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'''Stardew Valley''' is an open-ended country-life RPG. You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!  
 
'''Stardew Valley''' is an open-ended country-life RPG. You've inherited your grandfather's old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won't be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town's most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!  
   −
==Current Versions==
+
==History==
See [[Version History]], [[Console Version History]], and [[Mobile Version History]] for release notes.
+
===Development===
 
   
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!colspan="2"| Platform
+
! Period
!colspan="2"| latest update
+
! Summary
 
|-
 
|-
! Desktop
+
| 2012–2016<br />({{version|1.0}}–{{version|1.2.33}})
| Linux/Mac/Windows
+
| The game was developed entirely by [[ConcernedApe]] (Eric Barone) up to Stardew Valley {{version|1.2.33}}, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and macOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/blog/ the game's official website] (2013-present). It was released to the public on February 26th, 2016.
| [[Version history|release notes]]
  −
|style="background:#CFC;"| {{version|stable}}
   
|-
 
|-
!rowspan="4"| Console
+
| 2018–2019<br />({{version|1.3.27|1.3}}–{{version|1.3.36}})
| Playstation 4
+
| For Stardew Valley 1.3, ConcernedApe focused on the gameplay and content changes while Tom Coxon (then at Chucklefish) developed the multiplayer code.
| [[Console Version History#PlayStation 4|release notes]]
  −
|style="background:#CFC;"| equivalent to {{version|1.3.36}}
   
|-
 
|-
| PS Vita
+
| 2019–2020<br />({{version|1.4}}–{{version|1.4.5}})
| [[Console Version History#PS Vita|release notes]]
+
| In early 2019, ConcernedApe formed a small development team to continue updating the game. {{version|1.4|Version 1.4}} was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and Alex Erlandson (a.k.a. zillix).
|style="background:#FFC;"| equivalent to {{version|1.2.33}} <small>(won't receive 1.3+)</small>
   
|-
 
|-
| Switch
+
| 2020–2021<br />({{version|1.5}}{{version|1.5.6}})
|[[Console Version History#Switch|release notes]]
+
| {{version|1.5|Version 1.5}} was developed by ConcernedApe and Arthur Lee (a.k.a. Mr. Podunkian).
|style="background:#CFC;"| equivalent to {{version|1.3.33}}
  −
|-
  −
| Xbox One
  −
| [[Console Version History#Xbox One|release notes]]
  −
|style="background:#FFC;"| equivalent to {{version|1.2.31}}
  −
|-
  −
!rowspan="2"| Mobile
  −
| Android
  −
| [[Mobile Version History#Android|release notes]]
  −
|style="background:#CFC;"| equivalent to {{version|1.3.36}} <small>(except multiplayer and Chinese)</small>
  −
|-
  −
| iOS
  −
| [[Mobile Version History#iOS|release notes]]
  −
|style="background:#CFC;"| equivalent to {{version|1.3.36}} <small>(except multiplayer and Chinese)</small>
   
|}
 
|}
   −
==History==
+
===Porting===
===Development===
+
The official updates on PC are ported to other platforms by specialized porting companies. [https://twitter.com/sepogames<!--archive link: https://web.archive.org/web/20230327203824/https://twitter.com/sepogames--> The Secret Police] ported mobile versions 1.0 through 1.4, and [https://www.sickheadgames.com/ Sickhead Games] ported mobile version 1.5. Sickhead Games also ported all console versions.
The game was developed entirely by [[ConcernedApe]] (Eric Barone) up to Stardew Valley {{version|1.2.33}}, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and MacOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/ the game's official website] (2013-present). It was released to the public on February 26th, 2016.
     −
For Stardew Valley {{version|1.3.27|1.3}} through {{version|1.3.33}}, Tom Coxxon from Chucklefish developed the multiplayer code while ConcernedApe focused on the core gameplay and content changes.
+
===Publishers===
 +
Stardew Valley was initially published by London game studio [https://chucklefish.org Chucklefish], best known for developing the space sandbox-adventure game Starbound. Stardew Valley is now self-published by ConcernedApe on all platforms (PC, Xbox One, PlayStation 4, PS Vita [https://www.stardewvalley.net/whats-in-store-for-stardew-valley/ as of 14 December 2018]; Switch [https://twitter.com/ConcernedApe/status/1179119938499305472<!--archive link: https://archive.ph/GRmfX--> as of 01 October 2019]; iOS [https://www.stardewvalley.net/move-to-self-publishing-for-ios/<!--archive link: --> as of 24 October 2021]; Android [https://twitter.com/ConcernedApe/status/1504549667098353666<!--archive link: https://archive.ph/OBccN--> as of 17 March 2022]).
   −
The official updates on PC were ported to other platforms by specialised porting companies, specifically The Secret Police for mobile and Sickhead Games for console.
+
===Supported platforms===
 +
Stardew Valley is available on PC (Linux, macOS, and Windows), console (PS4, PS Vita, Xbox One, and Switch), and mobile (Android and iOS). A Wii U port was planned but canceled in favor of the Nintendo Switch.
   −
===Publishers===
+
Dates of first release:
Stardew Valley was initially published by London game studio [http://chucklefish.org Chucklefish], best known for developing the space sandbox-adventure game [http://playstarbound.com Starbound]. Stardew Valley is now self-published by ConcernedApe on all platforms except mobile (PC, XBox One, Playstation 4, PS Vita as of 14 December 2018; Switch as of 01 October 2019). Chucklefish continues to publish Stardew Valley on Android and iOS.
+
* Windows: 26 February 2016;
 +
* Linux and Mac: 29 July 2016;
 +
* PS4 and Xbox One: 14 December 2016;
 +
* Switch: 05 October 2017;
 +
* PS Vita: 22 May 2018 (US), 24 May 2018 (Europe);
 +
* iOS: 24 October 2018;
 +
* Android: 13 March 2019.
   −
===Supported Platforms===
+
==Current versions==
Stardew Valley is available on PC (Linux, MacOS, and Windows), console (PS4, Xbox One, and Switch), and mobile (Android and iOS). A Wii U port was planned, but canceled in favor of the Nintendo Switch.
+
See [[Version History]], [[Console Version History]], and [[Mobile Version History]] for release notes.
    
