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Reverted edits by CrazyDave (talk) to last revision by RaeOSunshine24
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** The length of the name is determined by the total pixel width, and the allowed maximum is restricted to the width of the textbox.  
 
** The length of the name is determined by the total pixel width, and the allowed maximum is restricted to the width of the textbox.  
 
** The letter case used when the name is inputted will not change (''e.g.,'' if the name is inputted in all lowercase; the first letter will not be corrected to uppercase).
 
** The letter case used when the name is inputted will not change (''e.g.,'' if the name is inputted in all lowercase; the first letter will not be corrected to uppercase).
* '''Animal Preference''' - This determines the type of [[Animals#Cat or Dog|pet]] that arrives in Spring of year 1. There are six options; three dogs, three cats.
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* '''Animal Preference''' - This determines the type of [[Animals#Cat or Dog|pet]] that arrives in Spring of year 1. There are 10 options; five dogs, five cats.
 
* '''Favorite Thing''' - This affects the text displayed after eating a [[Stardrop]]. The character limits are the same as the Name / Farm Name text boxes.
 
* '''Favorite Thing''' - This affects the text displayed after eating a [[Stardrop]]. The character limits are the same as the Name / Farm Name text boxes.
 
* '''Gender''' - This has minor effects on gameplay and [[Wizard's Tower#Basement Room|can be changed later]].
 
* '''Gender''' - This has minor effects on gameplay and [[Wizard's Tower#Basement Room|can be changed later]].
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* Choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
 
* Choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
 
* It is possible to befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
 
* It is possible to befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
* While NPCs have a breathing animation, the player does not. Instead, the player's eyes blink.
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* While NPCs have a breathing animation, the player does not. Instead, the player's eyes blink.
    
==Exploits==
 
==Exploits==
* '''PC/mobile only:''' naming the character using an internal [[Modding:Items|object ID number]] in brackets will give the item that corresponds with the number whenever an NPC mentions the character by their name. For example, entering [645][499][163] will give an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)  
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* '''PC/Mobile only:''' naming the character using an internal [[Modding:Items|object ID number]] in brackets will give the item that corresponds with the number whenever an NPC mentions the character by their name. For example, entering [645][499][163] will give an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.). A maximum of 3 object ID numbers can be entered for each name.
    
==See also==
 
==See also==
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