very displeased today. They will do their best to make your life difficult.
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| rowspan=2 | The spirits are very displeased today. They will do their best to make your life difficult.
 
|[[File:LuckSkull.gif]]
 
|[[File:LuckSkull.gif]]
|{{name|Luck|< -0.07}}
+
|{{name|Luck|> -0.1 (or -0.075 with Special Charm) and < -0.07}}
 +
|-
 +
|[[File:LuckSkullMin.gif]]
 +
|{{name|Luck|-0.1 or -0.075 with Special Charm}}
 
|}
 
|}
 +
 +
Daily luck has 201 possible values<ref name="luck"/>, so the probability of getting best possible luck, worst possible luck, and absolutely neutral luck are 1/201 each. Due to a rounding error in the game code, it's impossible to get absolutely neutral luck with the Special Charm<ref name="absolutely_neutral"/>.
 +
 +
===Special Charm===
 +
After reading [[Secret Notes#Secret Note #20|Secret Note #20]] and solving the puzzle depicted, the player is awarded with a [[Special Charm]] that permanently increases daily Luck by 0.025.
    
===Daily Luck Effects===
 
===Daily Luck Effects===
 
Daily luck affects the following:
 
Daily luck affects the following:
 +
 
;Mining
 
;Mining
 
*Chance to discover ladders from breaking rocks while [[Mining]].  
 
*Chance to discover ladders from breaking rocks while [[Mining]].  
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**''(Luck does not increase the chance to receive rare [[minerals]] and [[artifacts]] from breaking geodes. These results depend only on the save file and the sequence in which the geodes are broken.)''
 
**''(Luck does not increase the chance to receive rare [[minerals]] and [[artifacts]] from breaking geodes. These results depend only on the save file and the sequence in which the geodes are broken.)''
 
*Chance of finding [[Mining#Mining Nodes|Gem Nodes and Mystic Stones]] in [[The Mines]] or [[Skull Cavern]].
 
*Chance of finding [[Mining#Mining Nodes|Gem Nodes and Mystic Stones]] in [[The Mines]] or [[Skull Cavern]].
*Chance that crates spawn in [[The Mines]].
+
*Chance that crates spawn in [[the Mines]].
 
*Chance to find treasure rooms in the [[Skull Cavern]].
 
*Chance to find treasure rooms in the [[Skull Cavern]].
*Amount of [[gold]] and items lost when dying in [[The Mines]] or [[Skull Cavern]].
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*Amount of [[gold]] and items lost when dying in the Mines or [[Skull Cavern]].
*Chance of finding [[Mining#Mining Nodes|Radioactive Nodes]] in [[The Mines]] (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull_Cavern_Invasion|Skull Cavern Invasion]] is active). <ref name="radioactive" />
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*Chance of finding [[Mining#Radioactive Node|Radioactive Nodes]] in the Mines (while the [[The Mines#Shrine of Challenge|Shrine of Challenge]] is active) or [[Skull Cavern]] (while [[Quests#Skull Cavern Invasion|Skull Cavern Invasion]] is active).<ref name="radioactive" />
 +
 
 
;Other
 
;Other
 
*Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].
 
*Chance of [[Fishing#Treasure Chests|treasure chests]] appearing while [[Fishing]].
 
**Chance of getting special items (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).
 
**Chance of getting special items (''e.g.,'' [[Neptune's Glaive]], [[Prismatic Shard]], [[Iridium Band]]).
*Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check. <ref name="dwoop" />
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*Chance to double the number of [[crops]] yielded at harvest. Works for any crop, and a unique "dwoop" sound effect plays if this occurs as the result of a luck-based check.<ref name="dwoop" />
 
*Drop chance of [[Duck Feather]] and [[Rabbit's Foot]] from animals.
 
*Drop chance of [[Duck Feather]] and [[Rabbit's Foot]] from animals.
 
*Amount of [[wood]] dropped from [[trees]].
 
*Amount of [[wood]] dropped from [[trees]].
*Quality and number of ores obtained from [[Copper Pan|panning]].
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*Quality and number of ores obtained from [[Pans|panning]].
 
*Chance of getting a second item (in addition to ore) from panning.
 
*Chance of getting a second item (in addition to ore) from panning.
 
*Chance of getting items from [[Garbage Can]]s and the chance the item is not [[trash]].
 
