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| :* All the new farms now provide some kind of fishing opportunity, although the [[Farm_Maps|Riverlands]] farm is still superior. | | :* All the new farms now provide some kind of fishing opportunity, although the [[Farm_Maps|Riverlands]] farm is still superior. |
| :* The [[Farm_Maps|Riverlands]] farm now has the potential to spawn splashing [[fish]] nodes and [[Blacksmith|ore]] panning nodes. | | :* The [[Farm_Maps|Riverlands]] farm now has the potential to spawn splashing [[fish]] nodes and [[Blacksmith|ore]] panning nodes. |
− | :* You can place [[buildings]] on most grass areas. | + | :* You can place [[Carpenter's Shop#Farm Buildings|buildings]] on most grass areas. |
| :* On the [[Farm_Maps|riverlands]] and forest maps, some bushes can be destroyed with an upgraded [[axe]]. | | :* On the [[Farm_Maps|riverlands]] and forest maps, some bushes can be destroyed with an upgraded [[axe]]. |
| :* [[Artifacts|Digging spots]] now appear on [[The Farm]], although less frequent as elsewhere. The [[Farm_Maps|hill-top quarry]] also has a chance of spawning them. | | :* [[Artifacts|Digging spots]] now appear on [[The Farm]], although less frequent as elsewhere. The [[Farm_Maps|hill-top quarry]] also has a chance of spawning them. |
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| :* Monsters in the mutant bug lair will now always be mutant... not revert to the standard grub/fly after saving and reloading. | | :* Monsters in the mutant bug lair will now always be mutant... not revert to the standard grub/fly after saving and reloading. |
| :* [[Meteorite]]s can no longer land on top of [[stump]]s or [[boulder]]s | | :* [[Meteorite]]s can no longer land on top of [[stump]]s or [[boulder]]s |
− | :* You can once again place [[buildings]] in the little-shaded strip right below cliffs. | + | :* You can once again place [[Carpenter's Shop#Farm Buildings|buildings]] in the little-shaded strip right below cliffs. |
| :* Fixed some tiles on the farm maps | | :* Fixed some tiles on the farm maps |
| :* Fixed problem with forage spawning under stumps | | :* Fixed problem with forage spawning under stumps |
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| :* [[Emily]] can be married and has new dialogue, scheduling and heart events. | | :* [[Emily]] can be married and has new dialogue, scheduling and heart events. |
| | | |
− | ; [[Buildings]] | + | ; [[Carpenter's Shop#Farm Buildings|Buildings]] |
| | | |
− | :* Robin has a few new [[buildings]] available for sale. | + | :* Robin has a few new [[Carpenter's Shop#Farm Buildings|buildings]] available for sale. |
| :** [[Shed]]: an empty room which players can do whatever they like with. They can decorate it the same way as their house. | | :** [[Shed]]: an empty room which players can do whatever they like with. They can decorate it the same way as their house. |
| :** [[Mill]]: lets players place [[wheat]] in it to make [[Wheat Flour|flour]], or [[beet]]s to make [[sugar]]. One [[wheat]] makes one [[Wheat Flour|flour]]. One [[beet]] makes 3 [[sugar]]s. When they place [[wheat]] or [[beet]]s inside the [[Wheat Flour|flour]] or [[sugar]] will be ready the next morning. The little box on the right side of the mill acts like a chest and it will contain any product that has been milled the previous day. | | :** [[Mill]]: lets players place [[wheat]] in it to make [[Wheat Flour|flour]], or [[beet]]s to make [[sugar]]. One [[wheat]] makes one [[Wheat Flour|flour]]. One [[beet]] makes 3 [[sugar]]s. When they place [[wheat]] or [[beet]]s inside the [[Wheat Flour|flour]] or [[sugar]] will be ready the next morning. The little box on the right side of the mill acts like a chest and it will contain any product that has been milled the previous day. |
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| | | |
| :* Added [[Coffee Bean]]s, which can be used to brew [[Coffee]]. | | :* Added [[Coffee Bean]]s, which can be used to brew [[Coffee]]. |
− | :* Added a new [[farmhouse]] upgrade which adds a [[cellar]]. | + | :* Added a new [[farmhouse]] upgrade which adds a [[Farmhouse#Upgrades|cellar]]. |
