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→‎Context tags: Fix broken links, remove references to <samp>Data/ObjectContextTags</samp>
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===Context tags===
 
===Context tags===
A ''context tag'' is an arbitrary data label attached to items. These can produce various effects in-game, or may be informational only. Context tags are case-insensitive.
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A ''context tag'' is an arbitrary data label attached to items. These can produce various effects in-game, or may be informational only. Context tags are case-insensitive. The game generates some tags based on the game data (like the item quality), and others are defined in <samp>Data/Objects</samp>.
 
  −
The game generates some tags based on the game data (like the item quality), and others are defined in the <samp>Data/ObjectContextTags</samp> data asset (which consists of a string→string dictionary, where the key is the item's internal name ''or'' the alternative ID matching the <samp>id_{{t|type}}_{{t|identifier}}</samp> tag, and the value is a comma-delimited list of tags to add).
      
Here's an ''incomplete'' list of context tags added or used in the base game. Mods can add custom context tags, which aren't listed here.
 
Here's an ''incomplete'' list of context tags added or used in the base game. Mods can add custom context tags, which aren't listed here.
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</dd>
 
</dd>
   −
<dt>Context tags from <samp>Data/ObjectContextTags</samp>:</dt>
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<dt>Color tags:</dt>
 
<dd>
 
<dd>
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| <samp>geode_crusher_ignored</samp>
 
| <samp>geode_crusher_ignored</samp>
| Prevents breaking this item open in a [[Geode Crusher|geode crusher]], even if the item has geode fields in [[#Custom objects|<samp>Data/Objects</samp>]].
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| Prevents breaking this item open in a [[Geode Crusher|geode crusher]], even if the item has geode fields in [[Modding:Items#Objects|<samp>Data/Objects</samp>]].
 
|-
 
|-
 
| <samp>item_type_{{t|type}}</samp>
 
| <samp>item_type_{{t|type}}</samp>
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</dd>
 
</dd>
   −
<dt>Context tags which affect [[#Custom machines|machine processing]]:</dt>
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<dt>Context tags which affect [[Modding:Machines|machine processing]]:</dt>
 
<dd>
 
<dd>
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| <samp>fish_legendary</samp><br /><samp>fish_legendary_family</samp>
 
| <samp>fish_legendary</samp><br /><samp>fish_legendary_family</samp>
| Marks the fish as a [[Fish#Legendary Fish|legendary fish]] or [[Quests#Extended Family|legendary fish family]]. These are purely informational; the legendary fish behavior is determined by data fields like <samp>CatchLimit</samp> or <samp>IsBossFish</samp> in [[#Custom locations|<samp>Data/Locations</samp>]].
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| Marks the fish as a [[Fish#Legendary Fish|legendary fish]] or [[Quests#Extended Family|legendary fish family]]. These are purely informational; the legendary fish behavior is determined by data fields like <samp>CatchLimit</samp> or <samp>IsBossFish</samp> in [[Modding:Location_data|<samp>Data/Locations</samp>]].
 
|-
 
|-
 
| <samp>geode</samp>
 
| <samp>geode</samp>
| ''(Added automatically)'' Marks the item as a [[Minerals#Geodes|geode]] item, which can be broken open at [[Blacksmith|Clint's blacksmith shop]] or using a [[Geode Crusher|geode crusher]]. This is added automatically if the geode fields are present in [[#Custom objects|<samp>Data/Objects</samp>]].
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| ''(Added automatically)'' Marks the item as a [[Minerals#Geodes|geode]] item, which can be broken open at [[Blacksmith|Clint's blacksmith shop]] or using a [[Geode Crusher|geode crusher]]. This is added automatically if the geode fields are present in [[Modding:Items#Objects|<samp>Data/Objects</samp>]].
 
|-
 
|-
 
| <samp>id_{{t|item id}}</samp>
 
| <samp>id_{{t|item id}}</samp>
| ''(Added automatically)'' The [[#Custom items|qualified item ID]], like <samp>id_(o)128</samp>. This can be used to match or exclude an item by ID using context tags. Any spaces in the ID are replaced with underscores, and single quotes are removed.
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| ''(Added automatically)'' The [[Modding:Common_data_field_types#Item_ID|qualified item ID]], like <samp>id_(o)128</samp>. This can be used to match or exclude an item by ID using context tags. Any spaces in the ID are replaced with underscores, and single quotes are removed.
 
|-
 
|-
 
| <samp>is_machine</samp>
 
| <samp>is_machine</samp>
| ''(Added automatically)'' Indicates the item has [[#Custom machines|machine logic]]. This is added automatically based on <samp>Data/Machines</samp>.
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| ''(Added automatically)'' Indicates the item has [[Modding:Machines|machine logic]]. This is added automatically based on <samp>Data/Machines</samp>.
 
|-
 
|-
 
| <samp>machine_input</samp>
 
| <samp>machine_input</samp>
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</dl>
 
</dl>
   −
Some game data also references context tags in a generic way. For example, you can add custom tags for an item to <samp>Data/ObjectContextTags</samp>, then reference them in the fish pond data. Specifically:
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Some game data also references context tags in a generic way. For example, you can add custom tags to an item, then reference them in the fish pond data. Specifically:
    
{| class="wikitable"
 
{| class="wikitable"
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| In <samp>Data/NPCGiftTastes</samp>, used to set character likes and dislike for every item using the context tag.
 
| In <samp>Data/NPCGiftTastes</samp>, used to set character likes and dislike for every item using the context tag.
 
|}
 
|}
      
The <samp>debug listtags</samp> [[Modding:Console commands|console command]] lists all the tags of the item being held.
 
The <samp>debug listtags</samp> [[Modding:Console commands|console command]] lists all the tags of the item being held.
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