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* 4 Sell to Willy (-23): [[Coral]], [[Nautilus Shell]], [[Roe]], [[Squid Ink]]
 
* 4 Sell to Willy (-23): [[Coral]], [[Nautilus Shell]], [[Roe]], [[Squid Ink]]
 
* 1 Syrup/Misc Artisan Goods (-27): [[Mystic Syrup]]
 
* 1 Syrup/Misc Artisan Goods (-27): [[Mystic Syrup]]
I would guess these items are included in [[Friendship#Universal_Neutrals|Universal Neutrals]] as a solution to cluttered Neutral tables. If an item goes unmentioned by Universal or NPC gift tastes, [[Modding:Gift_taste_data#How_a_gift_taste_is_determined|<code>NPC::getGiftTasteForThisItem</code>]] spits out Neutral. My assumption is the logic goes like this: if there are fewer exceptions (i.e. fewer NPCs who love, hate, like, dislike these 9) than the amount of times it needs referencing (i.e. the NPCs for whom they're neutral by default), then why not make it a rule and simplify however many categories to "'''All [[Friendship#Universal_Neutrals|Universal Neutrals]]'''."<br>Is this assumption correct? To clarify why I ask, imagine an NPC who ''loves'' [[Minerals#Gems|Gems]] (-2). They would only ''like'' [[Diamond]] (72) because a Universal Item ID taste overrides NPC Category taste. So, do these nine items act like [[Diamond]] by some [[Modding:Gift_taste_data#How_a_gift_taste_is_determined|shenanigans]] or are they listed as [[Friendship#Universal_Neutrals|Universal Neutrals]] because they are commonly-neutral-and-hard-to-organize-items? If I've missed some [[Modding:Gift_taste_data#How_a_gift_taste_is_determined|shenanigans]] (perhaps related to edibility and price), I would be desperately interested to know. If I'm correct, then some kind of distinction on the page would be appreciated. I'd be more than happy to provide suggestions if desired. Thank you for your time. --[[User:Puppershuffle|Puppershuffle]] ([[User talk:Puppershuffle|talk]]) 01:48, 23 June 2024 (UTC)
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I would guess these items are included in [[Friendship#Universal_Neutrals|Universal Neutrals]] as a solution to cluttered Neutral tables. If an item goes unmentioned by Universal or NPC gift tastes, [[Modding:Gift_taste_data#How_a_gift_taste_is_determined|<code>NPC::getGiftTasteForThisItem</code>]] spits out Neutral. My assumption is the logic goes like this: if there are fewer exceptions (i.e. fewer NPCs who love, hate, like, dislike these 9) than the amount of times it needs referencing (i.e. the NPCs for whom they're neutral by default), then why not make it a rule and simplify however many categories to "'''All [[Friendship#Universal_Neutrals|Universal Neutrals]]'''."<br>Is this assumption correct? To clarify why I ask, imagine an NPC who ''loves'' [[Minerals#Gems|Gems]] (-2). They would only ''like'' [[Diamond]] (72) because a Universal Item ID taste overrides NPC Category taste. So, do these nine items act like [[Diamond]] by some [[Modding:Gift_taste_data#How_a_gift_taste_is_determined|shenanigans]] or are they listed as [[Friendship#Universal_Neutrals|Universal Neutrals]] because they are commonly-neutral-and-hard-to-organize-items? If I've missed something in the [[Modding:Gift_taste_data#How_a_gift_taste_is_determined|code]] (perhaps related to edibility and price), I would be very interested to know. If I'm correct, then some kind of distinction on the page would be appreciated. I'd be more than happy to provide suggestions if desired. Thank you for your time. --[[User:Puppershuffle|Puppershuffle]] ([[User talk:Puppershuffle|talk]]) 01:48, 23 June 2024 (UTC)