*Chance of getting items from [[Garbage Can]]s and the chance the item is not [[trash]].
 
*Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating.
 
*Chance the [[Marriage|spouse]] will be [[Marriage#Jealousy|jealous]] after giving a gift to another marriage candidate that the player is also currently dating.
 
*Results of playing slots at the [[Casino]].
 
*Results of playing slots at the [[Casino]].
*Amount of lightning during a storm (higher luck increases the amount of lightning). <ref name="lightning" />
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*Amount of lightning during a storm (higher luck increases the amount).<ref name="lightning" />
 +
*Chance of a [[Trees|tree]] being struck by lightning (higher luck decreases the chance).<ref name="lightning" />
    
==Luck Buffs==
 
==Luck Buffs==
{{Spoiler}}
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Luck Buffs are temporary bonuses gained from:
In addition to Daily Luck, Luck Buffs gained from eating [[Cooking|food]] will provide temporary bonuses.  Any luck buff is treated separately from daily luck, so the effects of the two types of luck are not automatically the same; both the types of events affected by luck buffs and the magnitude of the effect can be different. Only one drink-derived buff and one food-derived buff can be active at a given time.
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* consuming certain [[Cooking|food and drink]]
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* consuming dishes from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]]
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* wearing the [[Lucky Ring]]
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* receiving the Blessing of Luck buff from the [[Statue Of Blessings]]
   −
Known differences between daily luck and luck buffs include:
+
Only one drink-derived buff and one food-derived buff can be active at a given time. However, dishes from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]] can stack on top of the food and drink buffs, which includes any luck buffs potentially received from the dishes. A buff of +2 for example may have similar effects to a daily luck value of 0.1, though it is treated differently in every situation and may have a minuscule or enormous effect depending on the activity.
* The drop chances of [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs.
  −
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems.  It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]).
      
The following food and drink provide a temporary luck buff:
 
The following food and drink provide a temporary luck buff:
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|{{Description|Lucky Ring}}
 
|{{Description|Lucky Ring}}
 
|Increases [[File:Luck.png|24px]] [[Luck]] by +1.
 
|Increases [[File:Luck.png|24px]] [[Luck]] by +1.
|Dropped as a [[The Mines#Special Items|special item]] in the [[Skull Cavern]], or rarely by [[Copper Pan|panning]].
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|Dropped as a [[The Mines#Special Items|special item]] in the [[Skull Cavern]], or rarely by [[Pans|panning]].
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|data-sort-value="100" | {{price|100}}
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|data-sort-value="100" | {{Price|100}}
 
|}
 
|}
   −
==Special Charm==
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Below is a table of the luck buffs that can be obtained from the [[Desert Festival#Chef|Chef]] at the [[Desert Festival]]:
After reading [[Secret Notes#Secret Note #20|Secret Note #20]] and solving the puzzle depicted, the player is awarded with a [[Special Charm]] that permanently increases daily Luck by 0.025.
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{|class="wikitable roundedborder"
 +
!Image
 +
!Name
 +
!Buffs
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!Buff Duration
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!Ingredients
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|-
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|[[File:Sour Salad.png|center]]
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|Sour Salad
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|{{name|Luck|+3}}{{name|Defense|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Rich Marinara
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|-
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|[[File:Superfood Cake.png|center]]
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|Superfood Cake
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|{{name|Luck|+3}}{{name|Mining|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Mushroom Creme
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|-
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|[[File:Warrior Smoothie.png|center]]
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|Warrior Smoothie
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|{{name|Luck|+3}}{{name|Attack|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Pungent Garlic
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|-
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|[[File:Rumpled Fruit Skin.png|center]]
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|Rumpled Fruit Skin
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|{{name|Luck|+3}}{{name|Speed|+1}}
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|{{Duration|7m}}
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|Rare Fruit + Uncomfortably Hot Sauce
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|-
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|[[File:Sweet Bean Cake.png|center]]
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|Sweet Bean Cake
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|{{name|Defense|+3}}{{name|Luck|+1}}
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|{{Duration|7m}}
 +
|Hearty Beans + Cherry Syrup
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|-
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|[[File:Crystal Cake.png|center]]
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|Crystal Cake
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|{{name|Mining|+3}}{{name|Luck|+1}}
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|{{Duration|7m}}
 +
|Cave Loaf + Cherry Syrup
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|-
 +
|[[File:Elf Quesadilla.png|center]]
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|Elf Quesadilla
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|{{name|Attack|+3}}{{name|Luck|+1}}
 +
|{{Duration|7m}}
 +
|Extremely Sharp Cheddar + Cherry Syrup
 +
|-
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|[[File:Shrimp Donut.png|center]]
 +
|Shrimp Donut
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|{{name|Fishing|+3}}{{name|Luck|+1}}
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|{{Duration|7m}}
 +
|Shrimp + Cherry Syrup
 +
|}
 +
 
