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50 bytes added ,  12:27, 6 September 2021
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→‎Effects: note down 1am restoration amount, to avoid doubt
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==Effects==
 
==Effects==
The main effect of the day cycle for the player is sleeping and saving. The player will always wake up at 6am every day, but are able to choose to go to bed whenever they like. However, past midnight (12:00 am), the player's character will show that they are tired and in need of sleep. The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signalling the end of day. Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2am.
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The main effect of the day cycle for the player themselves is sleeping and saving. The player will always wake up at 6am every day, but are able to choose to go to bed whenever they like. However, past midnight (12:00 am), the player's character will show that they are tired and in need of sleep. The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signalling the end of day. Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am.
    
===Passing out===
 
===Passing out===
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