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→‎For SMAPI mods: + scarecrow changes
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===Consistent game assembly name===
 
===Consistent game assembly name===
 
Previously the game assembly was <code>Stardew Valley</code> on Windows, and <code>StardewValley</code> on Linux and macOS. The assembly is now named <code>Stardew Valley</code> on all platforms. Most mods shouldn't be affected once you update the mod build package.
 
Previously the game assembly was <code>Stardew Valley</code> on Windows, and <code>StardewValley</code> on Linux and macOS. The assembly is now named <code>Stardew Valley</code> on all platforms. Most mods shouldn't be affected once you update the mod build package.
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===Scarecrow changes===
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You can now patch <code>Object.IsScarecrow()</code> and/or <code>Object.GetRadiusForScarecrow()</code> (or add [[#Custom scarecrows|context tags]]) to support custom scarecrows or custom ranges.
    
==For Content Patcher packs==
 
==For Content Patcher packs==
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