 +
===Luck Buff Effects===
 +
Total luck buff is treated separately from total daily luck, and the effects of the two types of luck are not automatically the same; both the types of events affected by luck buffs and the magnitude of the effect can be different.
 +
 
 +
Known differences between daily luck and luck buffs include:
 +
* Chances of receiving [[Duck Feather]] and [[Rabbit's Foot]] are not improved by luck buffs.
 +
* For [[Fishing#Treasure Chests|Fishing Treasure Chest]] contents, a luck buff does not improve special item chances. Instead, it increases the chance of getting double quantities of resources and gems. It also allows standard rings ([[Glow Ring]], [[Magnet Ring]]) to appear in place of small rings ([[Small Glow Ring]], [[Small Magnet Ring]]).
 +
* When breaking stone, chances for extra [[Cinder Shard]]s, [[Bone Fragment]]s, [[Clay]], [[Stone]], and all [[Ore]] depend on the player's [[Mining]] level and luck buffs, but not daily luck.<ref name="breakStone" />
 +
* Weapon [[Crit. Chance]] is boosted by luck buffs but not daily luck.<ref name="damagemonster" />
 +
* Chances of activating the [[Ring of Yoba]]<ref name="farmer_takedamage"/> or [[Warrior Ring]]<ref name="ring_onmonsterslay"/> are boosted by luck buffs but not daily luck.
 +
* Chances of finding certain modified monster drops, including [[Mahogany Seed]], [[Galaxy Soul]], and [[Qi Gem]] depend on luck buffs but not daily luck.<ref name="monsterdrop"/>
    
==References==
 
==References==
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     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
 
     <ref name="luck">See <samp>Game1::_newDayAfterFade</samp> in the game code.</ref>
 
     <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref>
 
     <ref name="tvluck">See <samp>Objects.TV::getFortuneForecast</samp> in the game code.</ref>
 +
    <ref name="absolutely_neutral">The special charm adds <samp>(double)0.025f</samp> (see <samp>Farmer::DailyLuck</samp>), which is actually 0.02500000037252903. Those trailing digits are never cancelled out as the TV code checks whether the daily luck is exactly zero as a double.</ref>
 
     <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref>
 
     <ref name="radioactive">See <samp>Locations.MineShaft::chooseStoneType</samp> in the game code.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
 
     <ref name="dwoop">See <samp>Crop::Harvest</samp> in the game code.</ref>
 
     <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref>
 
     <ref name="lightning">See <samp>Utility::performLightningUpdate</samp> in the game code.</ref>
 +
    <ref name="breakStone">See <samp>StardewValley.GameLocation::breakStone</samp> in the game code</ref>
 +
    <ref name="damagemonster">See <samp>StardewValley.GameLocation::damageMonster</samp> in the game code</ref>
 +
    <ref name="ring_onmonsterslay">See <samp>StardewValley.Objects.Ring::onMonsterSlay</samp> in the game code</ref>
 +
    <ref name="farmer_takedamage">See <samp>StardewValley.Farmer::takeDamage</samp> in the game code</ref>
 +
    <ref name="monsterdrop">See <samp>StardewValley.GameLocation::monsterDrop</samp> in the game code</ref>
 
</references>
 
</references>
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{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.4|[[Magic Rock Candy]] introduced. Special Charm luck increase changed to a static 0.025. Giving datable NPCs a gift no longer makes the player's spouse jealous unless they're currently dating them.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
 
{{History|1.5|[[Lucky Ring]], [[Banana Pudding]], and [[Ginger Ale]] introduced.}}
 +
{{History|1.6|Luck buffs from [[Desert Festival#Chef|Chef]] dishes at the [[Desert Festival]] introduced. Added special backplates to fortune teller TV show if the player gets a perfectly good or perfectly bad luck day.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}