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rewrote Moss Growth section to be more clear & accurate. also removed stub, since it looks like all the uses are covered
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{{Stub|Needs more information on uses. }}
   
{{Infobox
 
{{Infobox
 
|eng      = Moss
 
|eng      = Moss
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==Moss Growth==
 
==Moss Growth==
Moss cannot grow in the [[Winter]] unless it's in the greenhouse, or on a [[Stump]].
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For moss to grow on a tree, it must be a fully grown [[Oak Tree]], [[Maple Tree]], [[Pine Tree]], [[Green Rain Trees#Bushy_Green_Rain_Tree|Bushy Green Rain Tree]], or [[Green Rain Trees#Leafy_Green_Rain_Tree|Leafy Green Rain Tree]].<ref name="mossPossibleTrees" /> No other types of trees can grow moss. The tree's [[Trees#Growth Cycle|growth stage]] must also be at least 14.
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To grow on a tree, the tree must fulfill one of the following conditions:
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At the start of each day, all eligible trees will have a chance to grow Moss. The chance for a tree to grow moss varies depending on the weather and season. The growth chance is 10% on [[Sunny]] days, which decreases to 3.3% if it is [[Summer]]. On [[Rain|Rainy]] days, the growth chance is 20%.<ref name="mossGrowthSource" />
* Fully grown [[Green Rain Trees#Bushy_Green_Rain_Tree|Bushy]] or [[Green Rain Trees#Leafy_Green_Rain_Tree|Leafy]] rain tree.
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* A [[Trees #Common Trees|common tree]], that has [[Green Rain Trees#Bushy_Green_Rain_Tree|Bushy]] or [[Green Rain Trees#Leafy_Green_Rain_Tree|Leafy]] trees in the 5x5 grid centered on the common tree. Unaffected by temporarily transformed trees by a [[Weather#Green Rain|Green Rain]].
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* A [[Trees #Common Trees|common tree]] that has [[Trees#Growth Cycle| growth stage of 14 or more]].
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At the start of each day, base chance of growing moss is set to 20% on a [[Rain]] day and 10% on [[Sunny]] day.
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Trees will have a 50% chance to receive a 10% boost to their moss growth chance if one of the following conditions are met:
In [[Summer]], unless it's a [[Rain]] or [[Weather#Green Rain|Green Rain]] day, the chance is set to 3.3% instead.
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* The tree is a (non-temporary) [[Green Rain Trees#Bushy_Green_Rain_Tree|Bushy]] or [[Green Rain Trees#Leafy_Green_Rain_Tree|Leafy]] Green Rain Tree.
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* The tree's surrounding 5x5 grid contains a (non-temporary) [[Green Rain Trees#Bushy_Green_Rain_Tree|Bushy]] or [[Green Rain Trees#Leafy_Green_Rain_Tree|Leafy]] Green Rain Tree that has Moss on it.
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Next, a game has a 50% chance of increasing the base growth chance by 10% to 30%, 20% or 13.3% respectively for each tree separately. This chance is then used at the start of the day to determine if a moss should appear.<ref name="mossGrowthSource" />
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During a [[Green Rain]], all trees that are able to grow Moss will instantly grow Moss, regardless of their growth stage.
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Collecting moss from a tree reduces its growth stage based on amount of moss collected to 12 - amount of moss collected
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During [[Winter]], Moss cannot grow at all (except inside the [[Greenhouse]]), and all pre-existing Moss on trees is removed.
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Collecting moss from a tree reduces its growth stage to 12 - the amount of Moss it dropped.
    
==Gifting==
 
==Gifting==
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   <ref name="cutweed">See <samp>Object::cutWeed</samp> in the game code.</ref>
 
   <ref name="cutweed">See <samp>Object::cutWeed</samp> in the game code.</ref>
 
   <ref name="resourceclump">See <samp>ResourceClump::destroy</samp> in the game code.</ref>
 
   <ref name="resourceclump">See <samp>ResourceClump::destroy</samp> in the game code.</ref>
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  <ref name="mossPossibleTrees">See <samp>Content\Data\WildTrees.xnb</samp> in the game code.</ref>
 
   <ref name="mossGrowthSource">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
   <ref name="mossGrowthSource">See <samp>Tree::dayUpdate</samp> in the game code.</ref>
 
</references>
 
</references>
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