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Added more ways to obtain, reworded and moved some info around, added more about projectile properties, range, and exceptions. Added/edited references. Put table in labeled section, will transclude to Anvil page later.
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{{Infobox clothing
 
{{Infobox clothing
 
|image      = Magic Quiver.png
 
|image      = Magic Quiver.png
|source      = Slaying enemies
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|source      = [[Monsters]] • [[The Mines#Crates and Barrels|Crates and Barrels]] • [[Skull Cavern#Treasure Rooms|Skull Cavern Treasure Rooms]]
 
|gprice      = N/A
 
|gprice      = N/A
 
|value      = {{price|1000}}
 
|value      = {{price|1000}}
 
}}
 
}}
'''Magic Quiver''' is a [[Trinkets|trinket]] item. When equipped, it shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. It will also knock back the enemies.
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The '''Magic Quiver''' is a [[Trinkets|trinket]] item that can be obtained by slaying [[monsters]] or breaking [[The Mines#Crates and Barrels|crates and barrels]] in [[the Mines]], [[Skull Cavern]], or [[Volcano Dungeon]]. Drop chances from both methods are affected by [[Luck#Daily Luck|daily luck]] and [[Luck#Luck Buffs|luck buffs]], among other factors. The [[Burglar's Ring]] and [[Monster Compendium]] do not impact the chance to obtain it from monsters.<ref name="tryspawntrinket" /> There is also a ~0.6% chance to obtain a Magic Quiver from a [[Skull Cavern#Treasure Rooms|treasure chest]] in the [[Skull Cavern]].<ref name="treasureroom" />
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While the Magic Quiver is equipped in the trinket slot, the player occasionally shoots a magic arrow that damages the first [[Monsters|monster]] in its path. Any overlapping monsters will also be damaged. When enemies are within 7-8 tiles of the player, a magic arrow is automatically shot straight towards the nearest enemy. Magic arrows cause some knockback and pass through all environmental objects (like [[Mining#Mining Nodes|mining nodes]] or [[weeds]]).<ref name="magicarrow" />
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There are four types of Magic Quivers: regular, "Perfect", "Rapid", and "Heavy". The quiver's type will determine the possible values for the time between shots (''X''), minimum damage (''Y''), and maximum damage (''Z'').
    
==Types==
 
==Types==
There are 4 types of Magic Quivers<ref name="code" />:
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The Magic Quiver is a random type when dropped, and it can be changed to any of four possible types if re-forged on an [[Anvil]]. The generation rates listed below are the chances to obtain each particular type.<ref name="code" />
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Cooldown is determined to the tenth of a second for the regular and Heavy types, and it is determined to the hundredth of a second for the Rapid type. For all types, damage is determined to the whole number. All possible values of both stats are equally likely for their specific types (''e.g.'', a "'''Rapid Magic Quiver'''" has a 9.09% chance to have a 0.65 second cooldown and a 20% chance to have a damage range of 9-14).<ref name="code" /> These stats are also re-rolled when the trinket is re-forged on an [[Anvil]], so it is possible to receive the same type of quiver with different stats.
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<section begin="typechance" /><!-- Transcluded onto Anvil page -->
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Modifier !! Cooldown(s) !! Min Damage !! Max Damage !! Generation Rate
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! Modifier !! Cooldown !! Min Damage !! Max Damage !! Generation Rate
 
|-
 
|-
| (None)|| 1.1 - 2.1|| 11 - 30|| Min Damage + 5|| 86.4%
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| (None)|| 1.1 - 2.1 seconds|| 13 - 28|| Min Damage + 5|| 86.4%
 
|-
 
|-
| '''Perfect'''|| 0.9|| 30|| 35|| 4%
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| '''Perfect'''|| 0.9 seconds|| 30|| 35|| 4%
 
|-
 
|-
| '''Rapid'''|| 0.6 - 0.7|| 8 - 12|| Min Damage + 5|| 4.8%
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| '''Rapid'''|| 0.6 - 0.7 seconds|| 8 - 12|| Min Damage + 5|| 4.8%
 
|-
 
|-
| '''Heavy'''|| 1.5 - 2.0|| 23 - 38|| Min Damage + 5|| 4.8%
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| '''Heavy'''|| 1.5 - 2.0 seconds|| 23 - 38|| Min Damage + 5|| 4.8%
|}
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|}<section end="typechance" />
The Magic Quiver can be reforged by using an [[Anvil]] to randomize its stats and types.
      
==Gifting==
 
==Gifting==
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* The arrows can trigger explosive effects from the [[Napalm Ring]].
 
* The arrows can trigger explosive effects from the [[Napalm Ring]].
 
* If an arrow is fired while the player holds a weapon with the Bug Killer, Crusader, or Vampiric [[Enchantments|Enchantment]], the arrow will receive that Enchantment's bonuses.
 
* If an arrow is fired while the player holds a weapon with the Bug Killer, Crusader, or Vampiric [[Enchantments|Enchantment]], the arrow will receive that Enchantment's bonuses.
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* The Magic Quiver will not shoot arrows at any [[Slimes]] in a [[Slime Hutch]] or [[Truffle Crab]]s.<ref name="magicarrow" />
    
==Trivia==
 
==Trivia==
* Magic Quiver would not shoot in a [[Slime Hutch]].
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* The Magic Quiver could reference an item in Terraria of the same name, due to the recent crossover between the two titles.
* Magic Quiver could also reference an item in Terraria of the same name, due to the recent crossover between the two titles.
      
==References==
 
==References==
 
<references>
 
<references>
     <ref name="code">See <samp>Object::MagicQuiverTrinketEffect</samp> in the game code.</ref>
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     <ref name="code">See <samp>MagicQuiverTrinketEffect::GenerateRandomStats</samp> in the game code.</ref>
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    <ref name="tryspawntrinket">See <samp>Trinket::TrySpawnTrinket</samp>, <samp>GameLocation::monsterDrop</samp>, and <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
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    <ref name="treasureroom">See <samp>MineShaft::getTreasureRoomItem</samp> in the game code.</ref>
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    <ref name="magicarrow">See <samp>MagicQuiverTrinketEffect::Update</samp> in the game code.</ref>
 
</references>
 
</references>
  
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