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16 bytes added ,  18:48, 4 November 2021
m
Text replacement - "tt>" to "samp>"
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==Parsing fish spawn conditions==
 
==Parsing fish spawn conditions==
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <tt>BobberBar</tt> and <tt>GameLocation::getFish</tt>.)</small>
+
The game checks two places to determine which fish to spawn when the player is fishing. This only applies to normal fish; the chance of spawning a legendary fish is calculated separately by the location code, ''before'' following the rules below. <small>(Reverse engineered from <samp>BobberBar</samp> and <samp>GameLocation::getFish</samp>.)</small>
    
===Spawn locations===
 
===Spawn locations===
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| [{{t|season}}]+
 
| [{{t|season}}]+
 
| <code>summer</code>
 
| <code>summer</code>
| Unused; seasons are taken from <tt>Data/Locations</tt> instead.
+
| Unused; seasons are taken from <samp>Data/Locations</samp> instead.
 
|-
 
|-
 
| 7
 
| 7
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| {{t|locations}}
 
| {{t|locations}}
 
| <code>690 .4 685 .1</code>
 
| <code>690 .4 685 .1</code>
| Unused; locations are taken from <tt>Data/Locations</tt> instead.
+
| Unused; locations are taken from <samp>Data/Locations</samp> instead.
 
|-
 
|-
 
| 9
 
| 9
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