Line 102: |
Line 102: |
| | | |
| ===Produce=== | | ===Produce=== |
− | New animals must grow to adulthood before they start producing anything. Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs everyday, and goats generally produce milk every other day. Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.) | + | New animals must grow to adulthood before they start producing anything. Each animal type has a different amount of days required before they will be able to make a product. For example, cows and chickens can produce milk and eggs every day, and goats generally produce milk every other day. Animals who can produce a Deluxe/Large product will sometimes produce more frequently, however (see "Special case" below.) |
| | | |
| If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce. | | If the animal has met the required amount of days to create their product, some additional checks will be made to determine if they will actually produce. |
Line 119: |
Line 119: |
| A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways: | | A "Mood Modifier" is calculated when rolling for whether Deluxe produce (Large products, Duck Feathers, and Rabbit feet) will be created in the following ways: |
| *If Mood is more than 200, it will be multiplied by 1.5 | | *If Mood is more than 200, it will be multiplied by 1.5 |
− | *If Mood is 100 or less, then "Mood Modifier" will be the animals mood minus 100 (This will always result in a negative or zero modifier) | + | *If Mood is 100 or less, then "Mood Modifier" will be the animal's mood minus 100 (This will always result in a negative or zero modifier) |
| *Otherwise "Mood Modifier" is Zero (Mood is higher than 100, and up to 200) | | *Otherwise "Mood Modifier" is Zero (Mood is higher than 100, and up to 200) |
| | | |