Page history
8 March 2024
→Custom wild trees: update for build 24068 (added SeedPlantChance, renamed SeedChance to SeedOnShakeChance)
+281
→Vanilla release notes: update for builds 24067 (fixed crash when a special order can't be parsed) and 24068 (fixed stumps dropping seeds like full-grown trees)
+122
7 March 2024
6 March 2024
→Custom farm animals: update for build 24066 (added SwimOffset)
+221
→Vanilla release notes: update for 1.6 build 24066 (fixed bombed objects becoming tiny while they flash before removal)
+71
→Custom location contexts: update for build 24065 (added missing IDs)
+500
→Custom map actions
+2
→Custom map actions
+2,027
4 March 2024
→modData field changes: update for build 24064 (added modData field to Crop)
-21
→Vanilla release notes: update for build 24064 (fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen)
+147
→Produce: update for build 24064 (added DigUp harvest type)
+263
3 March 2024
2 March 2024
→Vanilla release notes: update for build 24058 (fixed unable to write vanilla error logs for players with special characters in their name; fixed crash when removing light glows in rare cases) and 24060 (fixed farmhand crash if train approaches while they're mid-warp)
+219
→Inventory class: update for Object.autoloadChest change
-8
29 February 2024
28 February 2024
→Inventory class: prefer clear argument names
+12
→Inventory class: add migration notes for matches by name
+371
→Other API changes: + GetMapPropertyPosition replaced by TryGetMapPropertyAs
+155
26 February 2024
→Custom data fields: update for build 24055 (added to Data/HomeRenovations)
+35
→Other building changes: update for build 24055 (fish pond reward ItemId can now be an item query)
+126
→Vanilla release notes: update for build 24055 (fixed various visual animation glitches in multiplayer)
+78
→Custom fruit trees: clarify name should match ID
+99
→Custom movie concessions: clarify name should match ID
+91
→Define a custom item: clarify internal name should match ID
+120
24 February 2024
→Menus & UI: update for build 24055 (partly de-hardcoded shop menu filter tabs)
+294
→Custom NPCs: update for build 24055 (renamed SpouseGetsJealousOfGifts to SpouseGiftJealousy, added SpouseGiftJealousyFriendshipChange)
+176
→Vanilla release notes: update for builds 24054 (fixed farmhand remarriage spouse room issue, fixed farmhand unable to enter a movie without all players) and 24055 (fixed untranslated NPC names in pregnancy question, fixed building effects played for all players, fixed farmhand full-energy exploit)
+453
23 February 2024
→Buff overhaul: use unique string ID format in example code
use {{ModId}} in Content Patcher examples
-123
→How to update your mod: avoid ambiguous wording (Content Patcher won't migrate the content pack files, it'll map changes at runtime)
-25
→How to update your mod: expand with 'quick start' migration mini-guides
+1,552
21 February 2024
→Inventory class: fix incorrect conversion
-10
→Player changes: clarify resilience -> Defense, note buffs can be invisible
+67
→Custom NPCs: update for build 24051 (renamed and reused SocialTabIconSourceRect into MugShotSourceRect)
-15
→Buff overhaul: update for build 24051 (added support for invisible buffs)
+77
→Vanilla release notes: update for build 24051 (Fixed calendar drawing child NPCs lower than intended)
+58
19 February 2024
use "main article: X" convention to make it easier to see which sections have been moved into the final doc pages
+11
update link for translation key
-10
→Custom data fields: link to new doc page
+74
update links for unique string ID
-352
→Color fields: move to Modding:Common data field types
-14,149
→Other breaking API changes: + Dialogue.isOnFinalDialogue() change in build 24049
+233
→Other breaking API changes: update for build 24049 (changed Dialogue.dialogues type)
+223
→Vanilla release notes: update for builds 24049 (fixed issues when reading another player's secret notes, fixed monsters not taking damage from some hits if multiple players are attacking at once) and 24050 (fixed some events fading in after a scene change before they're fully ready, fixed farmhands able to collect multiple statues of perfection)
+461
18 February 2024
→Audio & sprite: clarify Texture asset is required
+129
→Custom farm animals: clarify that default appearance is automatically an available skin
+152
17 February 2024
→Tile property changes: added basic SpawnTree documentation
+454
→Vanilla release notes: update for build 24048 (mitigated potential remote code execution in multiplayer, fixed geode & lost book message not shown if a menu is open)
+161
→New C# utility methods: update for build 24048 (added Game1.PerformActionWhenPlayerFree)
+364
→Command changes: update for build 24048 (changeLocation now changes event position offset)
+87