Changes

Separate Fishing Pole Targeted Bait effects and Crab Pot Targeted Bait effects
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When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
 
When using targeted bait, the Locational Chance<ref Name="GetChance"/> and [[Modding:Fish data#Spawn rate|Spawn Rate]] for the targeted fish are both multiplied by 1.66, after applying any relevant modifiers.<ref name="Spawn_Rate"/> These chances are capped at 1, so in most cases the Locational Chance adjustment will have no effect as most fish have a Locational Chance of 1. However, the Spawn Rate normally has a cap of 0.9, so this adjustment can guarantee a fish passing that check, assuming that a different item is not hooked first. In addition, when choosing from the list of possible catches for the area, the game will look at the first three items to pass both the Spawn Rate and Location-based checks. If the targeted fish is among them, the player will hook the targeted fish. Otherwise, the player will hook the third item, whatever it may be. If the game reaches the end of the list of possible catches before three items have passed both checks, it will loop back to the beginning of the list and check each item a second time.<ref name="Targeted_Bait_Loop"/> If it reaches the end of the list a second time, the player will hook [[trash]].<ref name="Trash_Reason"/>
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===Notes===
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* Some fish, such as the [[Fish#Legendary Fish|Legendary Fish]], [[Fish#Legendary Fish II|Extended Family]], and [[Night Market#Fishing Submarine|Submarine fish]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
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** The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as the second attempt only occurs under the highly unlikely circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass). Thus, the chance of hooking a specific Legendary Fish or Legendary Fish II is multiplied by at least 1.66 with Targeted Bait.
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* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
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* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance. It also ignores Spawn Rate completely like with Legendary Fish. However, Goby still benefits from the extra hook attempts. This results in Goby Bait increasing the chance of hooking a Goby by at least 20%.<ref name="Goby"/>
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* As a consequence of the Targeted Bait mechanics, if the player uses targeted bait for a fish that cannot be caught in the area at the given time, weather, and season, the chances of hooking trash increase significantly.
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===In Crab Pots===
 
Targeted Bait also works with [[Crab Pot]]s, provided the player does not have the Mariner profession. Its effect depends on the [[Modding:Fish data|base chance]] of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in <samp>Data\Fish.xnb</samp> wasn't selected first. Specifically:<ref Name="Crab_Pots"/>
 
Targeted Bait also works with [[Crab Pot]]s, provided the player does not have the Mariner profession. Its effect depends on the [[Modding:Fish data|base chance]] of the targeted fish, which is the chance to hook the fish provided all of the fish listed earlier in <samp>Data\Fish.xnb</samp> wasn't selected first. Specifically:<ref Name="Crab_Pots"/>
 
* [[Lobster]] chance is quadrupled.
 
* [[Lobster]] chance is quadrupled.
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Targeted Bait has no effect if the player has the Mariner profession.<ref Name="Crab_Pots"/>
 
Targeted Bait has no effect if the player has the Mariner profession.<ref Name="Crab_Pots"/>
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===Notes===
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Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in saltwater) without the Mariner profession:
* Some fish, such as the [[Fish#Legendary Fish|Legendary Fish]], [[Fish#Legendary Fish II|Extended Family]], and [[Night Market#Fishing Submarine|Submarine fish]] ignore Spawn Rate completely giving them an effective 100% Spawn Rate, regardless of the 1.66x multiplier. However, they still benefit from all other effects, including the Locational Chance multiplier and extra hook attempts.
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{{#lst:Crab Pot|targetedsaltwatercrabpot}}
** The [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Extended Family]] have earlier Precedence<ref name="Legendary_Precedence"/> than all other items in their locations, and so are always attempted on the first loop, regardless of Targeted Bait. This significantly reduces the impact of the extra hook attempts, as the second attempt only occurs under the highly unlikely circumstance that less than 3 items pass their random checks on the first loop (including Trash, which is guaranteed to pass). Thus, the chance of hooking a specific Legendary Fish or Legendary Fish II is multiplied by at least 1.66 with Targeted Bait.
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* [[The Mines|Mines]] fish, other than [[Ghostfish]], do not make use of the standard fishing algorithm at all, and so are unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat bonus to their hook chance. This is 10% for [[Stonefish]], 9% for [[Ice Pip]], and 8% for [[Lava Eel]].<ref name="Mines_Fishing"/>
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Below is the table detailing the chances for obtaining items with Crab Pot Targeted Bait (in freshwater) without the Mariner profession:
* [[Goby]] is also unaffected by the usual effects of Targeted Bait. Instead, Targeted Bait provides a flat 20% increase to its Locational Chance. It also ignores Spawn Rate completely like with Legendary Fish. However, Goby still benefits from the extra hook attempts. This results in Goby Bait increasing the chance of hooking a Goby by at least 20%.<ref name="Goby"/>
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{{#lst:Crab Pot|targetedfreshwatercrabpot}}
* As a consequence of the Targeted Bait mechanics, if the player uses targeted bait for a fish that cannot be caught in the area at the given time, weather, and season, the chances of hooking trash increase significantly.
      
==Fish Shop Stock==
 
==Fish Shop Stock==
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