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579 bytes added ,  18:58, 20 April 2021
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:Yes, the ring that is spawned with CJB Cheats does not behave the same way as one crafted in a multiplayer game.  I have tested in multiplayer, and the ring can be sold to the Adventurer's Guild, for {{price|1000}} (half the price listed in <tt>ObjectInformation.xnb</tt>).  [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:34, 20 April 2021 (UTC)
 
:Yes, the ring that is spawned with CJB Cheats does not behave the same way as one crafted in a multiplayer game.  I have tested in multiplayer, and the ring can be sold to the Adventurer's Guild, for {{price|1000}} (half the price listed in <tt>ObjectInformation.xnb</tt>).  [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 18:34, 20 April 2021 (UTC)
 
::I see, thanks for clarifying this. I apologize for my mistake. [[User:JaksStrange|JaksStrange]] ([[User talk:JaksStrange|talk]]) 18:38, 20 April 2021 (UTC)
 
::I see, thanks for clarifying this. I apologize for my mistake. [[User:JaksStrange|JaksStrange]] ([[User talk:JaksStrange|talk]]) 18:38, 20 April 2021 (UTC)
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:::FYI: Item spawner is handy but fairly unreliable method of testing real item properties. Many things change when spawned in, in contrast to the "real" scenario. For example, of the top of my head, the dark sword will  not have the vampiric enchant, or special items such as Broken Trident & Neptune's Glaive don't have their "protection" attribute when only spawned in (e.g. cannot be dropped/trashed). There are many more differences between spawned -vs- legit items but those came to my mind. [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 18:57, 20 April 2021 (UTC)
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