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The '''Cabin''' is a [[Carpenter's Shop#Farm Buildings|farm building]] that houses 1 farmhand in a [[Multiplayer]] game. Up to 3 cabins can be chosen at the start of a new co-op game, in "Nearby" or "Separate" layout.  Up to 3 total cabins can also be added to a new or saved game, by visiting the [[Carpenter's Shop]] and choosing "Construct farm building" from the menu.
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The '''Cabin''' is a [[Carpenter's Shop#Farm Buildings|farm building]] that enables the ability to house one farmhand each in a [[Multiplayer]] game. They behave much like a personal [[Farmhouse]] put at the disposal of an individual farmhand.
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If chosen at the start of a Multiplayer game, cabins are free.  If built on an existing farm, the cost is {{price|100}} for each of the 3 varieties of Cabin, plus the building materials listed in the table below.  Cabins are built instantaneously upon purchase.
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Up to 3 cabins can be present. They may be chosen at the start of a new co-op game, in "Nearby" or "Separate" layout, or can also be added to a saved game by visiting the [[Carpenter's Shop]] and choosing "Construct farm building" from the menu. If chosen at the start of a Multiplayer game, cabins are free.  If built on an existing farm, the cost is {{price|100}} for each of the 3 varieties of Cabin, plus the building materials listed in the table below.  Cabins are built instantaneously upon purchase.
    
A farmhand moves into a cabin by picking up the [[Parsnip Seeds]] left by [[Lewis|Mayor Lewis]] on the floor of the cabin.
 
A farmhand moves into a cabin by picking up the [[Parsnip Seeds]] left by [[Lewis|Mayor Lewis]] on the floor of the cabin.
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==Farmhand Inventory==
 
Cabins can be demolished by the host at any time, by visiting the [[Carpenter's Shop]] (or [[Wizard's Tower]], if the player has unlocked the magic buildings).  This will permanently remove the player who occupies the cabin from the game.  The player's inventory (other than [[tools]]) will appear in a [[chest]] in place of the demolished cabin.
 
Cabins can be demolished by the host at any time, by visiting the [[Carpenter's Shop]] (or [[Wizard's Tower]], if the player has unlocked the magic buildings).  This will permanently remove the player who occupies the cabin from the game.  The player's inventory (other than [[tools]]) will appear in a [[chest]] in place of the demolished cabin.
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==Upgrades==
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A farmhand's inventory can be accessed by the host player in a [[Multiplayer]] game by looking in Mayor [[Lewis]]' Manor in the Lost and Found box.
Each cabin may be upgraded three times, for the same cost as upgrading the [[Farmhouse]].  Only the farmhand who occupies the Cabin may upgrade it.  Each upgrade normally takes 3 days to complete.
      
==Interior==
 
==Interior==
The interior of a cabin is identical to that of the main [[Farmhouse]].
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The interior of a cabin is identical to that of the main Farmhouse. It is possible for farmhands to sleep in other cabins that are not considered to be their own, although they will be the only ones able to move their own bed.
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==Farmhand Inventory==
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==Upgrades==
A farmhand's inventory can be accessed by the host player in a [[Multiplayer]] game by looking in Mayor [[Lewis]]' Manor in the Lost and Found box.
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Much like upgrading the Farmhouse, each farmhand can upgrade their cabin three times at the Carpenter's Shop. The process is identical, taking place through the same dialogue, with each upgrade having the same cost as the equivalent farmhouse upgrade and taking 3 days to complete.  Individual cabin upgrades are independent to any other farmhand's housing, and Farmhands can only upgrade their own housing. There is no option to upgrade any other cabin (or the main [[Farmhouse]]) on the behalf of others.
    
==Varieties==
 
==Varieties==
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