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→‎Quick start: Remove info about beta, since that's over
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If you're experienced enough to skip the tutorial, here's a quick summary of this section:
 
If you're experienced enough to skip the tutorial, here's a quick summary of this section:
 
{{collapse|expand for quick start|content= 
 
{{collapse|expand for quick start|content= 
# Create an empty ''Class Library (.NET Framework)'' project.
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# Create an empty ''Class Library'' project. (not ''Class Library (.NET Framework)'')
# Target .NET Framework 4.5, 4.5.1, or 4.5.2 for best compatibility.
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# target .NET 5;
 
# Reference the [https://smapi.io/package/readme <samp>Pathoschild.Stardew.ModBuildConfig</samp> NuGet package] to automatically add the right references depending on the platform the mod is being compiled on.
 
# Reference the [https://smapi.io/package/readme <samp>Pathoschild.Stardew.ModBuildConfig</samp> NuGet package] to automatically add the right references depending on the platform the mod is being compiled on.
 
# Create a <samp>ModEntry</samp> class which subclasses <samp>StardewModdingAPI.Mod</samp>.
 
# Create a <samp>ModEntry</samp> class which subclasses <samp>StardewModdingAPI.Mod</samp>.
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# Create [[#Release your mod|a zip file containing the mod files]] for release.
 
# Create [[#Release your mod|a zip file containing the mod files]] for release.
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<!--
 
{{SMAPI upcoming|3.13.0|Stardew Valley 1.5.5 migrates to .NET 5. When creating a mod for the beta:
 
{{SMAPI upcoming|3.13.0|Stardew Valley 1.5.5 migrates to .NET 5. When creating a mod for the beta:
 
* create a ''Class Library'' (not ''Class Library (.NET Framework)'') project;
 
* create a ''Class Library'' (not ''Class Library (.NET Framework)'') project;
 
* target .NET 5;
 
* target .NET 5;
* install the 3.4.0 beta version of the <samp>Pathoschild.Stardew.ModBuildConfig</samp> package.
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* install the 3.4.0 beta version of the <samp>Pathoschild.Stardew.ModBuildConfig</samp> package.-->
 
}}
 
}}
 
}}
 
}}
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