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!colspan="2"| Platform
+
! colspan="2"| Platform
! First release date
+
! Latest Update
 +
! Multiplayer
 +
! Mod Support
 +
! Save Transfer
 
|-
 
|-
!rowspan="3"| PC
+
! PC
| Windows
+
| Linux/Mac/Windows
| 26 February 2016
+
| style="background:#CFC;"| {{version|1.6.3}}
 +
| style="background:#CFC;"| Yes
 +
| style="background:#CFC;"| [[Modding:Player Guide/Getting Started|Yes]]
 +
| style="background:#CFC;"| [[Saves#Transfer a save|Yes]]
 
|-
 
|-
| Linux
+
! rowspan="4"| Console
| 29 July 2016
+
| Nintendo Switch
 +
| style="background:#FFC;"| equivalent to {{version|1.5.4}}
 +
| style="background:#CFC;"| Yes
 +
| No
 +
| No
 
|-
 
|-
| Mac
+
| PlayStation 4
| 29 July 2016
+
| style="background:#FFC;"| equivalent to {{version|1.5.4}}
 +
| style="background:#CFC;"| Yes
 +
| No
 +
| No
 
|-
 
|-
!rowspan="4"| Console
+
| PlayStation Vita
| PS4
+
| style="background:#FCC;"| equivalent to {{version|1.2.33}}*
| 14 December 2016
+
| No
 +
| No
 +
| No
 
|-
 
|-
 
| Xbox One
 
| Xbox One
| 14 December 2016
+
| style="background:#FFC;"| equivalent to {{version|1.5.4}}
 +
| style="background:#CFC;"| Yes
 +
| No
 +
| No
 
|-
 
|-
| Switch
+
!rowspan="2"| Mobile
| 05 October 2017
+
| Android
 +
| style="background:#FFC;"| equivalent to {{version|1.5.6}}
 +
| No
 +
| style="background:#CFC;"| [[Modding:Player Guide/Getting Started|Yes]]
 +
| style="background:#CFC;"| [[Saves#Transfer a save|Yes]]
 
|-
 
|-
| PS Vita
  −
| 22 May 2018 (US), 24 May 2018 (Europe)
  −
|-
  −
!rowspan="2"| Mobile
   
| iOS
 
| iOS
| 24 October 2018
+
| style="background:#FFC;"| equivalent to {{version|1.5.6}}
|-
+
| No
| Android
+
| No
| 13 March 2019
+
| style="background:#CFC;"| [[Saves#Transfer a save|Yes]]
 
|}
 
|}
 +
<nowiki>*</nowiki> The PlayStation Vita is no longer receiving content updates and will remain on 1.2.33 <ref>https://twitter.com/ConcernedApe/status/1179184692387442688</ref><br />
 +
 +
==See also==
 +
* [[ConcernedApe]]
 +
* [[Developer Blog]]
 +
* External links:
 +
** [https://www.stardewvalley.net/ Official website]
 +
** [https://twitter.com/ConcernedApe ConcernedApe on Twitter]
   −
==External links==
+
==References==
* [https://www.stardewvalley.net/ Official website]
+
<references />
* [https://twitter.com/ConcernedApe ConcernedApe on Twitter]
      
[[Category:Content]]
 
[[Category:Content]]
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