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767 bytes added ,  10:14, 18 July 2021
improvements to sections and general organisation of effects
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[[File:Clock.png|right]]
 
[[File:Clock.png|right]]
 
:''See also: [[Days of the Week]]''
 
:''See also: [[Days of the Week]]''
The '''day cycle''' is a period of 20 hours in game from 6am to 2am.  Past midnight (12:00 am), the player's character becomes tired and in need of sleep. However, [[The Player|the player]] can stay awake until 2am, after which their character will pass out.
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The '''day cycle''' is a period of 20 hours in-game from 6am to 2am in which the [[player]] (farmer) can be awake and is able to do things.
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If the character passes out they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's money up to and including {{price|1000}} will be lost (the details of this transaction will appear as a letter in the player's mailbox). An exception is if the player was lucky enough to pass out inside the house.
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In single-player, the game clock pauses when the player opens the menu, reels in a [[fish]], jumps on the [[Animals#Horse|horse]], etc. However when playing in a [[multiplayer]] game, the clock never pauses.
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, commencing the end of day.
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==Effects==
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The main effect of the day cycle for the player is sleeping and saving. The player will always wake up at 6am every day, but are able to choose to go to bed whenever they like. However, past midnight (12:00 am), the player's character will show that they are tired and in need of sleep. The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signalling the end of day. Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2am.
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2am.
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===Passing out===
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The player can stay awake until 2am, after which their character will pass out. If the character passes out outside their [[Farmhouse]], they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's money, up to a maximum of {{price|1000}} will be lost (the details of this transaction will appear as a letter in the player's mailbox).  
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The game clock pauses in single-player when the player opens the menu, reels in a [[fish]], jumps on the [[Animals#Horse|horse]], etc. When playing in a [[multiplayer]] game, the clock never pauses.
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===Villagers and locations===
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[[Villager]]s will move to different locations around the Valley depending on the time. The time of day also affects what locations are open, including shops according to their [[Shop Schedules]]. For example, most locations in [[Pelican Town]] generally open at 9am.
    
===Fishing===
 
===Fishing===
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===Animals===
 
===Animals===
[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 5pm and will start going to sleep at 7pm. They will stop moving around at 8pm.
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Livestock [[animal]]s will leave their buildings at the start of the day if it is possible to do so (the [[weather]] is sunny and the building's animal door is left open). This allows them to eat [[grass]]. In the evening they will return to the building to sleep.
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You normally cannot interact with animals while they are asleep, making it impossible to raise their heart level.  The heart level of cows and goats, however, is increased through successful milking, which can be done any time, including while they are sleeping.  
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[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 5pm and will start going to sleep at 7pm. They will stop moving around at 8pm. You normally cannot interact with animals while they are asleep, making it impossible to raise their heart level.  The heart level of cows and goats, however, is increased through successful milking, which can be done any time, including while they are sleeping. The advantage of milking after 8pm is that animals never walk away from you.
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering the farm, and the animals will be inside.
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering the farm, and the animals will be automatically moved inside. You can also exit the barn and re-enter; the animals will change position randomly.
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*Tip: The advantage of milking after 8pm is that animals never walk away from you.
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==Game clock==
 
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You can also exit the barn and re-enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.
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==Trivia==
   
If the game is not paused and passes without a cutscene, and the player does not visit the [[Skull Cavern#Time|Skull Cavern]], one maximum-length game-day (20 hours) passes in 860 seconds, real-time (14 minutes 20 seconds). At this rate:
 
If the game is not paused and passes without a cutscene, and the player does not visit the [[Skull Cavern#Time|Skull Cavern]], one maximum-length game-day (20 hours) passes in 860 seconds, real-time (14 minutes 20 seconds). At this rate:
  
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