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169 bytes added ,  23:22, 17 November 2021
Add game code reference
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The '''Ostrich Incubator''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] used to hatch [[Ostrich Egg|Ostrich Eggs]] into [[Ostrich|Ostriches]]. The recipe for the incubator is given by [[Professor Snail]] after completing the fossil collection and surveys at the [[Island Field Office]]. The incubator must be placed in a [[Barn|barn]], but more than one can be placed in the same barn. It takes {{duration|15,000m (9.5d)|class=inline}} to incubate an egg. This time can be cut in half to {{duration|7,500m (4.75d)|class=inline}} with the [[Farming#Farming_Skill|Shepherd Profession]].
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The '''Ostrich Incubator''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] used to hatch [[Ostrich Egg|Ostrich Eggs]] into [[Ostrich|Ostriches]]. The recipe for the incubator is given by [[Professor Snail]] after completing the fossil collection and surveys at the [[Island Field Office]]. The incubator must be placed in a [[Barn|barn]], but more than one can be placed in the same barn. It takes {{duration|15,000m (9.5d)|class=inline}} to incubate an egg.<ref name="processtime"/> This time can be cut in half to {{duration|7,500m (4.75d)|class=inline}} with the [[Farming#Farming_Skill|Shepherd Profession]].
    
To begin incubation, right click the machine while holding an ostrich egg.
 
To begin incubation, right click the machine while holding an ostrich egg.
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If the barn is at capacity (4 animals for a Barn, 8 for a Big Barn, 12 for a Deluxe Barn), the ostrich won't hatch until a space is freed-up. This can happen by selling an animal or moving an animal to another barn. Once the barn is below capacity, entering will cause the egg to hatch instantly.  
 
If the barn is at capacity (4 animals for a Barn, 8 for a Big Barn, 12 for a Deluxe Barn), the ostrich won't hatch until a space is freed-up. This can happen by selling an animal or moving an animal to another barn. Once the barn is below capacity, entering will cause the egg to hatch instantly.  
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==References==
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<references>
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  <ref name="processtime">See <samp>Object::performObjectDropInAction</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
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