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The Training Rod also removes the catchable fish items like Algae. In the game code, the entire "if" condition is bypassed with the training rod, so the only code that triggers is return ItemRegistry.Create("(O)" + Game1.random.Next(167, 173));
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==Notes==
 
==Notes==
* Using the Training Rod in [[the Mines]] will only yield [[Trash]] as there is no eligible fish. (Fish in the Mines with the lowest difficulty is [[Ghostfish]] at 50.)<ref name="mineshaft" />
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* Using the Training Rod in [[the Mines]] will only yield [[Trash]]. All other items, including [[Green Algae]], [[White Algae]], and [[Cave Jelly]], are excluded from the drop pool.<ref name="mineshaft" />
    
==References==
 
==References==
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