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604 bytes added ,  03:58, 22 November 2021
Add sentences and reference for buff duration
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==Buffs==
 
==Buffs==
 
Only one food’s [[buffs]] can be active at a time, so eating a food with buffs will wipe out any active food buffs and replace them with the buffs from the newly eaten food. If a newly eaten food has no buffs, any existing buffs will remain in effect. Drink buffs are handled separately, so buffs from one drink ([[Triple Shot Espresso]], [[Coffee]], [[Green Tea]] or [[Ginger Ale]]) can be stacked with one food’s buffs.
 
Only one food’s [[buffs]] can be active at a time, so eating a food with buffs will wipe out any active food buffs and replace them with the buffs from the newly eaten food. If a newly eaten food has no buffs, any existing buffs will remain in effect. Drink buffs are handled separately, so buffs from one drink ([[Triple Shot Espresso]], [[Coffee]], [[Green Tea]] or [[Ginger Ale]]) can be stacked with one food’s buffs.
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Buff duration varies for each food and drink (see [[#Recipes|table below]])<ref name="processtime"/>, but is the same for all buff effects of a given food or drink, except [[Squid Ink Ravioli]]. Using [[#Qi Seasoning|Qi Seasoning]] increases the duration by 50%.
    
==Achievements==
 
==Achievements==
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==Bugs==
 
==Bugs==
 
* Mobile only: Eating a food that gives a buff and then pressing the ‘[[Mobile Saves|Swap to previous save]]’  button will carry the buffs to the previous save.  This can be used to eat difficult to craft/find food without losing it.
 
* Mobile only: Eating a food that gives a buff and then pressing the ‘[[Mobile Saves|Swap to previous save]]’  button will carry the buffs to the previous save.  This can be used to eat difficult to craft/find food without losing it.
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==References==
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<references>
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  <ref name="processtime">Buff duration for each food and drink appears in <samp>Content\Data\ObjectInformation.xnb</samp> at the 8th index. The given number must be then multiplied by 700 to have the duration in milliseconds. The formula in set in <samp>Buff::Buff</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
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