Experience points after reaching skill level 10 that were earned playing an earlier version of the game do not carry over as mastery points in v1.6. They are collected and grouped as a single quantity regardless of the skill type associated with the experience, and may be used to award any mastery. A mastery can be unlocked at a pillar only when a sufficient number of mastery points has accumulated. The player may pick which masteries to unlock in any order. Each mastery picked costs progressively more mastery points than the previous one, defining five levels of costs. The player can track the current progress towards the next level in the Skills tab. | Experience points after reaching skill level 10 that were earned playing an earlier version of the game do not carry over as mastery points in v1.6. They are collected and grouped as a single quantity regardless of the skill type associated with the experience, and may be used to award any mastery. A mastery can be unlocked at a pillar only when a sufficient number of mastery points has accumulated. The player may pick which masteries to unlock in any order. Each mastery picked costs progressively more mastery points than the previous one, defining five levels of costs. The player can track the current progress towards the next level in the Skills tab. |