| :* Added [[Cask]]s, which can be used to age alcohol and cheese to higher quality and value. This includes a new iridium quality, which doubles the value of a the base item. | | :* Added [[Cask]]s, which can be used to age alcohol and cheese to higher quality and value. This includes a new iridium quality, which doubles the value of a the base item. |
| :* Fruit trees can now produce iridium-quality fruit. The fruit trees increase quality by 1 star per year of age after reaching maturity. | | :* Fruit trees can now produce iridium-quality fruit. The fruit trees increase quality by 1 star per year of age after reaching maturity. |
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| :* [[Keg]]s no longer require [[clay]] to craft. | | :* [[Keg]]s no longer require [[clay]] to craft. |
| :* You can once again plant fruit trees around the edge of the [[Greenhouse]] interior. | | :* You can once again plant fruit trees around the edge of the [[Greenhouse]] interior. |
− | :* After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, the [[Blue Chicken|blue chicken]] is identical to the white chicken. | + | :* After seeing [[Shane]]'s 8-heart event, each chicken you purchase from [[Marnie]] has a 1/4 chance of being blue. Aside from appearance, the [[Chicken#Blue Chickens|blue chicken]] is identical to the white chicken. |
| :* [[Sunflower Seeds]] can now be purchased and planted in [[summer]] in addition to [[fall]]. | | :* [[Sunflower Seeds]] can now be purchased and planted in [[summer]] in addition to [[fall]]. |
| | | |
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| :* The value of [[Blueberry]] is now 50g, down from 80g | | :* The value of [[Blueberry]] is now 50g, down from 80g |
| :* The value of [[Starfruit]] is now 750g, down from 800g | | :* The value of [[Starfruit]] is now 750g, down from 800g |
− | :* The value of [[Cranberry]] is now 75g, down from 130g | + | :* The value of [[Cranberries|Cranberry]] is now 75g, down from 130g |
| :* The value of [[Ancient Fruit]] is now 550g, down from 750g | | :* The value of [[Ancient Fruit]] is now 550g, down from 750g |
| :* [[Cranberry Sauce]] has had its value reduced to 120g | | :* [[Cranberry Sauce]] has had its value reduced to 120g |
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| ; Bug fixes | | ; Bug fixes |
| | | |
− | :* [[Wild Plum|Wild plums]] are now labeled as [[fruit]]. | + | :* [[Wild Plum|Wild plums]] are now labeled as [[Fruits|fruit]]. |
| :* [[The Farm#Grandpa's Shrine|Grandpa's Shrine]] should now always properly give the reward for reaching 4 candles. | | :* [[The Farm#Grandpa's Shrine|Grandpa's Shrine]] should now always properly give the reward for reaching 4 candles. |
| :* Fixed issue where gathering an item with the "[[Foraging#Foraging Skill|botanist]]" profession would fail if the inventory was full, even though the gold-level item was present in the inventory. | | :* Fixed issue where gathering an item with the "[[Foraging#Foraging Skill|botanist]]" profession would fail if the inventory was full, even though the gold-level item was present in the inventory. |
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| :* Spouse stands next to you at the [[Dance of the Moonlight Jellies]] . | | :* Spouse stands next to you at the [[Dance of the Moonlight Jellies]] . |
| :* In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change. | | :* In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change. |
− | :* [[Sam]], [[Sebastian]], and [[Abigail]] now go to the [[The Saloon|saloon]] on fridays after you marry them. | + | :* [[Sam]], [[Sebastian]], and [[Abigail]] now go to the [[The Stardrop Saloon|saloon]] on fridays after you marry them. |
| :* Spouses won't leave on rainy days, unless they have to go to work. | | :* Spouses won't leave on rainy days, unless they have to go to work. |
| :* Fruit trees produce higher quality fruit as they age. (once per year, up to gold star). | | :* Fruit trees produce higher quality fruit as they age. (once per year, up to gold star). |